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Codename weps problem - Printable Version

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+--- Thread: Codename weps problem (/showthread.php?tid=1205)

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Codename weps problem - Korrd - 06-24-2006

I have been trying to obtain the codename weapons from the sigma 13 codename field, and i found that they werent there. the first thing that come to mind was "well, somebody already looted them. I'll wait until server restart so the weps respawn".
I left my ship there and waited.
Server restart message appears, so i log in to get them and found that they are not there. The ships are damaged, there are lots of NPC in the area, but no codenames.
Nobody looted after me as i was the first to log in.
And yes, i havent loted them before with that char.

I think that NPC patrols are making the gas bags explode, damaging the fighters and destroying the weps...


Codename weps problem - Vtec - 06-24-2006

The only thing i know is tht you cal only loot once with each new charr, dont know if you already looted with tht charr you where trying. :mellow:


Edit: Btw an few day's ago i looted sigma 13 all so after restard and had no problem's and it whas all so an new charr btw :)


Codename weps problem - Nightfall - 06-24-2006

Hmm, really no idea what else could happen except that...:
u might have been relatively close, the NPCs passed, gas explodes, codes and eq. from wrecks drop, gas explodes nearby again, weaps. and eq. vanish... happened a few times tome, but not with the entire field, maybe loose a few wrecks that way (it happened b4 my eyes)... or... if you shoot with something too powerfull, they get dissintegrated too


Codename weps problem - Drax[Trader] - 06-24-2006

codename weapons suck anyways. They make most other weapons useless. For what the new ships like homeworld if they can get killed by most players because almost everyone got class 10? They force ppl to get uber ships wich forces ppl to get uber guns..its a true Weapon Inflation and it screws rp because no one has respect to the houses because class 10's are so strong :(


Codename weps problem - Dab - 06-24-2006

Well I believe we might be making class 10 weaps for houses.

We already have higher Vengeance turrets.


Codename weps problem - Virus - 06-25-2006

You actually can loot them multiple times from the same character... I've done it. I don't know where this myth started from...


Codename weps problem - Korrd - 06-25-2006

Nightfall,Jun 24 2006, 05:47 PM Wrote:Hmm, really no idea what else could happen except that...:
u might have been relatively close, the NPCs passed, gas explodes, codes and eq. from wrecks drop, gas explodes nearby again, weaps. and eq. vanish... happened a few times tome, but not with the entire field, maybe loose a few wrecks that way (it happened b4 my eyes)... or... if you shoot with something too powerfull, they get dissintegrated too
[snapback]24347[/snapback]
Nope, as i scanned the wrecks from 5k away.
Dab, remember that the lvl10, according to vanilla fl, are secret projects, prototypes.
We should not make lvl10 weps buyable, but lootable from some wreck.
MAx level for buyable weps should be 9.



Codename weps problem - kiggles - 06-25-2006

The colada del cids are Class 10 and buyable.

Kiggles :mellow:


Codename weps problem - The_Laser - 06-25-2006

the codename weapons are seriously over rated, i have spent a while practicing drawing up mathamaticall equations as revision for upcoming exams, one subject i chose was a comparison of all lvl 10 guns (which i have expanded into an Excel dsocument to cover all weapons - i know sad) and the codnames often score lower than lvl 8 or 9 weapons ( particularly the chainguns)


Codename weps problem - Korrd - 06-25-2006

Yes, but remember that the coladas are not from vanilla FL, those were added to the mod in 4.79.

How can codenames score less? They are the most powerful weps out there, the only drawback being their power usage.