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Developer Notice: Player Owned Bases Update - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Developer Notice: Player Owned Bases Update (/showthread.php?tid=113189) |
Developer Notice: Player Owned Bases Update - aerelm - 03-13-2014 These changes were promised for update 6, but unfortunately due to various technical difficulties they had to be postponed. After beating the plugin with a large stick for about a week, the changes are finally ready thanks to our resident FLHooker, Kazinsal, and are being implemented server-side.
Details of the new POB plugin update is as follows:
Feel free to use this thread for any possible feedback, but in case of any possible bugs, please use the appropriate bug report thread. RE: Developer Notice: Player Owned Bases Update - Sath - 03-13-2014 Any statisitcal data regarding this change? Like the amount of materials required to build any specific equipment...the necessary storage module building requirements and such? Also,good work...Even the core 1 bases where hard to take down and even hard to maintain ![]() RE: Developer Notice: Player Owned Bases Update - Kazinsal - 03-13-2014 Hey. I'm poking you on skype. I don't think it's working. We've got four battleships with cerbs shooting a core 1 base with shields and regens and it's going nowhere at all. RE: Developer Notice: Player Owned Bases Update - Zen_Mechanics - 03-13-2014 I have a feeling that someone is going to auto-afk shoot a station with better chances now. Okay RE: Developer Notice: Player Owned Bases Update - Kazinsal - 03-13-2014 Okay, I'm bad at math, sorry. Need 6 cerbs to break even with a shield and 3-regen core 1, and 9 to do any real damage. RE: Developer Notice: Player Owned Bases Update - Zen_Mechanics - 03-13-2014 Whats with the sarcasm? It will be easier to say it the way it is ![]() RE: Developer Notice: Player Owned Bases Update - Kazinsal - 03-13-2014 I was correcting my previous post. It literally takes a quarter the battleship firepower to take down a fully stocked, shielded core 4 base than it used to. RE: Developer Notice: Player Owned Bases Update - Zen_Mechanics - 03-13-2014 so thats 2 battleships to take down core 1? RE: Developer Notice: Player Owned Bases Update - Kazinsal - 03-13-2014 There's a rather straightforward formula for determining how much DPS you do to a base. If the base is fully stocked with all three repair commodities and shielded: (K*45000*0.03*20 - 180000*L)/20 If the base is only stocked with one repair commodity and shielded: (K*45000*0.03*20 - 60000*L)/20 In both of these equations, K is the number of battleship cerberus cannons being fired at the base. L is the core level of the base. Example -- four battleships with 3 cerbs each (standard for heavies) against a stocked, shielded core 1 base: (12*45000*0.03*20 - 180000*1)/20 (324000 - 180000)/20 144000/20 7200 DPS Time to take down base: 18.5 minutes. RE: Developer Notice: Player Owned Bases Update - Zen_Mechanics - 03-13-2014 What is the repair speed of bigger cores, such as 3 and 4 - I assume you have changed those as well, but on a wild guess Id say about six battleships in 1 hour for a stocked core 4? |