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Guide: Nomad Talk [Beta] - Remnant - 06-14-2014

Rev 0.2

The following is a work in progress. Admittedly, I am not the best when it comes to cleaning things up on the forum, so until things are smoothed out, it may have an awkward look to it.

All information enclosed within is correct. Unedited for the time being, however that will change soon.

Frankly, it's not as hard as you'd think. Once you get the concepts down, you remember them. Don't let the size of this guide scare you off.

Any feedback on how I could make this guide better, feel free to leave it as a new post. I'm not the most experienced at making guides admittedly, however this was one that really needed to be put out there. Keep grammar posts out however if you would, i'll be fixing those as I triple check the thing and update it with fixes later.


First things first

The Nomad language is not the most consistent between all of the players who fly Nomads. In this guide, the basics will be covered, however the fine tuning and quirks will be left to the player to decide. The goal to achieve is the spliced up English language to a point where it takes some effort to understand what you’re trying to say. Cryptic is good! Just not too cryptic.

The Basics


1) Starting and closing - Starting and ending your sentences always should begin with a sort of open, and close.

What to do: ***Nomad*** or *..Nomad..* (Anything short and simple really)

What not to do: *#!@..Nomad..@!#* (Don’t let it get out of hand. Keep it smaller.)


2) Symbols - Having a plain sentence really doesn’t look too good when you’re trying to speak like a Nomad does. Instead of keeping everything plain, try to get into the habit of adding different symbols around words. Don’t let this get out of hand, there are some slight rules you must follow.

What to do: *...~yours~ attempts to -know- of ‘ours’ brings (irritation)...*

What not to do: *...~yours~ ‘attempts’ -to- ‘know of’ -ours- ~brings~ (irritation)

Don't go overkill. Having symbols around 3/4 of your words is fine. Just don't let it take over your structure.

The one symbol which actually means something, is the ( ) enclosure. Specifically, emotions.

- Hate - Love - Joy - Wonder - Amusement - All of these are potential emotions (as well as others I have not mentioned)

The rule that goes along with this, is the word must always be in the form of “The act of feeling”. An easy way to remember this, is to have the word fit the following.

“I have _____”


Correct form: “I have anger” -- Thus the word to put in ( ) is ‘anger’

Incorrect form: “I have angry” -- This doesn’t fit. ‘Angry’ is the incorrect form of the word to be used in ( )

See the above examples for an example on this concept.

All of the other symbols such as ~ or - are up to user discretion. Some people like making systems where verbs go within one symbol, others another place, that is up to yourself. Don’t go overkill with the symbols, and you’ll be fine.

If your sentence has a ! or ? at the end, enclose that as well within ( ). Don’t use these too often, however there will be times when it’s an option now and then.

What to do: (?) or (!)



3) Singular and Plurals - This part is pretty easy. Nomads do not like addressing things as singular things, but instead say things as plurals. Even if it does not make sense in the English grammar, do it anyways.

What do to: *...~explain~ what ‘yours’ actions -bring- upon ‘yourselves’...*

What not to do: *...~explain~ what ‘your’ actions -bring- upon ‘yourselves’...*



4) Less Common Words - One of the most important aspects of the Nomad language, is to not use common words. When possible, find synonyms of the more common ones, and use less common words. This makes up 50% of how cryptic your sentence is practically.

Example without synonyms: *...~flying~ through ‘spaces’ brings (amusement) to ‘ours’...*

Example with synonyms: *...~streaming~ through ‘voids’ brings (amusement) to ‘ours’...*



5) Checking - The last basic there is to the concept, is checking yourself. Some players may instinctively want to say something such as..

“***’why’ do -yours- follow ‘ours’(?)***

While this is acceptable, the first word. ‘Why’. This is something which can be replaced with another word. A common one that I used throughout the guide, is the word explain.

Any chance that you get, try to swap out words with less common ones. I cannot stress how important this concept is. From here, all you need to make sure is that you’re not too unreadable. Some people like to make their messages so cryptic, nobody has a chance on figuring out what they mean. Now while this may seem alright, keep in mind that you’re playing with other players. Try to keep the encounter enjoyable for all sides.



What's next? I don't want to be a basic Nomad!


There are other concepts which you can use as a Nomad. Once you get down the basic 'talk' as above, feel free to adapt it to your own style. Don't stray too far, however no Nomad is really the same in the way they talk. Feel free to experiment a little. If you are unsure if you're doing it right or wrong, either shoot myself a Private Message here on the forums, or find a K'Hara member in-game. We wont push you away, we're a friendly bunch. Unless you try to murder us like the silly humans, of course.



1) Visions -This is where it begins to get a little fun, while flying around on a Nomad vessel. Since Nomads are telepathic beings, they are very capable of showing humans visions. Putting images in their heads, and playing with their senses. Writing this, is actually quite simple since you don't need to use the 'talk' you learned above for this. You want to be as descriptive as possible.

