A suggestion to curb the amount of lolwut zoner caps. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: A suggestion to curb the amount of lolwut zoner caps. (/showthread.php?tid=112248) |
A suggestion to curb the amount of lolwut zoner caps. - Lythrilux - 02-20-2014 It's so simple. I can't believe I didn't think of this sooner. So I'm sure we've all seen the Order and BHG Core IDs right? So I want to point out something that's commonplace on both IDs: Quote:Pilot carrying this ID is a member of the BHG Core who: Quote:Pilot carrying this ID is enlisted in the Order who: Look at the two parts in bold. What if we were to put them on the Zoner ID? It'd look like this: Quote:Pilot carrying this quasi-lawful ID is a Zoner, who: With this simple line in place, this will:
Addressing point number three, if you think I'm being elitist I will accept that fact. Firstly, Zoners shouldn't be having war-mongering fleets. These ships are meant for exploration. Secondly, it has been shown that 90% of Zoner indies who fly Zoner caps just can't fly them in line with both their IDs and the Zoner lore. Thirdly, I'm not being bias because I'm in a Zoner official faction or anything, I just tired of my awful experiences with these kinds of people. I have indeed met some good indie Zoners, but the bad ones just outweigh the good ones :/ This suggestion, in theory, should work. I read how before in older versions we had Bounty Hunters flying around in BHG Capital ships and causing problems for everyone, both inRP and ooRP. Once the relevant ID changes were done, all that cap lolwutism disappeared. Therefore, I am positive that we could apply this to the Zoner ID, and it'd make a positive difference to game play for everyone; still giving freedom to the people who RP them properly, whilst punishing the lolwuts. Oh, and inb4 the Zoner Alliance come here and start telling me about how this is a bad idea. Well gentlemen, I have to give you kudos. You inspired me to write this. RE: A suggestion to curb the amount of lolwut zoner caps. - Coin - 02-20-2014 can we have a systemcompat plugin? if you're in your house space, full core. out of that it drops exponentially. zoners can go where they like then, and can't defend themselves. RE: A suggestion to curb the amount of lolwut zoner caps. - Zen_Mechanics - 02-20-2014 Sounds good, but then the ones who jump with zonnie caps wont be able to do money :| - But good none the less RE: A suggestion to curb the amount of lolwut zoner caps. - Ponge - 02-20-2014 Then could you suggest an alternative ID/solution for scanner/jump ships? Or should I use a different jumpship for every House? I have a lot of cash, but not that much. I know this (neutral zoner scanner/jumper) is not quite "nice" RP-wise, but I am open to alternatives. Or RP-d (RP = I register my jumpship for the House I want to jump to) scanner/jump ships would be an exception? (I want to make scanner/jump ship in a few days, so I am open to suggestions.) Other question: I did not experience any problems with Zoner caps much, but do they enter House space often with caps other than scanning coordinates and jumping? RE: A suggestion to curb the amount of lolwut zoner caps. - Lythrilux - 02-20-2014 (02-20-2014, 07:20 PM)Ponge Wrote: Then could you suggest an alternative ID/solution for scanner/jump ships? Or should I use a different jumpship for every House? I have a lot of cash, but not that much. Or RP-d (RP = I register my jumpship for the House I want to jump to) scanner/jump ships would be an exception?Good point actually, I'm not sure how that can be balanced without allowing the lolwutism to continue. (02-20-2014, 07:20 PM)Ponge Wrote: Other question: I did not experience any problems with Zoner caps much, but do they enter House space often with caps other than scanning coordinates and jumping?Indeed, law enforcement deals with a lot of zoner caps who are just 'passing through', however they feel inclined to shoot at whatever tells them off. RE: A suggestion to curb the amount of lolwut zoner caps. - Sabru - 02-20-2014 I like this a lot. side effect: it curbs straight point to point jump trading. solution: jump to the gateless system thats closests to your destination. people can still jumptrade, and more traders roam between jump points and trade buy/sell points. traders attract unlawfuls, unlawfuls attract lawfuls (in theory, at least). Though, if the nearest safe jump point is "owned" you should (at least out of courtesy) register your ship with the relevant faction. for example, Baffin RE: A suggestion to curb the amount of lolwut zoner caps. - Lythrilux - 02-20-2014 (02-20-2014, 08:00 PM)Sabre Wrote: I like this a lot. That could work very nicely, perhaps creating jump trade activity hubs? RE: A suggestion to curb the amount of lolwut zoner caps. - Ponge - 02-20-2014 Yep, and if I want to trade in Colorado (copper ore) for example, I jump to either Cassini or Illinois? I doubt anyone would give permission for that. Some systems are simply unreachable this way, or this negates the benefits of jumptrading making it worthless. Other good question about this: how would you jump to Gallia this way? RE: A suggestion to curb the amount of lolwut zoner caps. - Hannibal - 02-20-2014 Quote: Poll: Should we restrict Liberty Navy from bringing caps into systems with jump gates? Yup,that will do more wanders than what your currently asking for RE: A suggestion to curb the amount of lolwut zoner caps. - Echo 7-7 - 02-21-2014 This concept does have some merit. |