Discovery Gaming Community
The Pirate Dilemma - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: The Pirate Dilemma (/showthread.php?tid=1137)

Pages: 1 2 3 4


The Pirate Dilemma - JnD - 06-08-2006

Well, enough said in the title, pirates here are angry because traders f1 at the first hint of trouble, well... *suggestions please*

Just wondering how many people are with me at saying that using the f1 key during gameplay should empty your cargo. This way traders and trains would loose the cargo they were hauling. Forcing them to try and reach thier destination. Now before anyone complains I've yet to see an NPC fighter wing take out a transport/train cept nomads and they don't carry CDs. So don't complain that "but the npcs were attacking us" because this is a lame excuse.

ALSO...

Gezza and myself are creating a "target" rp convoy we're looking for a few more ships, another transport/train and 2 more fighter escorts (fighters will be required to use eagles/civillian class ships for rp perposes). Note this is a target and will NOT F1, we're getting bored on the sever and well we're looking to attract raiders as it gives us something to do. Anyone interested in joining the convoy msg either myself or Gezza.

Note: I will also be setting up RolePlay senarios. So we won't be flying around on the same traderoute for hours on end as not to bore the convoy pilots.


The Pirate Dilemma - Nightfall - 06-08-2006

Good suggestion on that F1 thing - only problem - what if you lag out???

ALSO...

You may be having a lone Sabre with an "Outcasts" tag on your tails :)


The Pirate Dilemma - marauder - 06-08-2006

Possibly a werewolf too :laugh: I like the sound of this, hope it works...


The Pirate Dilemma - Chiana - 06-08-2006

Hi

the F1-thing will split the comunity.... You know - I know...
And going to the Omicrons, it IS possible for a new player to be taken out by some hessians or corsairs...
You find it lame..... hm...

Interesting point, what about lagged out, or you have to leave because something happens... (door, phone, mom, sister, fire (no).... etc...)

Don't get me wrong... I agree, traders should be attacked and they should stay ingame /survive or die... that's the way live goes...
But you can't wipe some stuff from the table....

loking forward to an extreme discussion

yours
Chiana



The Pirate Dilemma - JnD - 06-08-2006

Yes chiana, I agree, low level noob ships won't survive, but trains and transports will (especially with Advanced Champion Shields), therefore these ships don't really have much of a cargo bay to loose. I do understand there are some holes in my suggestion but bear in mind it seems there must be something done... Otherwise the option will be abused as it is now. I only suggest this to form an economy. From what I've witnessed on discovery:

1. Everyone has a trader (mostly also working solo)
2. No one ever hires mercs (I've been with AW a while and not a single job).
3. Pirates can't attack these traders because they will F1

So in conclusion in order to get money trading hands for safety and security what the community needs (in my opinion) pirates ABLE to exploit traders. In order to do this without a trader feeling helpless, hire mercs for a percentage of your profits in trade runs. Why would I bother to hire an escort if I can just leave and return when the pirates go away? There must be some way to make an enforcable penalty so the price of leaving makes the risk of being pirated a better option.


The Pirate Dilemma - Chiana - 06-08-2006

JnD,Jun 8 2006, 02:52 PM Wrote:So in conclusion in order to get money trading hands for safety and security what the community needs (in my opinion) pirates ABLE to exploit traders.  In order to do this without a trader feeling helpless, hire mercs for a percentage of your profits in trade runs.  Why would I bother to hire an escort if I can just leave and return when the pirates go away?  There must be some way to make an enforcable penalty so the price of leaving makes the risk of being pirated a better option.
[snapback]23031[/snapback]

I agree...
That should be possible....
We have to find a way for that...

yours
Chiana



The Pirate Dilemma - Mariella - 06-08-2006

Sorry to disturb...

but can we enforce the RP for the traders ???
You even can't enforce it for a faction....

I thought, it was a question of willing....

by the way.... if I was a trader, I would agree to a pirating...
although... I would ask him for a fair solution... (not taking all my stuff, when there isno money left to buy new freight...)
And there must be the possibility to go on...
so: not taking freight and after the hand-out a kill...

Go on - I'm wating for the next replies

Elektra :dry:


The Pirate Dilemma - Jamez - 06-08-2006

Well, I myself have a char called Trading_sucks.

Its self explanatory.

I just want cash. I cant be bothered with RP in a trader.

Hell, I love RP! But, not in my trader char.

I thought you guys might wanna see that from my point of view.


The Pirate Dilemma - Wolfpack98 - 06-08-2006

We can enforce an F1 rule, but only for combat. anything else is.. well... grey matter and not much can be done about it.

I, for one, have NEVER F1'd out of the game when i have a pirate on my tail (*tries to think of the last time I had one on my arse...*). I've always ran.

This sounds like a good idea.. RolePlay a pirate story line. I like it.

Keep it up gents!


The Pirate Dilemma - Dab - 06-08-2006

I think this came up before...

Another possible solution is to remove the select new character/new server buttons from the F1 menu. This doesn't solve the Alt + F4 thing to exit the game, but maybe we can have it make the person lose all cargo, and/or die if they do that when not on a base... That seems to be the only solution that doesn't require admins to personally do stuff. I think trading should be just like being in combat. No F1. The only drawbacks to this are if you accidently make a base hostile to you you can't F1 and get back to normal. BUT, you can always jump a system away or dock at a non-hostile base in the system, F1 and go back. Then they are back neutral/green like before.