What to do:
*...{Your cockpit glass begins to turn black, strange swirls begin appearing, twitching erratically around your HUD}...*

What not to do: *...{You are on fire}...* -- Not very descriptive

The syntax is easy. Merely encase what you'd like the humans to see, with { } . When you are doing this, try not to do it in the same line as normal speak. Either be giving them a vision, or talking to them. Not both at the same time, that is when things begin to get confusing for the other player.

The goal here, is to give as much detail as you can to your visions. You do not want to be vague. You should type exactly what they see, the more, the better.

Feel free to have your fun with the above concept, however it's usually better that you don't spam these while you have encounters with other players. Some here and there are good, however making your encounters completely up with visions is a little awkward on the human end of things.

Using visions is great for afflicting other players with emotions, if they play along with you. Causing them to feel hatred can perhaps alter their future actions for example.

Disclaimer: Not all players will go along with this. It all depends on who you have encountered. All you can do is hope for the best and that they play along.




RE: Guide: Nomad Talk [Beta] - Venture - 06-14-2014

Seems helpful, i am pretty sure newnomcomers will like this guide.


RE: Guide: Nomad Talk [Beta] - Johnathan Nox Carter - 06-14-2014

* Johnathan Nox Carter nods.

I'm fairly certain that this will be of great use to all those interested in joining the Slomon K'Hara, as well as to those who might want to interact with them and understand what's going on.
Either way - a commendable effort to write this up.


RE: Guide: Nomad Talk [Beta] - Narcotic - 06-14-2014

I remember that I've read a "Nomad Speech Guide" in the Keeper's own forums (in 2011).

What happened to it? Can't find it anymore. It was quite detailed and similar to this one. Yet the only thing I liked about the "official nomad speech" was not the choice of symbols or the common use of words like "ours", "this one", "darkling", "warmth/anger" etc. but the concept of speaking in images and riddles. Describing things without naming it, like calling a space station a "hollow living rock" or a space ship a "shiny asteroid-shell" and so on. Pure creativity.

Nowadays when I meet nomad players they all speak the same stuff which annoys me. ***..-ours-.. watches 'darkling'..(curiosity)..*** always using the same words; anger, joy, yours, us, void, extinguish, light, amusement, theirs, purpose, etc. What I really miss is some individualism.

I suppose new players are unsure how to play a nomad and feel like having to stick "to the rules", and don't dare to come up with something new and be creative themselves. For example doing imaginations/visions with your human encounter. Play with his mind, confusion. Not just the 08/15 "curious, small/learning one, fear, anger, watching, dark-minded, extermination".

While this guide mind come in handy for newbies, I think there should be a more deeper explanation to why they speak like that, and how it works, what happens in the human's mind etc. I think the old guide I read back then was exactly like that.

Now I got sidetracked and forgot where I wanted to get to.


RE: Guide: Nomad Talk [Beta] - Remnant - 06-14-2014

Ah yes, that is indeed something that I would like to stress. I mentioned it above, however I should probably refine it more.

Individualism is really good to see. The guide above is the 'basics'. This doesn't mean you have to stick with these concepts your entire time with the Nomads. Learning this is good so you understand how they work.

Seriously though, once you master these, feel free to work on your own style. Don't make it completely unreadable, but nobody has to be the same as the others.



In future updates, perhaps I may add on to the bottom the explanations behind everything. Thanks for the feedback Narcotic!


RE: Guide: Nomad Talk [Beta] - Remnant - 06-25-2014

-- Revision Updated --
Changelog:
- Added a rundown on the Visions per request



RE: Guide: Nomad Talk [Beta] - chocolatefudge - 06-25-2014

First I should probably ask if its ok that other people and me are posting here, cause its not clear if this is a sort of discussion thread or just made so you can post your guides.

Second, the step you took in posting help for people to RP consistently and understandable is very much appreciated, I wish more faction made this effort for the benefit for server RP and the entire community.

So, if you intended this to be a sort of constructive discussion thread, you can answer the first question and then I'll try to contribute as best I can to making this guidelines as effective as possible.


RE: Guide: Nomad Talk [Beta] - Remnant - 06-25-2014

Near the top, bottom yellow sentences. Feedback is appreciated! I'd be glad to add anything you folks may still not know. I don't mind discussions, just don't let it get negative.


RE: Guide: Nomad Talk [Beta] - chocolatefudge - 06-25-2014

Overall, the nomspeak guide should give a series of simple and unambiguous syntaxes, that explain exactly what ***words*** means, what {words } means, and what *words* means, for example. Those should be preferably be understandable by someone who didn't read the guide. For example, instead of making {description of vision} the syntax for a telepathic vision sent by a nomad, make is something like *you have the vision of... * which is more straight forward and similar to the *my char does this* syntax that humans use.

Then, the emotion descriptors like -amusement-, -anger-, -annoyed- that are often seen by nomads... well, those are emotions that are so purely human that frankly it takes all the exoticness out of the RP the moment the word is used. It makes the nomad sound like an emo teenager most of the time. Just drop the very human emotions like that from the RP. Instead, speak in metaphors and visions, never expressing human emotions, and the nomad will be perceived much more mysterious than "I'm totally amused by your silly actions (e-peen)" that a word like -amusement- puts into the RP.

