Did you know that.... (Discovery edition) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Flood (https://discoverygc.com/forums/forumdisplay.php?fid=19) +--- Thread: Did you know that.... (Discovery edition) (/showthread.php?tid=104330) |
Did you know that.... (Discovery edition) - sindroms - 09-04-2013 So, want me to help make a list of all the fun things our post 85 members would never have known? Post yours and they will be added to the opening post: Did you know that... ...back in the day we were not allowed to engage cruise during combat? The moment the player engaged their cruise engine mid-pvp (group battle or one on one) they were forced to leave the system for four hours? ...we could not have more than one battleship per account? There was a rule about it, yes, but nobody really gave to shaits. ...bounty hunter capital ships were a normal sight in New York and they were more hated than the LNS? ...said bounty hunter cap ships were starwards improrts: ...bombers were capable of mounting two mini razors and the most dreaded of them was the ''red cat'' ...the now outdated name of the Roc being the Preagle, because the old model looked like a pregnant eagle. ...the Phantom shipline containing the Shadow, Penumbra and Umbarge were orignally then Ravenclaw (LSF), Slipstream (Lane Hackers) and the Huntress (Corsair). ...the Ravenclaw originally had two thrusters, allowing it to accelerate to near-cruise speed? ...trade lane turrets were destructable, but any ship passing through the lanes with distabled turrets would crash to desktop as soon as they tried to dock and would end up at their starting location as soon as they logged back in? ...ship prices were much cheaper. A gunship would cost around 18 million credits, while a cruiser was near 120 million. ...New York was often only the second system in terms of activity, the first being Sigma 13. It was a chokepoint for a very lucerative Diamond-Niobium run and attracted KNF, RM, Outcasts, BHG and Corsairs alike. ...Junkers were allowed to pirate in house space and often were trated as criminals by house police even though they were neutral to their NPCs. ...Connecticut had a jumphole entrance from New York, next to Fort Bush. New York had at least five or six odd visitors every day such as corsair dreadnaughts. Some players actually went there using Conn as an excuse, eager to be attacked by LNS ships, against which such ships would be OP. We actually had a rule preventing people from running to Connecticut from PVP. ...Fleeing rules also forbidden you from jumping to another system while engaged. It was a normal tactic to try and thrust-flee to the nearest jumphole and fly through it without docking, making your enemy dock and involuntarily forfeit the battle. ...Transports were allowed to mount fighter turrets, which made some of them even deadler. I was the proud owner of a Junker Ptransport with Krakens, for example. ...Battleships were able to mount Class 3 freighter shields. There was also a lag-based delay between the shield disappearing and the ship starting to take damage, allowing players to survive minutes under admin fire without dying just by spamming F. This was the very reason why we cannot do that anymore. ...We had a player named Yoda[T], who traded in a Battlestar II and was a common sight and nobody ever asked any questions. ...Admin shields had smaller regeneration, meaning that they could be killed just like any other player. ...The Zoner Guard was probably the most difficult reputation to get, apart from the Freelancer IFF. ...Capital ship missiles did not take energy to fire and the most hated gunboats were those with four solaris turrets and dual dragonfly missiles. ...we had an actual '''civilian'' cruiser named the Talarca. ...you were able to lagmount multiple weapons on the same hardpoint if you had a torrent running. Ever faced a guardian with 16 magmahammers? ...the SOLARIS codename had unique stats (Ones I cannot accurately remember, but the speed was around 1500m/s) ...the Order Osiris turrets were once sold on California Minor. ...all vanilla ships had an inherent weakness to explosives because of their models consisting out of smaller parts. The Sabre was made up of 16(?) parts and could be instakilled by a single nukemine because every part registered the explosion and would multiply the damage. ...we had a Civilian, Vigilante, Reasercher, Mercenary, Trader, Slaver IDs, which were all unified into a Freelancer ID that all new players start with. ...the ''lunchbox'' was a pet name for the old Corsair Gunboat, because of the handle-like pipe connecting the front to the rear. ...we had an Arwing before we could Barrel Roll? ...we did not have a ''local'' chat channel. Every post you made was system-wide. (09-04-2013, 11:24 PM)Crackpunch Wrote: Freelancers were once outlawed in Liberty. (09-05-2013, 12:44 AM)Hone Wrote: New York used to be a pvp free zone. (09-05-2013, 01:56 AM)Kazinsal Wrote: getting Order rep was a pain in the