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Admin Notice: Community Rules Rewrite - Final - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Admin Notice: Community Rules Rewrite - Final (/showthread.php?tid=109407) |
Admin Notice: Community Rules Rewrite - Final - aerelm - 12-28-2013 As the final phase of rewriting the community rules, various rules were adjusted, reworded or expanded after reviewing the community input. The specific community rules adjusted with this last phase are listed in the next post.
This would be the final version of the rewritten community rules, but a final set of ID term adjustments and ZoI changes will also be included in the next 4.87 update. See also - Admin Notice: Approved Special Operative IDs RE: Admin Notice: Admin Notice: Community Rules Rewrite - Final - aerelm - 12-28-2013 Server Rules Wrote:1.3 Every player must have one ID equipped on their ship. Player should follow the restrictions and allowances listed in their ID and their roleplay and conduct must match the actions of their characters. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules. Faction Rights Wrote:Faction Right 1. Official player factions are free to restrict or not restrict access to their guard systems and tax, fine, or destroy any non-allied ships which enters the system, however, properly repped independent players of the same ID may enter Guard/Owned systems, and cannot be taxed. Access to systems that surround owned system must not be restricted unless there's a war with another faction. In case of IDs with multiple official factions, this right can only be enforced if it has the support of every official faction of the ID. Faction Creation Rules Wrote:2. To start the process of approval, the faction needs to provide the administrators team with 500 million credits. The amount will only be refunded if the faction gains official status. Once the process starts, faction tag will also be added to the Faction Activity tracker. Long-lasting unofficial factions and groups with constant activity of at least six months can also post a request here for their tags to be added to the tracker. SRP Regulations Wrote:3. The SRP application will be considered processed and decided on once it gains the uncontested vote of at least 3 members of staff, with at least one of those members being an admin. If the initial voting fails to reach a conclusion, the SRP will then be passed to an admin vote, and if the request fails to pass, the thread is closed and the application fails. RE: Admin Notice: Admin Notice: Community Rules Rewrite - Final - Nerva - 12-28-2013 Quote:3.5 Roleplay is required before attacking or destroying a player owned base. The roleplay regarding this must be properly documented on forums and should match the roleplay and conduct of the characters involved based on the faction they belong to.So:
Also:
RE: Admin Notice: Admin Notice: Community Rules Rewrite - Final - Ponge - 12-28-2013 I presume the timeframe for the reply of the base owner is the standard x days (1 week?) Governments usually give to owners of illegal bases to explain themselves. RE: Admin Notice: Admin Notice: Community Rules Rewrite - Final - Govedo13 - 12-28-2013 (12-28-2013, 10:02 PM)Corundum Wrote: 3.5I must +1 this,since I want clarification on the same points as well. You cannot force the base owners to do everything in-RP why you want to force the attackers then? RE: Admin Notice: Community Rules Rewrite - Final - Zayne Carrick - 12-30-2013 Quote:3.3 Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat, and allowing sufficient time to respond. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand. So when trading vessel agreed to stop on my demand, I can't demand money from it because it've already complied? RE: Admin Notice: Community Rules Rewrite - Final - djordje_petrovic - 12-30-2013 nah , that refer to double taxing in same system. Even double taxing from different pirates is not by the rules if in same system. One system , one turf , one paytoll shared to number of pirates working in area. RE: Admin Notice: Community Rules Rewrite - Final - Lonely Werewolf - 12-30-2013 Faction Creation Rules Wrote:2. To start the process of approval, the faction needs to provide the administrators team with 500 million credits. The amount will only be refunded if the faction gains official status. Once the process starts, faction tag will also be added to the Faction Activity tracker. Long-lasting unofficial factions and groups with constant activity of at least six months can also post a request here for their tags to be added to the tracker. I think this is a great improvement, it will be extremely beneficial to several unofficial factions to be able to use the tracker in the same way as official factions. Can you tell me, is there some kind of template we should use for such a request or is just a post there with a relevant explanation sufficient? RE: Admin Notice: Community Rules Rewrite - Final - tothebonezone - 12-30-2013 (12-28-2013, 07:08 PM)aerelm Wrote: 3.5 Roleplay is required before attacking or destroying a player owned base. The roleplay regarding this must be properly documented on forums and should match the roleplay and conduct of the characters involved based on the faction they belong to. And what if I happen to be a K'Hara or some form of Nomad? RE: Admin Notice: Community Rules Rewrite - Final - aerelm - 12-30-2013 (12-28-2013, 10:02 PM)Corundum Wrote: 3.5 This new rule implies that the base siege must have a valid and documented roleplay reason behind it. We've decided to leave how it's done open to the community creativity rather than enforcing a predefined procedure, so whether it's done in form of a comm channel post, a message dump, or even a roleplay story, long as it justifies why was the base attacked it should satisfy that rule. (12-30-2013, 09:44 AM)Zayne Carrick Wrote: So when trading vessel agreed to stop on my demand, I can't demand money from it because it've already complied? Asking the ship to stop is not considered a demand. You can destroy the ship if he refuses to stop, but once the ship stops, you're allowed to make one demand which can be anything from cargo to credits or roleplay demands like leaving the system and whatnot. (12-30-2013, 02:11 PM)Lonely Werewolf Wrote: Can you tell me, is there some kind of template we should use for such a request or is just a post there with a relevant explanation sufficient? A simple post with a brief explanation would suffice. To put it simple, what you need to provide is the exact tag of your unofficial group, a short explanation on who you are and why you need your tag added to the tracker, and proof that your group has been around for more than half a year (Linking your group's faction writeup works best for this one). |