That's the substance of what I think, here's a more point for point answer expressing the same.

(06-14-2014, 08:37 PM)Moveit56 Wrote:
The Nomad language is not the most consistent between all of the players who fly Nomads. In this guide, the basics will be covered, however the fine tuning and quirks will be left to the player to decide. The goal to achieve is the spliced up English language to a point where it takes some effort to understand what you’re trying to say. Cryptic is good! Just not too cryptic.
1) Starting and closing - Starting and ending your sentences always should begin with a sort of open, and close.

What to do: ***Nomad*** or *..Nomad..* (Anything short and simple really)

What not to do: *#!@..Nomad..@!#* (Don’t let it get out of hand. Keep it smaller.)

Try to make the syntaxes used simple, consistent, and understandable without even reading your guide. The content can be cryptic and diverse, but the symbols shouldn't because a bunch of weird symbols doesn't add any atmosphere to the game.

(06-14-2014, 08:37 PM)Moveit56 Wrote: 2) Symbols - Having a plain sentence really doesn’t look too good when you’re trying to speak like a Nomad does. Instead of keeping everything plain, try to get into the habit of adding different symbols around words. Don’t let this get out of hand, there are some slight rules you must follow.

If a nomad can send you a vision, he should be able to send you a vision of him or someone else speaking in a correct plain sentence, so that shuldnt be discarded categorically.

(06-14-2014, 08:37 PM)Moveit56 Wrote: What to do: *...~yours~ attempts to -know- of ‘ours’ brings (irritation)...*

What not to do: *...~yours~ ‘attempts’ -to- ‘know of’ -ours- ~brings~ (irritation)

Don't go overkill. Having symbols around 3/4 of your words is fine. Just don't let it take over your structure.

The impressions given by these "what to do" and "what not do do" to someone reading it is pretty much exactly the same, just one has a little more symbols in it. What you should do is add unambiguous syntax to symbols, if you propose using them at all.



Quote:The one symbol which actually means something, is the ( ) enclosure. Specifically, emotions.

- Hate - Love - Joy - Wonder - Amusement - All of these are potential emotions (as well as others I have not mentioned)

The rule that goes along with this, is the word must always be in the form of “The act of feeling”. An easy way to remember this, is to have the word fit the following.

“I have _____”


Correct form: “I have anger” -- Thus the word to put in ( ) is ‘anger’

Incorrect form: “I have angry” -- This doesn’t fit. ‘Angry’ is the incorrect form of the word to be used in ( )

These emotions are something utterly and purely human, which to me takes all the mystery and alien-ness out of the nomads. If its in () or not doesn't really change anything about that.

More later, gotta sleep now.


RE: Guide: Nomad Talk [Beta] - Remnant - 06-26-2014

Quote:Try to make the syntaxes used simple, consistent, and understandable without even reading your guide. The content can be cryptic and diverse, but the symbols shouldn't because a bunch of weird symbols doesn't add any atmosphere to the game.

Atmosphere to the game isn't really the intent when you're developing a sentence. I believe in a few posts above, I agreed with what Narcotic said about diversity. This is a BASIC guide. Some people will have a little different style. This is merely a base for development. The symbols some people choose to have meanings for each specific word. Besides that, the only real purpose is to make things look foreign. And that it indeed does. A nomad sentence without symbols will look a lot more 'normal' than without. For the sake of making it look different, symbols are used. What they are? It doesn't matter. As long as people don't go overkill? I see nothing wrong with that.

Quote:If a nomad can send you a vision, he should be able to send you a vision of him or someone else speaking in a correct plain sentence, so that shuldnt be discarded categorically.

Quite frankly, I don't like it when people do this. It's taking the easy way out. It's possible under a few circumstances, fine. However it's not what Nomads are seen to do. No change. Learn the talk. Yes, you can give visions. I'll explain restrictions of the topics when I get to a higher revision number, and actually type up 'why' each thing written in the guide is there. There are reasons things are the way they are.

Quote:The impressions given by these "what to do" and "what not do do" to someone reading it is pretty much exactly the same, just one has a little more symbols in it. What you should do is add unambiguous syntax to symbols, if you propose using them at all.

I'll keep that in mind. This is a Beta, syntax and format will be cleaned up in the future.

Quote:These emotions are something utterly and purely human, which to me takes all the mystery and alien-ness out of the nomads. If its in () or not doesn't really change anything about that.

Yet again, it seems I need to write up the explanation half of the guide pretty soon. Things enclosed within ( ) is not what you are feeling. Instead, it is a projection into the other humans head.

For example, say you include (hate) in your sentence. What this means for the human, is while he/she is speaking, a wave of the hate overcomes the human. It's not what the alien is feeling. It's what the alien is projecting into the 'human' to depict what is felt.