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Nomad ships can't pick things, - Printable Version

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+--- Thread: Nomad ships can't pick things, (/showthread.php?tid=105136)



Nomad ships can't pick things, - acqchangqing - 09-19-2013

And prompt: Target out of range. ( But be prompt like this when I press B to anything at any range)
I think this is the lagacy of presious versions --- that "traw gear"


RE: Nomad ships can't pick things, - kikatsu - 09-19-2013

I believe that Nomad IDs either lack a tractor beam, or have one that has a range of a couple meters or so. This is to prevent Nomad players from beaming in cargo, it is intended.


RE: Nomad ships can't pick things, - acqchangqing - 09-19-2013

Yes that's my mean: tracotr.
Em. I see. This makes perfect sense.

So can we restart to nomad without admin's permission now? It seems to have allowed in public.


RE: Nomad ships can't pick things, - Karst - 09-19-2013

The regular Nomad ID is indeed public.

It doesn't have a tractor beam so that people don't just /restart Nomad to get those fancy Nomad world code guns.


RE: Nomad ships can't pick things, - acqchangqing - 09-19-2013

CoolCoolCoolCoolCoolCool


RE: Nomad ships can't pick things, - nOmnomnOm - 09-19-2013

Just keep in mind the ZOI. From what I understand is that you cant leave the Omacroms (However you spell that)


RE: Nomad ships can't pick things, - Joker - 09-20-2013

Nomad ID doesn't have the ability to tractor beam. This is not a bug.