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To the engineering types here - Printable Version

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+--- Thread: To the engineering types here (/showthread.php?tid=11587)

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To the engineering types here - Tenacity - 08-25-2008

I'm curious if anyone here has ever put any thought into how H-fuel and MOX reactors are designed in the freelancer 'universe'. I've been planning on adding some basic repair instructions for these reactors/engines to my Junker Operations manual, along with 3d cutaway models made in 3ds max to visualize the guide... it's all for RP of course, having no real impact on the game, but I think such stuff adds a lot of flavor to the RP here.

So... If anyone has ever written up theories on how freelancer tech works, let me know here so I can incorporate it into the models I end up making. This isnt just restricted to engines/reactors either - thrusters, shields, weapons, mine droppers, CM droppers, nanobots, shield batteries, internal 'life support' environment systems on ships, etc.

Anything of the technical variety, post it here. I'll take ideas from players while making the guides/models for the Junker manual, I have one JU faction member currently working on writing a 'guide' on how to jump-start a MOX reactor during slavage operations, but I want to compare his ideas to those others here have.




To the engineering types here - Tenacity - 08-26-2008

BTW, can anyone post the infocard for h-fuel?


To the engineering types here - old.steel - 08-26-2008

lazy boy!

[Image: image1tr1.gif]



To the engineering types here - Chucc - 08-26-2008

@ Old Steel - Worked tho didn't it....

@ Tenacity - I am doing some similar RP for one of my characters. I'd be interested in working on this RP together maybe.


To the engineering types here - Tenacity - 08-26-2008

well i'm almost done with what I consider to be a simplified model of an h-fuel engine/reactor...


To the engineering types here - Tenacity - 08-26-2008

ok, I may still change a few things but this is the general model for a standard freighter/transport sized H-fuel Engine+Reactor, just so you guys can kinda see what I'm planning on making here =P

[Image: 295escg.jpg]

Basically the goal is to have general in-RP "repair manuals" for standard ship systems that I can add to the junker operations manual. Junkers tend to encounter a lot of old ships, equipment, etc. while salvaging in the fields and need to know how to repair that stuff with minimal extra equipment or assistance (such as starting a larger ship's reactor/engine so you can move it back to base on it's own power for full repairs).




To the engineering types here - Rudo - 08-26-2008

[Image: usbhamster.gif]


To the engineering types here - Tenacity - 08-26-2008

lol, not quite =P

The 'hamster wheel' (which i'm going to name it now, of course) is there to soak up energy from the oxygen/hfuel stream passing through the center of that chamber - that energy is then stored in the power cells which control the rest of the ship's functions (like an alternator in a car recharging your car's battery).


To the engineering types here - Tenacity - 08-26-2008

Ok, how's this look:

[Image: 254vnf9.jpg]
[Image: 2zh31u8.jpg]

Assuming it's good enough, I can go ahead and write a short technical excerpt on how the system works and how to repair/jump start each of the components.


To the engineering types here - old.steel - 08-26-2008

' Wrote:@ Old Steel - Worked tho didn't it....

....

Pardon?