Police is not helping - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +---- Forum: Faction Rules (https://discoverygc.com/forums/forumdisplay.php?fid=46) +---- Thread: Police is not helping (/showthread.php?tid=93448) |
RE: Police is not helping - nOmnomnOm - 02-08-2013 About ganking i'd say be fair and reasonable. Dont over do it since we dont even see in real life the whole army charging after one guy. Its an effective amount to get the job done but fair enough to give the enemie a chance. Its a game anyways haha. Personaly i dont mind getting ganked. If i do i make the most of it a trolol run away from them all over Sirus. Actually there were instances where i called to do a 1v1 battle and the group of people agreed. Even if he was fed by everyone there as the fight progressed it was still better than what would have happened. Got away anyway alter in the end so all in all its all cool ! RE: Police is not helping - Sanguines - 02-08-2013 (02-08-2013, 07:04 AM)nOmnomnOm Wrote: About ganking i'd say be fair and reasonable. Dont over do it since we dont even see in real life the whole army charging after one guy. Its an effective amount to get the job done but fair enough to give the enemie a chance. Its a game anyways haha.This is the aexact reason why I dont go and attack/protect pirates on my navy fighter, which is police job imho. Some people think Navy is like a regular police force. http://discoverygc.com/wiki/Liberty_Police,_Inc._ID Go buy cruiser under LPI? RE: Police is not helping - Crackpunch - 02-08-2013 (02-08-2013, 06:50 AM)Hauruck Wrote: Ok... This thread just went beyond Karlotta stupid. RE: Police is not helping - BloodTree - 02-08-2013 Well said Hauruck RE: Police is not helping - Sanguines - 02-08-2013 Haurock: Power gaming is not what you claim it is. It means something TOTALLY different. There is no such thing as powergaming on DC because this is light rp on a game. It is not pure text based RP where powergaming rule is often applied. This jsut shows how much you actually know about terms and such. RE: Police is not helping - Ursus - 02-08-2013 Sanguines, police are only responsible for civilian laws, they are hired contractors to write parking tickets, the military is responsible for protecting the state and its assets. Its not the police shooting pirates off the coast of Somalia, its the navy. Its not the police protecting local coastal fishing lanes, that's the navy and/or coast guard, too. You keep talking about RP you're doing it wrong RE: Police is not helping - BloodTree - 02-08-2013 (02-08-2013, 08:10 AM)Sanguines Wrote: Haurock: Power gaming is not what you claim it is. It means something TOTALLY different. There is no such thing as powergaming on DC because this is light rp on a game. It is not pure text based RP where powergaming rule is often applied. You make me laugh each time when you make replay on post. Do you realize that you sound like you live in the game? Come one it`s just a game and nothing more and game must bring fun to all not just to hard core RP players like you. You are selfish! Can you explain to me what means light RP and hard core RP and what is your RP and what is difference between light and hard core. RE: Police is not helping - Crackpunch - 02-08-2013 (02-08-2013, 08:36 AM)BloodTree Wrote: Do you realize that you sound like you live in the game? That's the point of this server, Karl. RE: Police is not helping - Sanguines - 02-08-2013 (02-08-2013, 08:36 AM)BloodTree Wrote:HC RP: RP everything, such as capture or what not.(02-08-2013, 08:10 AM)Sanguines Wrote: Haurock: Power gaming is not what you claim it is. It means something TOTALLY different. There is no such thing as powergaming on DC because this is light rp on a game. It is not pure text based RP where powergaming rule is often applied. Light RP: Make two lines and pew pew. How does that make me selfish? I rped not just on freealncer, infact, my original RP skills come from text based which I started doing 13 years ago. How is that being selfish and how do I live in the game when Powergaming was a term invented long ago before freelancer was even released? " Sanguines, police are only responsible for civilian laws, they are hired contractors to write parking tickets, the military is responsible for protecting the state and its assets. Its not the police shooting pirates off the coast of Somalia, its the navy. Its not the police protecting local coastal fishing lanes, that's the navy and/or coast guard, too. You keep talking about RP you're doing it wrong " Really? You do know thats like claiming: Oh my god, so many countrys in Freelancer in Liberty? It is also funny that you claim something about somaly pirates, but I will tell