Nomad ships can't pick things, - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Nomad ships can't pick things, (/showthread.php?tid=105136) |
Nomad ships can't pick things, - acqchangqing - 09-19-2013 And prompt: Target out of range. ( But be prompt like this when I press B to anything at any range) I think this is the lagacy of presious versions --- that "traw gear" RE: Nomad ships can't pick things, - kikatsu - 09-19-2013 I believe that Nomad IDs either lack a tractor beam, or have one that has a range of a couple meters or so. This is to prevent Nomad players from beaming in cargo, it is intended. RE: Nomad ships can't pick things, - acqchangqing - 09-19-2013 Yes that's my mean: tracotr. Em. I see. This makes perfect sense. So can we restart to nomad without admin's permission now? It seems to have allowed in public. RE: Nomad ships can't pick things, - Karst - 09-19-2013 The regular Nomad ID is indeed public. It doesn't have a tractor beam so that people don't just /restart Nomad to get those fancy Nomad world code guns. RE: Nomad ships can't pick things, - acqchangqing - 09-19-2013 RE: Nomad ships can't pick things, - nOmnomnOm - 09-19-2013 Just keep in mind the ZOI. From what I understand is that you cant leave the Omacroms (However you spell that) RE: Nomad ships can't pick things, - Joker - 09-20-2013 Nomad ID doesn't have the ability to tractor beam. This is not a bug. |