arse, and being even related to any of the nomad/infected factions meant you were a real special snowflake. (09-05-2013, 02:14 AM)aerelm Wrote: - Bombers mounting fighter guns (09-05-2013, 02:18 AM)Hone Wrote: Gallians wernt allowed to leave Gallia. (09-05-2013, 02:18 AM)kikatsu Wrote: Bounty hunters did not need a bounty to shoot you. They just could blast anything that was criminal. (09-05-2013, 03:00 AM)Saronsen Wrote: Certain transports could once mount gunboat turrets. (09-05-2013, 04:42 AM)Mickk Wrote: Being able to mount looted Nomad weapons of any type. (09-05-2013, 05:04 AM)Hone Wrote: You used to be able to cruise without your power dropping. (09-05-2013, 05:54 AM)Beauregard Wrote: If in formation with a big ship while you were a big ship (Not sure exactly which ship combo), when entering a jumphole, you would explode. (09-05-2013, 06:39 AM)Hone Wrote: Liners used to be a seperate class from transports. If you flew a Liner as a freelancer, you'd get sanctioned. (09-05-2013, 08:35 AM)Syrus Wrote: - shooting small rocks would drop the ore in space instead of filling your cargo hold directly. This would often lead to miner creating massive "ore clouds". (09-05-2013, 09:11 PM)Kazinsal Wrote: We used to run events on a second server. (09-05-2013, 09:18 PM)Hone Wrote: The rule used to be that you could use any tech you wanted with no Nerf, as long as you wrote an RP story for it. (09-07-2013, 01:08 PM)Zynth Wrote: Gunboats could use fighter turrets. (09-07-2013, 03:53 PM)Dancing Lady Wrote: Xenos in Taiidans (A GMG bomber) were a common sight. (09-08-2013, 10:23 PM)sly-beetle Wrote: Yoshitaka Azai, Harcourt Fenton Mudd, Camtheman... (09-08-2013, 10:41 PM)Gforce Wrote: The LSC used to be able to permafire its main gun. (09-08-2013, 10:45 PM)Govedo13 Wrote: Rename certificates were sold on major capital planets, one needed to buy it, then catch up admin in order to manually rename his ship for him. (09-09-2013, 04:42 AM)Kaiwren Wrote: ...mercs used to be illegal in Liberty? (09-11-2013, 04:38 PM)Safe Haven Wrote: Outcasts and Corsairs used to be really active, leading to multiple raids a day on each other's home system (09-12-2013, 05:35 AM)SMGSterlin Wrote: ...That using cruise used to not drain your powercore. (09-12-2013, 05:39 AM)Kazinsal Wrote: ...asteroid fields used to be almost literally impossible to navigate in battleships, instead of just a really really bad idea, because you'd be flipping all over the place. Literally. (09-13-2013, 04:17 AM)Safe Haven Wrote: Eta was active and had a jumphole to Alpha and Theta (09-15-2013, 01:00 AM)Calmodulin Wrote:Igiss Wrote:Cloaking is cheating. Ultimately if any ship will have a cloaking device it will be impossible to destroy, and it won't be important how much energy the device consumes. Several seconds cloaked - and you'll be able to escape any chase. (09-23-2013, 04:54 AM)Coin Wrote: (09-23-2013, 05:07 AM)Safe Haven Wrote: Scyllas used to be SRP only RE: Did you know that.... (Discovery edition) - NOVA-5 - 09-04-2013 Also a lot of creditcards around in those days, no cashcodes back then either. RE: Did you know that.... (Discovery edition) - sindroms - 09-04-2013 Oh wow, how could I forget that one. "anyone can help with xsfer?" RE: Did you know that.... (Discovery edition) - Crackpunch - 09-04-2013 Freelancers were once outlawed in Liberty. edit: or at least heavily mistrusted due to their tendency to hunt lawful Liberty forces, under the guise of being neutral. edit2: GUNBOAT MISSILES USED TO BE GOOOOOOOOD RE: Did you know that.... (Discovery edition) - sindroms - 09-04-2013 They tracked MUCH worse, tho. RE: Did you know that.... (Discovery edition) - Hone - 09-05-2013 New York used to be a pvp free zone. Gold Mining used to be about 3X as profitable Pennsylvania used to be the busiest ore mining system in the game CR Used to be a skypefriends Only direct BSG import closed faction, at war with Bretonia. Igiss said himself, this mod will NEVER have cloaks. RE: Did you know that.... (Discovery edition) - Challenger - 09-05-2013 (09-04-2013, 11:24 PM)Crackpunch Wrote: edit2: GUNBOAT MISSILES USED TO BE GOOOOOOOOD This a hundred times. Fell in love with this mod flying a lunchbox with four missile turrets. RE: Did you know that.... (Discovery edition) - Kazinsal - 09-05-2013 I remember when getting Order rep was a pain in the arse, and being even related to any of the nomad/infected factions meant you were a real special snowflake. RE: Did you know that.... (Discovery edition) - aerelm - 09-05-2013 I'm pinning this cause it's too good for flood and too chilled for anywhere else. RE: Did you know that.... (Discovery edition) - aerelm - 09-05-2013 Meanwhile, how could you forget these? - Bombers mounting fighter guns - 150mil/hour ore mining profit - Purple Goddess being a "codename" sold in Kappa. - no /droprep - Lootable nomad turrets - 16.67 refire chainfuns - fighters mounting nova Off the top of my head. I'll post some more when my brain's actually working. |