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Questions about XA- or Xenos in general? ASK HERE! (ooRP) - Printable Version

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Questions about XA- or Xenos in general? ASK HERE! (ooRP) - Xeno Alliance - 04-08-2014

The Xeno Alliance originally started as a way to teach people how to properly roleplay a Xeno and describe exactly what a Xeno is.

I would like to place a new emphasis on this. Instead of writing another lengthy document or another background story, this thread will be dedicated to answering any and all questions anyone may have about the Xeno movement or XA.

Anyone may also feel free to PM an XA- ingame with questions but we may be busy doing things so it's best to ask on here.

I bid you all happy moonshine drinking and Kusarian shooting. Don't be afraid to speak up if you have questions, we don't bite. Unless you're foreign, anyway.



RE: For all the Indy Xeno Wannabes and/or Curious People - Kosa - 04-08-2014

Do Xenos and USI openly acknowledge their cooperation in game? (Of course when unseen by others)


RE: For all the Indy Xeno Wannabes and/or Curious People - Evo - 04-08-2014

(04-08-2014, 07:08 PM)Kosa Wrote: Do Xenos and USI openly acknowledge their cooperation in game? (Of course when unseen by others)

Only Xenos holding command positions in XA know the extent to which USI helps us. The same goes for USI, only their board of directors and trusted employees who need to know.

In-game, most [*USI*] are unaware of our dealings (at least in rp.) XA- leaves them alone as long as they're not purposely disrupting Xeno business. That goes for independent USI as well, assuming they have both the ID and IFF.

Basically, in-game USI gets a free ride when it comes to importing/exporting across borders. Other Liberty corps and Libertonians do not.

If, per chance the [*USI*] does know of our dealings, nothing more than a cordial hello usually.


RE: For all the Indy Xeno Wannabes and/or Curious People - Euca - 04-09-2014

So I have questions.

1) Would you openly engage Liberty Corporations since they're not foreigners?
2) Is the Xeno Roleplay done in a Redneck style? (Thick Texas accents, praise America (or Liberty) etc).


RE: For all the Indy Xeno Wannabes and/or Curious People - KaiserDietz - 04-09-2014

By non-foreign trade vessels, does the ID allow me to shoot transports with FL ID?

To what extent to the Xeno Alliance and the Hellfire Legion cooperate?

As a terrorist organisation, do the Xenos operate in isolated cells, or as a large conglomerate?


RE: For all the Indy Xeno Wannabes and/or Curious People - Evo - 04-09-2014

(04-09-2014, 01:16 AM)Wulverine Wrote: So I have questions.

1) Would you openly engage Liberty Corporations since they're not foreigners?
2) Is the Xeno Roleplay done in a Redneck style? (Thick Texas accents, praise America (or Liberty) etc).

If they don't follow our demands, absolutely.

Ehhh, generally yes. Think typical redneck. Liberty is best, Liberty first, yada yada.


(04-09-2014, 01:21 AM)KaiserDietz Wrote: By non-foreign trade vessels, does the ID allow me to shoot transports with FL ID?

To what extent to the Xeno Alliance and the Hellfire Legion cooperate?

As a terrorist organisation, do the Xenos operate in isolated cells, or as a large conglomerate?


Rule-wise, yes. The ID line itself says "non-liberty corporations" iirc. XA-wise, we do not shoot freelancers unless they either A: tell us they're foreign (because they don't know what Xenos are) or B: quite evidently foreign. Foreign ship, foreign name, foreign accent, etc.

XA and HF shoot pirates and the forces of Liberty together. They don't assist us with terrorizing civilians or anything like that. Think Bretonia and Liberty, both fight against Gallia but only Liberty fights against Rheinland.

The Xeno movement has many, many cells. There are lots of differing views and different extents to what sort of actions are done by each cell. Some are violent, some are nonviolent. Some are borderline genocidal, others just kill when they have to. XA is the largest by far but we don't discourage indy groups so long as their view on it isn't terribly skewed.


RE: For all the Indy Xeno Wannabes and/or Curious People - sindroms - 04-09-2014

Xeno RP is Not redneck. You can blame Joe for the YEEEHAAAAAH.


RE: For all the Indy Xeno Wannabes and/or Curious People - Evo - 04-09-2014

(04-09-2014, 06:29 AM)sindroms Wrote: Xeno RP is Not redneck. You can blame Joe for the YEEEHAAAAAH.

It's what it's evolved into really. Granted anything Libertonian is acceptable, we have some characters with educations and whatnot.