Food for thought. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Flood (https://discoverygc.com/forums/forumdisplay.php?fid=19) +--- Thread: Food for thought. (/showthread.php?tid=117873) Pages:
1
2
|
Food for thought. - Lythrilux - 07-14-2014 For all the interactions you've had, think about the ones you've had that ended in the person you interacted with QQing and complaining and whining etc. How many people do you think you've made leave the server because of your interaction? }: RE: Food for thought. - Apollon - 07-14-2014 You made someone leave Luc? ss RE: Food for thought. - n00bl3t - 07-14-2014 (07-14-2014, 02:55 PM)Lythrilux Wrote: For all the interactions you've had, think about the ones you've had that ended in the person you reacted with QQing and complaining and whining etc. On the flip side, using thinly-veiled RP to powergame and being like "y u mad" afterwards. RE: Food for thought. - sindroms - 07-14-2014 Ehhhhh.... EDIT: To be fair, I brought quite a few in as well.........that balances it out, right? RE: Food for thought. - Lythrilux - 07-14-2014 (07-14-2014, 02:57 PM)Katana Wrote: You made someone leave Luc? ss Probably, maybe, I don't know. It's just a random question I thought of RE: Food for thought. - Lonely_Ghost - 07-14-2014 Dunno, too much to count. RE: Food for thought. - Tachyon - 07-14-2014 It's weird because by this logic I made some people quit several times on a single day. RE: Food for thought. - Korny - 07-14-2014 look at all these badasses RE: Food for thought. - Sciamach - 07-14-2014 Tripple missile ascos to death in Liberty Seeing less and less ascos Feels good man. RE: Food for thought. - Jansen - 07-15-2014 Enough. Though thats not ingame interactions. |