Feedback Thread - System Editing etc. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: Feedback Thread - System Editing etc. (/showthread.php?tid=117265) |
Feedback Thread - System Editing etc. - Garuda - 06-30-2014 Not much to say, I'll just post my stuff here for System, patrols etc.. Freeback would be nice, and before you ask... http://i969.photobucket.com/albums/ae172/Honky-Trolly/Axt/Freelancer2014-02-1814-17-16-18_zps27e4d5c4.jpg http://i969.photobucket.com/albums/ae172/Honky-Trolly/Axt/Freelancer2014-02-0510-59-03-79_zpsefb6263b.jpg Custom patrols for Wildes and Chester are already in the mod. Here is idea number-1. A kind of nebula/asteroid maze. http://i.imgur.com/5H2iio9.jpg Before you say, "I could just fly through the asteroids..or above the system" Nope. Note: This is not the final version. But every asteroid field is radioactive and will instant any vessel, even Cau 8 Battleships. Number-2 is rather a facelift. http://i.imgur.com/vFET4eg.jpg Inverness System, a bit modified. Gaian Base is next to the Newcastle Hole and moved Planet Elgin on the plain. Now is a field around the planet. I'll switch it later to an asteroid field. Fire away if you want. RE: Feedback Thread - System Editing etc. - Garuda - 07-12-2014 Ladies, I brought you something back. http://i.imgur.com/0xp9KHa http://imgur.com/hmBdM62 http://imgur.com/2E1tcDF Credit Cards, for our Mission Hunters. 10 x 10.000 Credit Cards for Gunboats 5 x 100.000 or 8 x 100.000 Credit Cards for Cruisers and Battlecruisers 15 x 100.000 for Light Battleships 2 x 1.000.000 Credit Cards for Heavy and Faction Battleships http://imgur.com/K8st1vF http://i.imgur.com/9lVfBTs and Pilots are back as well, to fill your cargo hold. RE: Feedback Thread - System Editing etc. - Garuda - 07-13-2014 Rheinland Removed Braunschweig and I'm thinking about to do the same with Halle. http://i.imgur.com/5M6FEIq.jpg http://i.imgur.com/70R81P6.jpg http://i.imgur.com/05cUsnJ.jpg http://i.imgur.com/5wo4X6L.jpg http://i.imgur.com/LoNsEZv.jpg http://i.imgur.com/q49cVda.jpg http://i.imgur.com/eyMnM63.jpg RE: Feedback Thread - System Editing etc. - Garuda - 07-24-2014 Reworking Rheinland a bit, plus scratching 3 or 4 Systems maybe even more. Dusseldorf gone, Luneburg gone, Halle gone, Braunschweig maybe turning it into a small system. Moved, the stations out of the systems to other places. I'm not done yet, a few things don't fit now perfectly but I'm already working on it again. http://i.imgur.com/xSFclPG.jpg http://i.imgur.com/726hSkn.jpg http://i.imgur.com/DpI8Sga.jpg http://i.imgur.com/OZHINye.jpg I'll post more later. RE: Feedback Thread - System Editing etc. - Jansen - 07-25-2014 Where are the Unioner bases (escpecially Speyer is important here) going to be moved to? RE: Feedback Thread - System Editing etc. - Jack_Henderson - 07-25-2014 Wow, I think you are on the perfect path. Reducing number of systems? Definitely! Getting Credit Cards back for missions? Definitely good! Tnx for your effort! Jack P.S: In case you are also redesigning Omega 9, I might have a few ideas. RE: Feedback Thread - System Editing etc. - Garuda - 07-25-2014 (07-25-2014, 02:39 PM)Jansen Wrote: Where are the Unioner bases (escpecially Speyer is important here) going to be moved to? I moved the Speyer Base next to Krefeld in Koln, only a few KMs away. RE: Feedback Thread - System Editing etc. - Protton - 07-28-2014 I love this. I think every house and territory should get smaller. The Omicrons, the Omegas, Liberty... And definitely Galia. Galia is too large and too empty. I do not want it removed. Just make it smaller. RE: Feedback Thread - System Editing etc. - Jack_Henderson - 07-28-2014 Garuda, are you actually doing this for the Dev-team? Or is this your own initiative? I find it pretty astounding how fast change can be... RE: Feedback Thread - System Editing etc. - Garuda - 07-28-2014 For the Dev-Team and future mod version. Almost all the guard systems will go definitely boom with 100 % with only a few exceptions. Maybe, we will turn some of them into non-explode..pardon non-explored areas like Treewyrm mentioned in the other thread. Before you ask, http://discoverygc.com/forums/showthread.php?tid=118427 Edit: Already, have the yes for Dusseldorf, Luneburg and Halle. Baunschweig, we are not sure now... |