Discovery Gaming Community
4.86 Model Issues - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: 4.86 Model Issues (/showthread.php?tid=17567)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


4.86 Model Issues - AeternusDoleo - 01-17-2012

The hardpoints on capital ships are always to the front and below of the model. That's standardised so everyone knows what they'll be getting. It prevents a lot of docking issues with the ship ramming into where it's docking to.


4.86 Model Issues - Belanglos - 01-17-2012

VEU-19 "Tarvos" Council Freighter:

1) Textures of wings/tail error: http://www.photoshare.ru/original/photoshare.ru-8396877.jpg , http://www.photoshare.ru/original/photoshare.ru-8396879.jpg .

2) I'm not sure.. is it a bug or not: This freighter speed is 350 only, but any other freighters have 395 cruise speed : http://www.photoshare.ru/original/photoshare.ru-8396880.jpg .

Aet: Ticketed. Looks like it's indeed missing a texture reference. Will track that down.


4.86 Model Issues - Jamez - 01-18-2012

The Touketsu is sitting too far back on it's 'perch' when docked. It's difficult to explain, look here:

http://i286.photobucket.com/albums/ll82/Ji...1e/screen50.jpg

EDIT: The Anki seems to have the same issue, I'd check the Saishi too.

Aet: Working as designed.


4.86 Model Issues - Van - 01-18-2012

"Pelican" Civilian Armored Transport is missing running light hardpoint 04 and 05.

http://img301.imageshack.us/img301/1113/pelican.png

And a question I would like to ask: Can the Thruster be moved to somewhere else? Right now it is hanging inside the right (looking at it from behind) Engine Exhaust, which just seems... like a bad place to have anything, to me. I do not know if that provides an advantage mechanically (more protected from weapons fire in that location, perhaps); it is more a matter of aesthetics (personal, I guess) and understandability (again, inside an exhaust port is a bad place for anything, I imagine).

Thank you for your time and the work done, past, present, and future.

Aet: Ticketed.


4.86 Model Issues - Oyashio - 01-19-2012

Not sure if this is mentioned before.

Ship: CT-39X "Albatros" Civilian Transport.

Problem: if you fly in the "CTRL V" position you see the 2 yellow headlights in front of you.

Aet: Known issue with ships that have engines to the front. There is no fix for this.


4.86 Model Issues - Jinx - 01-19-2012

renzu ships are sitting "far back" cause it was mentioned that they had docking issues .... so we tried moving the HpMount ( the trigger for ship interactions ) forward.

it is a fix for a bug - and while it looks awkward on a landing pad - its something to live with for now ( if docking works )



4.86 Model Issues - JW.corsair - 01-22-2012

' Wrote:My Zoner Whale tends to get stuck at certain bases, for example Ames and Lanzerote.

Upon undocking from Gran Canaria, the ship was behind the docking moor, instead of before it. Fortunately the ship didn't burn up in the atmosphere.


Having the same issues

Aet: This is what /stuck has been created for.


4.86 Model Issues - JW.corsair - 01-24-2012

' Wrote:Having the same issues

The issue is the stations in Omega 49 I believe because the same problem occurred with my corvo but only in O-49.

I hope this info helps.


4.86 Model Issues - AeternusDoleo - 01-27-2012

Mkay, up to here, all issues either logged to be worked on or fixed for the next update.


4.86 Model Issues - jakub963 - 01-27-2012

I found problem on the Shukensha - Renzu Luxury Liner. Seems like there are poligons missing and some surfaces -migh- be misbehaving. More info in SS, its pretty vissible.

Photo of the wounded beauty.