Apache - Hunter Core Faction - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Apache - Hunter Core Faction (/showthread.php?tid=113452) |
Apache - Hunter Core Faction - jord7676 - 03-19-2014 Apache Hunter Central : Apache Hunter Center : [/size][size=10]Apache – Information Center Apache Headquarters, Omicron Rho Apache is known as the faction for this thread and the Core will be referred to.faction within this thread. Bounty Hunter Core Information : Tags : Everyone must use a tag in this group it identifies the faction as what it is, so if you wish to join and add a tag here is what you must put. Faction : Bounty Hunter Core Tag : BHG-Core| and rank. Name Tag: Apache|VesselName or BHGCore|FirstName.LastName Tag Example : Apache|Unity or Apache|John.Davidson What they do? : Offers : Array of Security services for reason Primarily aim : Destruction of the enemies within Omicron space. Secondary aim : Gather technology and conduct research. Faction affirmilated : Mercenaries Zone of Work : Liberty, Bretonia, Rheinland, Omega and Omicron systems depending on the vessel read more on the Central to find out about the Area of Operation for the Core. Solar system of Work : Sirius Past / Present : Hired by house corporations, police, and militaries. Present / Future : The Core is aiming at working for themselves. Reason : Protection of trade routes or to take on wanted criminals in search-and-destroy missions. Reason : For knowledge and reputation. Where they came from? : Apache To be discussed... Bounty Hunter Core Origin : Bounty hunters are wise because many of them were once pirates themselves. This means they can use the various Jump Holes and knowledge found in shortcuts to get the job done. Strengths, opportunities and threats of the organisation : Strengths : Loyalty. - We remain heavily loyal to the Navies and Police forces. Most of us was criminals at a time but working with us is a lot different we are a lawful organisation working together for the good of Sirius. Opportunities : Wealth and power. - Our wealth gives us power. Our ships are strong and our intentions clear. The Mako is one of finest ships known to bounty hunter construction and it serves us well. Threats : Better technology of other factions. - Any hostile faction possessing better technology is a threat here at the Core we need the better technology. History of the Bounty Hunter Core : Bounty Hunter reputation High on police, military and company side and considered the best for tracking criminals. Bounty Hunter colonisation and operations The Bounty Hunter Core originated from the Bounty Hunter Guild who settled on Houston after the Libertarian colonisation and after that started up operations that would aid significantly in criminal operations. The Navy and Police all share a common enemy, the criminals. The Bounty Hunters was introduced to aid this and since have been operating in captures throughout the Sirius worlds to fill prison liners and stations with needed criminals. The Bounty Hunters are loyal but ruthless taking no chat or explanation as an option. Bounty Hunters in Core Humanity The Cores main aim is to be protectors of humanity , they want the jobs of the Order to do it better and give trust to millions around Sirius. Whether they are up for the task the Guild Masters of the Core will stop at nothing to accomplish this task for the good of the Human race. Wealth The Core is a wealthy and strong faction that operates within Omega and the Omicrons trying to collect technology and repel invasions from the Heissens, Corsairs and the Outcasts. The Bounty Hunters operate various bases in the Omegas however the Omicrons are only accessible to dock with the Zoner allies who themselves ally with a key enemy of the Bounty Hunters, the Order. This terrorist organisation is wanted not only by the Liberty Navy but indeed the Bounty Hunters for research. Due to the Cores wealth they can maintain operations and still keep constructing Bounty Hunter vessels. These vessels are essential for gathering technology about the Order and the Nomads to see what they are using and use t it for their personal gain. The Bounty Core is not as historical as the common houses but the Bounty Hunters can play a huge and critical part in the destruction of the nomads. Bounty Hunters around Sirius Vast amounts of Bounty Hunters can be found in all the four houses of Sirius mainly at Sheffield in Bretonia and Houston in Liberty. All over these stations the Bounty Hunters can equip themselves with high tech weaponry to fight various opposition. The Bounty Hunters battleships and cruisers are not trusted in the four houses