![]() |
Discussion: Ammo-based Cloaks - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Discussion: Ammo-based Cloaks (/showthread.php?tid=116999) |
Discussion: Ammo-based Cloaks - aerelm - 06-23-2014 (06-23-2014, 06:43 PM)aerelm Wrote: Discuss. Remember to include a short justification in your post if you decide to propose an alternative set of numbers. RE: Discussion: Ammo-based Cloaks - bloogaL - 06-23-2014 (06-23-2014, 06:43 PM)aerelm Wrote:(06-23-2014, 06:43 PM)aerelm Wrote: Charge time is still lower than the time it takes for shields to regen, leaving cloaking bombers to continue being perfect for constantly restocking and re-engaging throughout a single battle. Would rather see it upped to something like 20 seconds. Everything else looks fine. DELETE - SnakThree - 06-23-2014 DELETE RE: Discussion: Ammo-based Cloaks - sindroms - 06-23-2014 Not to mention capital ships are inheritly slow. If a battle is taking place in, say, the Rochester field and you start charging your cloak at Baltimore Shipyard, it will take far more than 400 seconds to fly to the spot, stop, regen your energy and move into striking range. Rendering the battleship cloak useless for attacking as well as escaping. EDIT: I do see how this will make things easier for cloak transports though, now that the fuel does not consume cargo space. RE: Discussion: Ammo-based Cloaks - Sath - 06-23-2014 Will these ammos be tradeable like any other ammo? If so, a fighter group can effectively keep the BS cloaked till all of them run out of ammo. RE: Discussion: Ammo-based Cloaks - Karst - 06-23-2014 As discussed in the balance conspiracy chat, here's what I think: This is an overall very welcome change, because the disparity between small and large cloaks is currently too great. Particularly for small cloaks, basing them on ammo will allow snubcraft other than the heaviest bombers to use cloaks effectively. With large cloaks, it's less simple. Currently, the maximum time larger transports can cloak is excessive, but the basic system of sacrificing a dynamic amount of cargo space for cloaking time makes sense. While the large cargo requirement of the cloak would mean there may not be a huge absolute advantage in free cargo space, it is the dynamism of the system I would miss. With a non-flexible requirement of cargo space, any transport with a cloak will always have the maximum cloaking duration available. The current system requires planning: How long will I realistically need to cloak during this trip? How much fuel can I really afford to take on? A hard cloaking time limit would take that step away. Anyway. Other than that, the new system and times will be much better, especially for snubs. RE: Discussion: Ammo-based Cloaks - bloogaL - 06-23-2014 (06-23-2014, 06:54 PM)Snak3 Wrote: making it unusable to escape. People shouldn't be able to pay in to a free ticket to escape and restock. (06-23-2014, 06:56 PM)sindroms Wrote: Not to mention capital ships are inheritly slow. Then don't start charging so far away. Simple. RE: Discussion: Ammo-based Cloaks - Zayne Carrick - 06-23-2014 Yes, please. VHF cloaks for everyone, not only Nomads/infectees! RE: Discussion: Ammo-based Cloaks - SnakeLancerHaven - 06-23-2014 yeah Charge time is realy slow, 15 Seconds for Cruisers 20 Seconds for Battleships, is fine. Gives you enough time to CD it, if you're able to notice. RE: Discussion: Ammo-based Cloaks - Ponge - 06-23-2014 "Heavy cloaks will take up 450 cargo space, available to ships with 1100 cargo or higher. Having a charge time of 60 seconds, and a consumption rate of 1 battery per second will give any ship with large cloaks ~440 seconds of active cloak." This calculation seems to be off: 450 max ammo limit - 60 ammo needed to charge the cloak, and 1/sec consumption = 390 seconds of active cloaking. |