NPC Callsigns depending on ID? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: NPC Callsigns depending on ID? (/showthread.php?tid=11668) |
NPC Callsigns depending on ID? - Cawdor - 08-29-2008 Freelancer alpha 1/1 ? Freelancer beta 3/8 ? Not quite. In fact, very few of us are freelancers;) So is there ANY way for the NPCs to check your ID mount and hail you with the respective faction name? :unsure: pweeease? D: NPC Callsigns depending on ID? - Cyro - 08-29-2008 /signed I want to be called what I am! NPC Callsigns depending on ID? - Flo - 08-29-2008 Isn't it always "Freelancer Alpha 1/x" with x being your current ID? NPC Callsigns depending on ID? - Cyro - 08-29-2008 We want it THAT way: Like: Hessian, alpha 2/2 you're clear to dock. Or: Navy, delta 4/6 I'm scanning your cargo... NPC Callsigns depending on ID? - Epholl - 08-29-2008 From what I know, this is impossible. Or, to speak more clearly: This probably requires enormous amounts of work and time, and even though it is unclear, if it can be done. NPC Callsigns depending on ID? - Flo - 08-29-2008 Yes I know what you meant. But I think reading ID's would be problematic since there are few new ID's like Mercenaries, Asgard Warriors or Coalition - and so on. I don't think those have sound files. Wouldn't it be better then - if even possible - to read out the tag/reputation? NPC Callsigns depending on ID? - Cyro - 08-29-2008 ' Wrote:From what I know, this is impossible. AKA: We needz teh source code? NPC Callsigns depending on ID? - teschy - 08-29-2008 I'd be more than pleased just if Navy NPC's won't ask navy ID'd cruisers to drop the cruiser commanders -.- NPC Callsigns depending on ID? - CCI45-px/Probe149 - 08-29-2008 Huh? All i see is BH NPC's asking for Cruiser Commanders etc. But, would be great if you'd be called GC blablaetcetcpp. But i guess it won't happen without this ominous source code. |