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@ Syrus: BAF ID with Council BS / Bret guns - Printable Version

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+--- Thread: @ Syrus: BAF ID with Council BS / Bret guns (/showthread.php?tid=107698)



@ Syrus: BAF ID with Council BS / Bret guns - Black Widow - 11-23-2013

Will this work?


RE: @ Syrus: BAF ID with Council BS / Bret guns - Pancakes - 11-23-2013

Yes. But on 90% core

EDIT: Wait no, BAF ID is red cell with Council capitals.


RE: @ Syrus: BAF ID with Council BS / Bret guns - Syrus - 11-24-2013

(11-23-2013, 09:49 AM)Pancakes Wrote: EDIT: Wait no, BAF ID is red cell with Council capitals.
That.


RE: @ Syrus: BAF ID with Council BS / Bret guns - SummerMcLovin - 11-25-2013

You see the "@ Syrus" part suggests that a PM would have worked, and it would.

Caps definitely would not work because of the red cell, but the new ship-based tech plugin would also prevent either a Templar or Stellion (for example) working with the opposite guns.


RE: @ Syrus: BAF ID with Council BS / Bret guns - Syrus - 11-25-2013

(11-25-2013, 02:36 PM)SummerMcLovin Wrote: You see the "@ Syrus" part suggests that a PM would have worked, and it would.
I was quite confused by the "@ Syrus" part as well, especially since I'm not the guy making these tech-nerf-decisions, and I only go by common sense, (non-Disco/Disco)-logic and my own thoughts on how stuff is probably set.


(11-25-2013, 02:36 PM)SummerMcLovin Wrote: Caps definitely would not work because of the red cell, but the new ship-based tech plugin would also prevent either a Templar or Stellion (for example) working with the opposite guns.
That, too, yes.


I feel proud to have a thread directed at me though! (sun)
(at least as long as it isn't a sanction thread)
*coughs* 8|


RE: @ Syrus: BAF ID with Council BS / Bret guns - Black Widow - 11-27-2013

(11-25-2013, 04:02 PM)Syrus Wrote:
(11-25-2013, 02:36 PM)SummerMcLovin Wrote: You see the "@ Syrus" part suggests that a PM would have worked, and it would.
I was quite confused by the "@ Syrus" part as well, especially since I'm not the guy making these tech-nerf-decisions, and I only go by common sense, (non-Disco/Disco)-logic and my own thoughts on how stuff is probably set.


(11-25-2013, 02:36 PM)SummerMcLovin Wrote: Caps definitely would not work because of the red cell, but the new ship-based tech plugin would also prevent either a Templar or Stellion (for example) working with the opposite guns.
That, too, yes.


I feel proud to have a thread directed at me though! (sun)
(at least as long as it isn't a sanction thread)
*coughs* 8|



Dont be surprised: Your replies here warranted such thread direction - http://discoverygc.com/forums/showthread.php?tid=107642&pid=1439252#pid1439252


RE: @ Syrus: BAF ID with Council BS / Bret guns - Pavel - 12-02-2013

Moving to proper subforum

PS Congratz for having own thread Syrus Wink