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Coalition indy problem. - Printable Version

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Coalition indy problem. - Tabris - 09-16-2013

I noticed while reading the new Coalition Independant ID that while they have the ability to attack House/Police targets, the ability to attack one of the closest major enemies of the Coalition (who would like nothing more than to see them ground into dust) is nolonger on the ID, if these ships see a Corsair ship in the Omegas all they can do is tip their hat and comment 'Scum of the Earth' while moving along.

I am not saying the Coalition ID should allow them to attack everyone, just an exception in the ID allowing them to attack foes as dictated by the S.C.R.A. who are the 'War Effort Leaders' in the Coalition.

I just found this odd and out of place.


RE: Coalition indy problem. - Remilia Scarlet - 09-16-2013

It's because ID went open air. Guess it was kind of anti-Raid Gamma Every Day move to restrict it to avoid massive *expletive deleted* with the ID by randoms.

- Don't use those words, lest your mouth be washed out with Disco-Soap. -Drrobe


RE: Coalition indy problem. - Savas - 09-16-2013

Watch thy language, lest be smitten by Igiss himself.


RE: Coalition indy problem. - JayDee Kasane - 09-16-2013

Indeed it doesnt.
Inability to kill pirates hurts indie RP much. They are alike Police - keep the laws followed, while SCRA is actualy army that should fight Navies. So yea, line about killing pirates should stand too.


RE: Coalition indy problem. - Sikki.Nyxx - 09-19-2013

see the positive things, you can now enter Liberty, Omicrons, bzw. you can go now everywhere in Sirius.
one of the best things in 4.87. Smile


RE: Coalition indy problem. - JayDee Kasane - 09-19-2013

(09-19-2013, 09:13 AM)Sikki.Nyxx Wrote: see the positive things, you can now enter Liberty, Omicrons, bzw. you can go now everywhere in Sirius.
one of the best things in 4.87. Smile

As a SCRA we already can.
But as for indies - I rather not like much that they can go everywhere they want to.


RE: Coalition indy problem. - Govedo13 - 09-19-2013

The old ID was better.


RE: Coalition indy problem. - SnakeLancerHaven - 09-19-2013

How about giving the indie ID that "Police alike" position? Maybe let them move around omicrons - omegas and taus but keep them away from the Houses?


RE: Coalition indy problem. - Rodnas - 09-19-2013

Meh, let them roam the houses - after all there was this idea of "overthrouw the evil governments of the corrupted houses and free the poor working soul" somewhere hidden in the Coalition concept. It is fine and dandy for them to fly around in the Omegas as they kinda live there - then again, inRPly they do so because they remain hidden/not harmful enough that the eye of Mordor errr....council of elders needs to focus on them properly. House terrorist should act in the houses, in the Omicrons our terrorists are the nomads Wink


RE: Coalition indy problem. - Havok - 09-19-2013

(09-16-2013, 05:11 AM)JayDee Wrote: Indeed it doesnt.
Inability to kill pirates hurts indie RP much. They are alike Police - keep the laws followed, while SCRA is actualy army that should fight Navies. So yea, line about killing pirates should stand too.

Indies are NOT a Police Force. Indies are a Military Force just like anyone else, you need to get this into your skull. Indies are not in anyway below the SCRA, stop trying to make them so.