you this: Since when do Somaly fall under american juristiction? It doesnt. That is why the navy is in it. However, Since freelancer's houses are technically countrys, which bassically means that one house is for example america, aka liberty, your statement has been falsified. Seriously, Navy will act in megallon/cortez etc. Thats fine with me, but in core space? Thats what the police is for. Otherwise, LPI wouldnt even be a faction in freelancer because they are supposedly to roam the planets, and not in space.. Get it? RE: Police is not helping - MacAulay - 02-08-2013 (02-08-2013, 08:29 AM)Ursus Wrote: Sanguines, police are only responsible for civilian laws, they are hired contractors to write parking tickets, the military is responsible for protecting the state and its assets. Its not the police shooting pirates off the coast of Somalia, its the navy. Its not the police protecting local coastal fishing lanes, that's the navy and/or coast guard, too. You keep talking about RP you're doing it wrong This is true. There is a certain amount of conflict and confusion in game as to the responsibilities of the police and the navy. The police are primarily responsible for enforcing the civil laws of a house, though there is no clear definition by most houses of which laws are considered civil. I would say, carrying contraband within house space, disrupting tradelanes, 'assault' on other ships (random attacks like we get), and scanning vessels to name a few, are all civil matters. The navy are responsible for all things militaristic, including border patrol and anti piracy, smugglers running goods into house space, or anything likely to involve combat. The police are not really equipped to deal with large pirate vessels and shouldnt be expected too. I believe the trade blockades should also be enforced by the Navy, they are a military matter in my mind as they are pertaining to the war. Another point, civil laws apply to all, even to that houses' Navy. In reality, members of armed forces are required to obey and adhere to the laws of their own country and are liable to arrest just like any other civilian if they break the law. We often see cases of navy players telling police they can do this and that because they are navy. Again, if we had a clear definition of which laws are considered civil, this would be avoided to some degree. Scanning ships within house space should also be a police matter only. Traveling from California JG to Colorado JG I was stopped and scanned 4 times by LNS ships. I believe that carrying illegal cargo in house space is a civil matter, whereas actually smuggling it into house space is where the navy should get involved, but how many Navy vessels do you see actually patrolling a border system? In an ideal situation, taking Liberty as an example, there would be more activity in systems like Texas, Colo and Cali from Navy players. They should be enforcing blockades, searching for smugglers and general border security. There should be a few Navy vessels in reserve in NY to provide support to their fleet or the police should need arise. Police would be out patrolling the tradelanes of all systems. Escorting traders when asked. Regular patrol routes that don't involve sitting at Manhatten for an hour between each one would be a plus. That's in an ideal situation though. Unfortunately that rarely arises on the server. One of my personal gripes has always been RP'ers who seem to think that RP gives them creative license and freedom to play their character as they see fit. This is all well and good, but if you are playing a police character then first and foremost you should bloody act like one. You should do what they would do as your primary RP. You may well have created what you think to be an interesting and original character, who's parents were killed during an unfortunate cheese grating accident when pirates/slavers/smugglers attacked their spacecamping ship while on a tourist trip to the omicrons, and you joined the police to exact revenge or make the universe a safer place (blah blah blah), but that crap is immaterial when you choose to play as a specific role on the server. sanguines Wrote:It is also funny that you claim something about somaly pirates, but I will tell you this: Since when do Somaly fall under american juristiction? It doesnt. That is why the navy is in it. Since when? Well here's an example, when they attack an American ship in international waters? Or any other nations shipping for that matter. Also, there was no mention of the Americans, it was a reference to navy forces in general, if we had pirates in British waters, it would be the British Navy that dealt with them, not the police, That is the point! |