Who broke our sweet Rheinland? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Who broke our sweet Rheinland? (/showthread.php?tid=109335) |
Who broke our sweet Rheinland? - Backo - 12-27-2013 Flying 70K per system just so you can traverse from system to system as unlawful is really fun. Add the fact all the jumpholes got changed as well in a way that moving between systems requires you to go into an extra system with another 70k of afk cruise between JHs. Take all of the above and combine it with the overflow* of activity in Rheinland and you get a really fun place to be. Seriously are trade routes that overpowered if we have the old jumpholes? Because currently the only** activity I see is either ore haulers from Bretonia/Omegas (no changes on their route) to New Berlin or people in Munich also mining. If we have the old system would jumphole abuse by traders be that high? Would it increase the profit that much? Or was the old system considered to give an edge to the unlawfuls? If so, why is Liberty still the same, with it's equally awesome (as the old Rheinland) NY-Texas-California network? *sarcasm, only activity is a few lost traders/ore miners and on a lucky day some official faction logging a ship or three. **should be read as main or ~ 60-70% RE: Who broke our sweet Rheinland? - tyro - 12-27-2013 well, difficult times, not only in the Rheinland. RE: Who broke our sweet Rheinland? - Pavel - 12-27-2013 It's problem not solely with jumphole network in Rheinland but with jumpwhole network in general, in entire Disco. You can't balance it out properly without screwing either lawful trade routes, which have priority, or smugglers/unlawfuls. I think all of problematic systems could be divided into two zones, one with lawful lanes and gates where they are now, and with network of close holes in asteroids, so playing as an unlawful doesn't become semi-afk crusing 70 or more k between jump holes. PS Quote:sarcasm, only activity is a few lost traders/ore miners and on a lucky day some official faction logging a ship or three.Well, it's not solely Rheinland problem, if you take a look at activity list, majority of factions logs only "a ship or three" nowadays. Not so long ago we had drama about Kusari being dead, about OC being dead, Blodo made two or three "Rheinland dying what to do?" threads, there was some thread why Sairs are inactive now... You guys need to remember this is small community. Loss of twenty players is noticeable here, exam periods and season change have big influence on activity. Also, moving to proper subforum RE: Who broke our sweet Rheinland? - Knjaz - 12-27-2013 Is there a single reason why one of the biggest MOX producers in Sirius has to move it's own fleets (player ships) into God forsaken system called Koeln for refueling, while MOX importing Houses have it available in most convenient places - at their central Shipyards in the Capital systems (and Kusari - in 3 main systems)? Please, add the selling point for MOX on Oder Shipyard or Battleship Strausberg in New Berlin. As well as on Southampton Shipyard in New London, since Bretonia also kinda falls into this category, even if Manchester is so much closer than a Koeln. RE: Who broke our sweet Rheinland? - Narcotic - 12-27-2013 I blame Bommel/FR5s and too many RM leadership changes. Rheinland's design is fine. It's the people who ruined the gaming atmosphere/experience. RE: Who broke our sweet Rheinland? - VincentX - 12-30-2013 (12-27-2013, 01:22 PM)Pavel Wrote: It's problem not solely with jumphole network in Rheinland but with jumpwhole network in general, in entire Disco. You can't balance it out properly without screwing either lawful trade routes, which have priority, or smugglers/unlawfuls. I'm pretty sure that can be fixed by making jump holes a lot more dangerous for lawful traders. Move jumpholes closer to unlawful bases, add weapon platforms on both sides, have stronger radiation without easy repairs and more patrols to slow lawfuls down. It's just too damn easy for lawful traders to go through jumpholes. The n°1 reason for lawful traders to pick tradelanes and jumpgates over jumpholes is security. Current design doesn't reflect that. |