of Sirius with Gallia off limits. Aims : Main Aim Offer Humanity protection How? Gather technology about the Order and Nomads. - Gathering technology will give the Core a technological edge on all foes in the Omicrons. Use this technology to advance the Bounty hunter technology. - Advancement with weaponry is the key to fighting a foe, stronger weapons will enforce law and order in the Omicrons. Destruction of Order, Nomad, Corsair operations within the Omicrons. - To stop criminal activity within the Omicron borders will give trade and mining an ability to flourish. Control of the Omicrons under Bounty Hunter rule. - To unite the Omicrons under the Bounty Hunter Core flag will be key to showing our loyalty and strength. Why? They believe they can be trusted to be the protectors of the people around Sirius. Which is a high title for a group that is often avoided. Bounty Hunter Explained : Bounty Hunter Ships Ranks : Recruits Rookies Amateurs Veterans Aces Captains Admirals Allowed ships : AP-14458 "Sea Serpent" Bounty Hunter Light Fighter AP-8050 “Hammerhead” Bounty Hunter Heavy Fighter AP-12400 "Moray" Bounty Hunter Bomber AP-18100 “Manta” Bounty Hunter Very Heavy Fighter AP-200039 "Bottlenose" Bounty Hunter Gunship GBH3 "Orca" Bounty Hunters Guild Gunboat AP-43000 "Thresher" Bounty Hunter Destroyer AP-540392 "Bullhead" Bounty Hunter Battlecruiser AP-605940 "Mako" Bounty Hunter Battleship Bounty Hunter Guns: Class : Use laser and particle weapons Name : Examples and mark (Mk) : Buckshot Reavers Mk I , II, III Reaver Mk III commonly used in the Core. Weapon Stats Hull Damage: 253 /round (2,107.49 /sec) 4.36:1 efficiency Energy Damage: 126 /round (1,049.58 /sec) 2.17:1 efficiency Refire Rate: 8.33 /sec Power Usage: 58 u/round (483.14 u/sec) Damage Type: Laser Energy Pulse Stats Speed: 750 m/sec Travel Range: 696 meters Lifetime: 0.93 second Bounty Hunter Reports Reports on patrols : Content : Explain your reports such as : Internal : Interviews at times with the leader – Explain your ideas and views. External : What you encounter? – Ships and Guns How many hostiles killed? – Numbers Natural objects? – Supernovas, comets? Status report – Radiation, Nebulas – Scanner – Red, Yellow or Green codes. Docked stations and planets – How many and why? Space terrain analysis – Pointing out strategic positions Recruitment Center Bounty Hunter requirements: Before filling in this form the Bounty Hunter accepts the roles and responsibilities of joining the BHG Core. The Bounty hunter will follow orders to aid in operations for the leader or the high ranking officers. With this job comes life and whether you are willing or not willing to give your life should be clearly given. The Bounty Hunters have a good reputation and the Bounty Hunter core wants to continue this. Roles: Follows the orders of high ranked officers. Content : Name : Nation : Date of Birth : What sector of work and why? ---Also include reasons for joining : For example: Intelligence gathering, Fighting / Hunting, Transport or Escorting.--- Experience : (Optional) Skills : (Mandatory) Personality : (Mandatory) Flagship : The Unity serves under the Bounty Hunter Core. Areas of work : Given depending on the biography given through. Time to complete application : The High Commander will receive and reply to your messages within 24 hours. Additional information : Try your best, live long and Godspeed. Rules : The Bounty Hunter Core ID Can demand contraband, levy fines, and destroy ships if they refuse to comply with contraband demands, refuse to cooperate or are affiliated with a house at war with BHG Core in the Omicrons. Can hunt pirates and terrorists within the Omicrons and Omegas. Can freely engage Order and Nomad players. Can demand nomad biologics. Cannot participate in unlawful actions except as described above. May not enter any system containing a jumpgate while flying a cruiser or larger. Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats, Cruisers, Battleships Messages : Please specify which center you are referring to and applications must be given in a layout as such: To : Richard Paulson - BHG Guild Master Form : Name - BHG - Rank Message : P.S : (Optional) Cash salaries for the Core
Salaries explained : As you may wonder why do bounty hunters put their life on the line. For people and money. [size=11] Salaries : Here is the money salaries for the Core : Recruits = Supplies Rookies = 100k per hour Aces = 400k per hour Veterans = 500k per hour Captains = 700k per hour Admirals = 1million per hour Bonuses Hunting success bribes cash bonuses for your salary with every criminal apprehended your money and rank will improve. Need a ship they can be found at the Bounty Hunter shipyards produced by AP manufacturing.[/size] To : Bounty Hunter Core Forces
