Help with Models - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Help with Models (/showthread.php?tid=113481) |
Help with Models - [GBS]Cherry2Blost[COL] - 03-19-2014 Hi, we have our own graphics designer in our group, he is interested in how he goes about extracting the ship models from the game, for use in either sigs, or artwork. Also he has expressed an interest in ship design and so far we have come up with milkshake and other 3rd party softwares. Would one of the modders/devs be able to help us out with a little information please Cheers and best regards Cherry x RE: Help with Models - evanz - 03-19-2014 yes milks shape is used to import ships from fl and then export as another depending on whta you want to load it into what other 3rd part software (renderer) have you got they way i do it is as follows load milk shape click on "freelancer cmp importer" (then locate your disco 4.87 folder, as by default it chooses vanilla fl and go into the DATA folder, then the ships) then either select one and click ok (sometime milkshape crashes when loading, dunno why but try again and it will work, might take a few tries tho) when all done this is the important bit for mine to render correctly i export as "wavefront obj" file format this creates 2 files, a text file with a .mtl file format, and the 3d object (obj) the .mtl file is just a text file containing the textures used and location of the textures) if you open that up in notepad, youll see that the texture file lines end in something like map_Kd C:\Program Files (x86)\Microsoft Games\Freelancer\Textures\\b-dtl1-2.dds this is the confusing bit i had to work out since my 3d render prog doesn tknow what a dds file is, so i had to convert all of them into pngs and then edit each line to point to each of the pngs from a folder for example the folder with all my textures on is on my f drive in a folder called textures, like this F:\FL\textures ive uploaded my texture folder HERE so in the open text file replace all the .dds with .png eg in notepad then youll need to change the location lines aswell something like this then save you should then be able to load the obj file into your render and place as you wish http://discoverygc.com/forums/showthread.php?tid=113198 RE: Help with Models - [GBS]Cherry2Blost[COL] - 03-20-2014 Won't waste space quoting you ... Just THANKS ! RE: Help with Models - evanz - 03-21-2014 did it work for you? RE: Help with Models - Scumbag - 03-21-2014 http://the-starport.net/freelancer/forum/viewforum.php?forum=9 The place to go when you need modding advice RE: Help with Models - evanz - 03-21-2014 i posted there years ago, but i had to work it out meself in the end |