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Big Cap fights are possible again - it seems - Printable Version

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Big Cap fights are possible again - it seems - Jack_Henderson - 09-27-2013

Hey!

I know, most of us love to focus on the negative news at the moment.

But: Have you realized? The server did not crash and did not lag really hard when yesterday's Cap forces clashed. I would say... 6 Valors, 3 Cruisers on one side, About the same numbers on the other side. I'd guess up to 15-20 ships in one system.

And... the server pulled through.

So whatever Devs changed... big engagements seem to be possible again.

Thank you for that! Job well done! Smile


RE: Big Cap fights are possible again - it seems - sindroms - 09-27-2013

That is....not really large.
Considering what happened a few weeks back in Alpha. OCs vs Corsiars, IMG, Order and BHG.

Crashed 3 times.


RE: Big Cap fights are possible again - it seems - kikatsu - 09-27-2013

Well the Alpha brawl was before the mod update


RE: Big Cap fights are possible again - it seems - nOmnomnOm - 09-27-2013

here is hoping! We can technically test this since everyone has a billion now Smile


RE: Big Cap fights are possible again - it seems - Jack_Henderson - 09-27-2013

Magellan. 18 GMT. Be there in a cap! Big Grin


RE: Big Cap fights are possible again - it seems - Duvelske - 09-27-2013

Player bases are a lot less Thus much less lag and crashes.


RE: Big Cap fights are possible again - it seems - nOmnomnOm - 09-27-2013

(09-27-2013, 04:02 PM)Duvelske Wrote: Player bases are a lot less Thus much less lag and crashes.

Even before bases though the server would crash.
But you know, who knows.


RE: Big Cap fights are possible again - it seems - Jack_Henderson - 09-28-2013

I don't think PoBs really caused the lag. They were only responsible when they were under siege by X battleships.

And: Yesterday's Magellan Capfighting made the server stutter and moan, but it pulled through. I cannot say however how many caps there were, but there were quite a few again.


RE: Big Cap fights are possible again - it seems - SummerMcLovin - 09-28-2013

I believe the major "lag-reducing measure" as described by AD was the complete overhaul of cap hitboxes (and some lesser changes to smaller ones) which were actually a significant portion of server load.