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Help with Models - Printable Version

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Help with Models - [GBS]Cherry2Blost[COL] - 03-19-2014

Hi, we have our own graphics designer in our group, he is interested in how he goes about extracting the ship models from the game, for use in either sigs, or artwork.

Also he has expressed an interest in ship design and so far we have come up with milkshake and other 3rd party softwares. Would one of the modders/devs be able to help us out with a little information please

Cheers and best regards

Cherry
x


RE: Help with Models - evanz - 03-19-2014

yes milks shape is used to import ships from fl and then export as another depending on whta you want to load it into

what other 3rd part software (renderer) have you got

they way i do it is as follows

load milk shape click on "freelancer cmp importer"

(then locate your disco 4.87 folder, as by default it chooses vanilla fl and go into the DATA folder, then the ships)

then either select one and click ok

(sometime milkshape crashes when loading, dunno why but try again and it will work, might take a few tries tho)

when all done this is the important bit

for mine to render correctly i export as "wavefront obj" file format

this creates 2 files, a text file with a .mtl file format, and the 3d object (obj)

the .mtl file is just a text file containing the textures used and location of the textures)

if you open that up in notepad, youll see that the texture file lines end in something like

map_Kd C:\Program Files (x86)\Microsoft Games\Freelancer\Textures\\b-dtl1-2.dds

this is the confusing bit i had to work out since my 3d render prog doesn tknow what a dds file is, so i had to convert all of them into pngs

and then edit each line to point to each of the pngs from a folder

for example the folder with all my textures on is on my f drive in a folder called textures, like this F:\FL\textures

ive uploaded my texture folder HERE

so in the open text file replace all the .dds with .png

eg in notepad

[Image: KdJIrgG.jpg]

then youll need to change the location lines aswell

[Image: RGB1S9q.jpg]

something like this

[Image: vTnsCkH.jpg]

then save

you should then be able to load the obj file into your render and place as you wish

http://discoverygc.com/forums/showthread.php?tid=113198


RE: Help with Models - [GBS]Cherry2Blost[COL] - 03-20-2014

Won't waste space quoting you ... Just THANKS !


RE: Help with Models - evanz - 03-21-2014

did it work for you?


RE: Help with Models - Scumbag - 03-21-2014

http://the-starport.net/freelancer/forum/viewforum.php?forum=9

The place to go when you need modding advice


RE: Help with Models - evanz - 03-21-2014

i posted there years ago, but i had to work it out meself in the end