[request] System Modding tutorial - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Freelancer Modding Tutorials (https://discoverygc.com/forums/forumdisplay.php?fid=36) +---- Thread: [request] System Modding tutorial (/showthread.php?tid=112484) |
[request] System Modding tutorial - lIceColon - 02-25-2014 A tut on doing everything you can do in fl explorer, but in Freelancer Modding Studio. I would use fl explorer but it is too damn unstable (and a bit tedious) for my liking. And please, something that is n00b friendly and takes you step by step as my experience with programming hasn't gone past beginner level vb The purpose of modding systems (and ofc the planets and stations inside) is to try and experiment with large sized, but few solar systems that condenses the existing Disco map into a playable and encounter-friendly map which will have multiple factions, perhaps even more than one house in the same system. (a bit mundane, I know) And of course if there is an existing system editing tutorial (as well as a general "Get Started" tutorial for Freelancer Modding Studio, please don't hesitate to link me to it. any help is appreciated edit: System modding incl. copy/pasting entire bases obviously, I'm never in the mood to write out my own lore for 200+ systems of stuff XD RE: [request] System Modding tutorial - lIceColon - 02-28-2014 erm... maybe not a tutorial, at least a name I could bug on skype? ... preferably a tutorial? RE: [request] System Modding tutorial - Echo 7-7 - 03-01-2014 Have you checked out The Starport? It should have some modding tutorials. Also, while FL Mod Studio is amazing (no one uses FLE any more because it's horrid and buggy), I'd recommend having a bit of an idea of what's going on behind the scenes; i.e. having a rough idea of what you're looking at when you open an INI in a text editor. The best place to start is to create a brand new system of your own from scratch PS. Get Notepad++ because it's much nicer than the stock Notepad that comes with Windows. Also search for "Freelancer Modding Utilities 2011". It's a package with a whole lot of tools, most of which are somewhat outdated and overly specific so you're never going to use them, but it has a couple of things which are always useful. FLSpit is absolutely necessary for diagnosing bugs, in particular crash-to-desktop / freezing / black screen scenarios. FLScan isn't in that package, but it's also a very comprehensive diagnostic tool. Edit: Bear in mind that Freelancer systems do have some technical limitations pertaining to the number of jump links any one system can support, and possibly also the number of dockable solars. You'd have to check that though. RE: [request] System Modding tutorial - Moberg - 03-01-2014 Another important thing to note is that Freelancer tends to crash for every little thing without telling you why. If you want to trace any problem effectively, I'd advise you to work in small steps and test it every few changes. Take a look around the inis, experiment, get a feeling what value does what exactly. And as Echo said, in terms of Freelancer modding the starport usually has a lot to offer. RE: [request] System Modding tutorial - lIceColon - 03-01-2014 thx for the advises, I'll look into these resources |