Zoner/Zoner Guard IDs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Zoner/Zoner Guard IDs (/showthread.php?tid=22635) |
Zoner/Zoner Guard IDs - Clarkie - 07-09-2009 ' Wrote:I just found a new route today that is a 5 step route that i like guess how much cash i made in just under 2 hours ? 60 million and i don't use trade lanes.. If it's zoner-friendly would you care to share? (Via PM if you wish to, just to avoid snarling up this thread) I'm always on the lookout for new, financially worthwhile routes as I get bored with the same one after about a week. 30m per hour is roundabout my benchmark. Zoner/Zoner Guard IDs - Dab - 07-09-2009 Mythical, this is not a 'bash factions' thread. This is a feedback thread on the new IDs. So far I have only seen 'Don't do this' or 'I support this' and no calls for additions or revisions yet.. I'll give it until Saturday and then see where the votes are. If there are no revision suggestions between now and then, and it gets a majority vote of yes, then I'll suggest it on the dev forums as-is. (If I did miss some revision calls, repost them or the post number please.) Zoner/Zoner Guard IDs - Malaclypse 666 - 07-09-2009 ' Wrote:If it's zoner-friendly would you care to share? (Via PM if you wish to, just to avoid snarling up this thread) I'm always on the lookout for new, financially worthwhile routes as I get bored with the same one after about a week. 30m per hour is roundabout my benchmark. Look here, http://discoverygc.com/forums/index.php?sh...c=41922&hl= , to see how "worthwhile" or "in roleplay" the information you get might be, Clarkie. Sombunall of us Zoners care about our image and our relations with the Houses, even though what Dab is trying to point out is that we'd not nornally "be" in the Houses, except to quickly pass through. And for Goddess' sake, not in bloody Alaska! Pair o' digms. And just bloody shoot me for not being a "powertrader", and not giving a damn that someone might have to change ID to continue that paradigm, or perhaps actually do some trading that actually represents what a Zoner might do, which IMHO is definitely not paint a huge red target on his arse and then brag about it. Meh. Whatever. Zoner/Zoner Guard IDs - Baltar - 07-09-2009 ' Wrote:Examples please! ' Wrote:So do I. Funny you two would demand evidence ... I'm still waiting for all the evidence in those anti-pirate threads. Yeah ... that's gonna happen. Anyway ... I don't pirate Zoners ... but if I did I wouldn't have to look very hard ... the Zoner/Zoner Guard IDs are everywhere. And I've heard enough of them tell pirates they should be immune. Heck ... WHY the heck do you think the rules came out that Junkers and Zoners are not immune to piracy in the first place. I think that's evidence enough don't you? Zoner/Zoner Guard IDs - n00bl3t - 07-09-2009 ' Wrote:Funny you two would demand evidence ... I'm still waiting for all the evidence in those anti-pirate threads. Yeah ... that's gonna happen. Anyway ... I don't pirate Zoners ... but if I did I wouldn't have to look very hard ... the Zoner/Zoner Guard IDs are everywhere. And I've heard enough of them tell pirates they should be immune. Heck ... WHY the heck do you think the rules came out that Junkers and Zoners are not immune to piracy in the first place. I think that's evidence enough don't you? I was curious, so I asked to hear some. The second part is addressing the point that no evidence exists to suggest Zoners do not travel into houses nor do they deal in contraband/smuggle. Zoner/Zoner Guard IDs - farmerman - 07-09-2009 ' Wrote:I was curious, so I asked to hear some. I had started to look, but was distracted by some of the interesting rumors I read in systems I don't usually visit. Looking at FP1, there's an interesting dynamic, but it's not an area I tend to frequent as anything other than a transition. I distinctly recall a rumor that they ignore artifacts though. I'll get on to more stations and report back as appropriate. Zoner/Zoner Guard IDs - Ark - 07-09-2009 Up to this point I've withheld my vote. Alright, here's a revision for you. I want the train armor to be equalized with the large and advanced trains. They're the same thing with extra pods, right? And my trader HAS to be a train, or it DESTROYS the RP I have for it. Don't touch the b/bs I don't even fly with them half the time. That is how this particular proposal effects me, personally. You're not deserving of my irritation, but it exists nonetheless... I got my FL tags the hard way. I got my zoner guard tag the hard way. (It was my pleasure to have a transport with not a single kill to its name, but when I had to transition to guard in preparation for the next version I was forced to kill things, including GMG fighters... I felt griefed.) People only really tend to speak up about these things when they're set to lose something precious to them. Well here I am. Is this different from the "A Discovery without Capships" thread just because there's less of me? The general consensus there was that it isn't right to punish good players just for the actions of a few (haha yeah few) bad apples. Yet I feel that's happened to me a few times now. (Four if we are keeping score.) Yes, I'm aware of the selfishness inherent in this post. Considering the way I've played since I've been here (RPing with every pirate, halting without having to be disrupted, chipping credits to every tom, dick, and harry who just started/lost everything) I think I can afford one, selfish, post. And Mal, though I believe this is late; ' Wrote:I would ask you one question to reflect on: Even though this seems like just one more erosion of your freedoms, (and I'm the one who annoyingly qoutes "Celine's Laws" at the drop of a hat..), would these changes have severely afffected your ability to roleplay as a Zoner, or to have those RP experiences that I sincerely believe you did have? If this proposal goes all the way through, I will be faced with a choice. Either I can fatally retard my RP, or take a major nerf in defense as well as trading potential (and for the record I have never used external programs like FLC or Datastorm- I've explored everything but Gallia personally and the trades I run "feel good" and that's how they are determined.) Unless I'm very tired, I always gladly sacrifice efficiency for RP. The last two out of three piratings ended with me delivering requested cargoes instead of a tax. Zoner/Zoner Guard IDs - farmerman - 07-09-2009 ' Wrote:If this proposal goes all the way through, I will be faced with a choice. Either I can fatally retard my RP, or take a major nerf in defense as well as trading potential (and for the record I have never used external programs like FLC or Datastorm- I've explored everything but Gallia personally and the trades I run "feel good" and that's how they are determined.) Unless I'm very tired, I always gladly sacrifice efficiency for RP. The last two out of three piratings ended with me delivering requested cargoes instead of a tax. You could always get a Special Roleplay request for things. If there's an RP reason for things, that's the work around, as opposed to the many people are are using it in a less-than-rp manner. Zoner/Zoner Guard IDs - Ark - 07-09-2009 I do not meet the prerequisites for that. Special requests are not a panacea. Zoner/Zoner Guard IDs - SigCorps - 07-09-2009 Now the Guard ID's are supposed to be the folks who protect and are the definition of their respective NPC faction. So why is it such a stretch to think that they would only be interested in dealing with certain groups and zoners only. I think that's what a lot of folks are forgetting, the RP behind that ID we are arguing about. It is not just some work you have to do so you can fly the bigger ship, there is RP attached to it. I think this idea goes inline with that RP. |