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SP Storyline ---The OORP, the Funny. - Printable Version

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+--- Thread: SP Storyline ---The OORP, the Funny. (/showthread.php?tid=17041)

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SP Storyline ---The OORP, the Funny. - Sprolf - 02-08-2010

I just realised that Hribek is a pedophile.


SP Storyline ---The OORP, the Funny. - schlurbi - 02-09-2010

So like a lot of People here? I am married to a 15 Years young Boy living in Cardiff, Lanchesterstreet 15


SP Storyline ---The OORP, the Funny. - Kazinsal - 02-10-2010

I'm not married.

I don't even have a girlfriend.

/wrists

+1


SP Storyline ---The OORP, the Funny. - Corsair - 02-10-2010

I think that the intersystem JH in New York should be removed. It was only there for SP purposes.


SP Storyline ---The OORP, the Funny. - Kazinsal - 02-10-2010

Care to explain how a) that fits into this thread and b) we'd RP that out? Jump holes don't destabilize at the snap of a finger.


SP Storyline ---The OORP, the Funny. - Donutman - 02-11-2010

' Wrote:I think that the intersystem JH in New York should be removed. It was only there for SP purposes.
I think it should be moved, to help out the rogues more. Right now it only crosses, what, 2 sectors?


SP Storyline ---The OORP, the Funny. - Vergil - 02-12-2010

Orillion used the "I stole it" Rp.

For shame!


SP Storyline ---The OORP, the Funny. - Elven - 02-12-2010

LN metagamers who destroyed Benford Research station.
They hadn't approval from official faction for that, so they had to wait and camp Trent.


SP Storyline ---The OORP, the Funny. - Xalrok - 02-13-2010

Quote:When you're escorting those transports, you can shoot out all the cargo pods, take the Artifacts for yourself and sell them on Manhattan later. Similarly, in the first mission you can kill the non-leader transport and take the cargo without failing the mission or going hostile. The Rogues get blamed. tongue.gif

It's also possible to take out nearly all the wingmen that appear during the missions except for the leaders who are invincible. It is also possible to destroy the two DSE transports that appear during Mission 2's artifact scanning, and even the artifact smuggler himself after the objective changes to move to Pueblo Station. Becoming hostile with the LN also lets you destroy the Battleship Unity in Mission 2 and the LNS-Harmony outside Willard (which are magically replaced in no time.)

It's amazing how much friendly fire you can get away with in the campaign >.>


SP Storyline ---The OORP, the Funny. - Baby Bonnie Hood - 02-16-2010

"This is (House military) to Freelancer Alpha 1-1, I'm scanning your cargo bay for contraband."
Shift + W
lol RP faster NPC noobs