From : Richard Paulson : Bounty Hunter Core Guildmaster - Area of Operation Bounty Hunter reputation : Reputation : [size=10]Here you can view the Bounty Hunter Core reputation on allies, neutrals and enemies. Factions Red - Corsairs, Nomads, Outcasts , Rheinland Wild, Kusari Wild and Order. Red - Gallic Royal Police and Navy Red - Unfriendlies – Enemy - Outcasts Red - Unfriendlies – Enemy / Neutral - Smugglers White – Neutral - Zoners. Green - Friendly - House lawful organisations. Green - Friendly - House lawful militaries and police. Green - Allied - Bounty Hunter Guild. Area of Operation Here you can view the Core area of operations Gunboats and Fighters - May enter anywhere in Sirius indicated by light blue and dark blue. Note : Do not enter Gallia Cruisers and Battleships - May enter anywhere indicated light blue. Note : Any system that has a jump gate is off limits this includes home colonies and certain areas of Tau, Omega and Sigma. Zones: Primary duty zones: Omicrons Secondary duty zones : Omega Primarily safe zones: Omicron Rho. Secondary safe zones : Manchester , Texas and New London. 03-19-2014, 12:44 PM Bounty Hunter bases or bases of work : Omicron space : Omicron Rho, Alabama Shipyard Omicron Delta, Dabadoru Station Bretonian space : Sheffield Station : Manchester : Bretonian space Kusari space : Deshima Station : Shikoku : Kusari space - No longer exists Liberty space Planet Houston : Texas : Liberty space Freeport space Owners : Zoners Freeports Please be wary of the Freeports criminals can dock here and you must enter at your own risk. The Zoners welcome the Bounty Hunter Core and offers jobs for the Guild. The Zoners are still allied with the Order so you must always be wary of information passed around of your presence on the Freeports. Planet Planet Gran Canaria is owned by the Zoners. Despite possible refuge to the Corsair faction the Zoners offer shelter for the Bounty Hunters and various jobs can be expected on this planet. The Zoner corporations are being setup in these areas and the Core is allowed to enter this system for protection or battle. Owners : Independent Miners Guild Freeport Like the Bounty Hunter Guild these offer shelter on the Freeport 4 in Magellan although this is outside operational command for the Core it still is allowed and welcomed by the IMG Miners for supplying or making a safe trip from Sheffield. Richard Paulson Biography Rank : Guildmaster Ship : Apache|Unity|GM [/size] RE: Bounty Hunter Core Faction - Sath - 03-19-2014 Barracudas are no more purchasable in game. Also, dont be too strict on recruitment process, kills the interest off people. Dont restrict snubs to anyone. Could do with some grammatical corrections, and also some parts of the information are irrelevant to BHG and some more info could do good along with a bit of organised write up. Good luck, and bring activity to the Omicrons. Also, set up a new page for recruitment (my suggestion) so that people can put in their feedback in here. RE: Bounty Hunter Core Faction - jord7676 - 03-19-2014 Thank you for the advice Barracudas removed Recruitement altered Snubs no longer a problem Improvements Grammar Recruitment feedback Recruitment content RE: Bounty Hunter Core Faction - Shizune - 03-21-2014 Just checking over your patrol patterns a bit and I might wish to say something here before your cap's fly. Poole is a Bretoina core system with a a jump gate now to Cambridge Halle is the Rheinland Federal Police Guard system. Hokkido is part of Kusari core space And one last thing, on the Bounty Hunter Core ID, it states that Cruisers/Destroyers & Battlecruisers & Battleships/Dreadnoughs/Carriers flying with the Bounty Hunter Core ID is not permitted to bring them into any system containing a Jump gate besides Sigma-19, Sigma-17 and the Omicrons ID Card Info part ----------------- Also Quote:AP-6364 “Piranha” Bounty Hunter Light FighterNone of those exist in game anymore sorry to say. ---------------- One last thing I felt I might say Quote:Red - Corsairs, Nomads and Order.Does that include Das Wild, Isijin/Aoe and other nomadic/infecties? And for another part really fast, Outcasts are fully hostile to the BHG and Guild core ID's now. So are the GRN/GRP ---------------- However other then that, I'd give ya kudos for creating a indy Bounty Hunter Core faction all around. RE: Bounty Hunter Core Faction - jord7676 - 03-21-2014 Thank you for the feedback Shizune i will put this to good use Your feedback is much helpful thank you |