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How do we measure roleplay quality in-game and on the forums? - Printable Version

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How do we measure roleplay quality in-game and on the forums? - sindroms - 03-12-2014

Just curious. And is there a difference.
Basically, what makes up ''competent'' roleplay in the days of 4.87?


RE: How do we measure roleplay quality in-game and on the forums? - Omicron - 03-12-2014

1. Not being Spazzydragon
2. Staying within boundaries of given universe
3. Mantaining realism (as much as FL and text allows) at any given time


RE: How do we measure roleplay quality in-game and on the forums? - Savas - 03-12-2014

By magnitude of cyber.


RE: How do we measure roleplay quality in-game and on the forums? - nOmnomnOm - 03-12-2014

being real with it and not thinking too much about it. What would your character actually do in that situation.


RE: How do we measure roleplay quality in-game and on the forums? - Soul Reaper - 03-12-2014

(03-12-2014, 12:22 PM)Omicron Wrote: 3. Mantaining realism (as much as FL and text allows) at any given time

So you're basically saying that no current official or unofficial faction is actually "competent" per your standards? Well, I guess I can't say "your" standards since you or your factions wouldn't be living up to them either.

As for the real answer..

Whatever the admins say is competent, is competent, simply because they are the only ones that have the authority and/or power to do anything about it.

As for my own opinion,

You can't.


RE: How do we measure roleplay quality in-game and on the forums? - Enkidu - 03-12-2014

Quality is subjective, and cannot be quantified by character type, English skills or reaction predictability - nobody is ever going to answer the question of what defines a "good" storyteller.


RE: How do we measure roleplay quality in-game and on the forums? - Sol - 03-12-2014

You have to measure RP without dealing with all these separate point of views with different ideas and outlooks on everything. Cuz it is impossible otherwise.

Resulting from that consideration, for me, an RP is good if the ones who take part in it have fun with it (as it is done for fun), while making sure you're not messing up other peoples' fun in any way.

Because of this, you should not really expect claps all over for your RP from everyone, nor wish it. The ones who take part in it should clap themselves.

Edit: But I guess the question is different. It forces you to make everyone like it. Well, I'll say this. Buy a few people, and tell them to post this in skype chats:

"OMG SPAZZY'S RP IS SO GOOD!".


RE: How do we measure roleplay quality in-game and on the forums? - Recursive - 03-12-2014

Can't really measure quality as it's subjective, but this is kinda related to something else I've been tossing around my noggin.

Forum "roleplay" with a pre-determined outcome isn't roleplay, it's collaborative story writing. Once you determine the outcome you remove any dynamism the encounter may have had because it becomes linear in nature. Dynamic encounters and all that.


RE: How do we measure roleplay quality in-game and on the forums? - andreialvin - 03-12-2014

communication,in game and on forum,in game i say its very very bad 1


RE: How do we measure roleplay quality in-game and on the forums? - Jack_Henderson - 03-12-2014

Good roleplay for me has some minimum requirements. Lacking one of these likely makes it "not good" in my eyes: acceptable minimum length, high degree of correctness of language (doesn't have to be flawless, but one should be able to see that it was not written carelessly), clearly in roleplay design (e.g. transmission bar, or other graphics). When these things are fulfilled, rp can be good when...

... the character is 100 % detached from the player. Every feeling that this is not purely irp, but somewhat meta- or oorp (e.g. when it is about hidden agendas, gemeplay mechanism problems [like FR5s], etc) kills "good" roleplay.

... the content could happen in a Disco galaxy if it existed. Stories should be logic, deductions resonable, actions guided by their likely outcome and the consequences.

... the character-character interaction feels real and could happen between characters in reality.

Just my totally subjective thoughts on what I find "good rp".