![]() |
Discovery 4.87: Conquest - Update 4 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Discovery 4.87: Conquest - Update 4 (/showthread.php?tid=107010) |
Discovery 4.87: Conquest - Update 4 - aerelm - 11-08-2013 Less than a month after update 3 was released, update 4 is finally ready and will be on the update servers shortly. Your Discovery client should automatically download and install this update for you the next time you run the game. Since update 3, we've been adding new features along with fixing as many bugs as possible, and with update 4, a couple of major gameplay changes planned for 4.87 is finally here. With most of the critical bugs fixed, the dev team will be focusing more on implementing the new features with the upcoming updates, and you can expect more new ship models as well as gameplay enhancements with update 5.
Complete list of bug fixes and changes included in update 4: Code: - New Council VHF model by Durandal. Also, to answer two questions frequently asked by the community during the past weeks:
ShipRange plugin by adoxa and the scanners rework: With this new plugin, scan range on each scanner is taken into account as well, and each ship will be able to see other ships as far as the stats of the equipped scanner allows, so unlike how it worked until now (Ships and objects appearing on radar at 14k range regardless of the scan range of the equipped scanner) a ship equipped with a scanner allowing scan range of 25k will be able to see ships from 25k away, while a ship equipped with a scanner with 6k scan range will only see ships closer than 6k on the radar.
New techcompat plugin: The new plugin works in addition to the old plugin, and does not replace it. With the new plugin ship-gun combinations can be controlled independent of ID-ship-gun restrictions. Each ship has a set of defined "allowed guns", and if any of those guns are used, the powercore efficiency will be calculated based on the ID, but if any other gun is used, powercore will be reduced to 10% regardless of the ID mounted. Note that this plugin is still in its testing phase and adjustments or reworks should be expected until the final release. A thread will be posted in the rules section shortly with a more thorough explanation of the new plugin. If you have not downloaded and installed Discovery 4.87: Conquest, then see the following link
Discovery 4.87 Beta Release If the automatic update does not work, the update can be downloaded manually from here. Unzip the contents of this directory inside your Discovery installation. RE: Discovery 4.87: Conquest - Update 4 - SnakThree - 11-08-2013 First. RE: Discovery 4.87: Conquest - Update 4 - Tutashkhia - 11-08-2013 Tridente hitbox hasn't been fixed? "- Asco torpedo is now ammo based. Ammo only sold on Brigands and Council bases." -That was OP but selling it only on the Brigands and Council bases isn't a good news. RE: Discovery 4.87: Conquest - Update 4 - Veygaar - 11-08-2013 Schweet, can't wait to complain ![]() RE: Discovery 4.87: Conquest - Update 4 - Wraga - 11-08-2013 Nice, thank you. RE: Discovery 4.87: Conquest - Update 4 - Govedo13 - 11-08-2013 Nod32 finds: Win32/Packed.Enigma.AAF trojan horse that comes at the DSUupdate DLL. Otherwise I am really eager to see what you have done with the scanners. RE: Discovery 4.87: Conquest - Update 4 - Fletcher - 11-08-2013 Interesting fixes, this'll be interesting. Loving the new scanner range mechanic, finally, a use for scouts mechanically. RE: Discovery 4.87: Conquest - Update 4 - SnakThree - 11-08-2013 Still waiting for... extraction to my USB. But the question, if one can see target at 25k, can't he start subtargetting it to see equipment? Or is that fixed as well? RE: Discovery 4.87: Conquest - Update 4 - Deeceem - 11-08-2013 Very very interesting (and probably good) change for the scanners. RE: Discovery 4.87: Conquest - Update 4 - Reid - 11-08-2013 Now somebody might actually buy my PowerCell Also, news on Firefly replacement? |