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Mining - Printable Version

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+--- Thread: Mining (/showthread.php?tid=5968)

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Mining - Primus Avatar - 07-30-2008

' Wrote:Hey guys, is it possible to have a large blast radius 0 damage weapon that will destroy all the floaty debris things?

That way you just fire it off once, and it busts like 20 of them at once
Downside is it would piss off all of manhattan if you activate it there...


if its 0-1 damage it wont....unless you do it lots of times.


Mining - weylin - 07-31-2008

debris can be killed by a 0 damage weapon, but can they be blown up by a prox weapon?


Mining - Primus Avatar - 07-31-2008

Quote:Downside is it would piss off all of manhattan if you activate it there...

i mean that :)


Mining - triple88a - 10-13-2008

' Wrote:Trading will be influenced by this. Example:

Current base price of commodity is 100. Cheapest buy price is 100 as well. Most expensive sell price is 300 (price multiplier is 3). If a trader has 1000 cargo hold, the profit will be (300-100)*1000 = 200000 credits.

If base price is increased by 1000, then base price will become 1100. Multipliers remain the same: cheapers buy price is 1100, most expensive sell price is 3300. Profit: (3300-1100)*1000 = 2200000 credits.

The trading profits will increase by (new base price/old base price) value: if old base price is 1000, profits increase twice, if base price was 100, like in our example, it will increase 11 times.

You did it wrong mate.

300-100=200 per item.

200x1000=200000

1300-1100=200 per item
200x1000=200000



I just got this idea, how about making mining missions just like the game has fighting missions (from the bar) that require to capture xxx amount of cargo and then when you get back to the station, you get your money for the mission?



Any updates on this?


Mining - MarvinCZ - 10-13-2008

An epic gravedig just to fix a simple error?:mellow:
Better find a more recent thread about the topic if you want updates.

*walks away*



Mining - Dieter Schprokets - 10-13-2008

its ok cuz its my thread