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**Das Wilde Needs MatterShips** - Printable Version

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+--- Thread: **Das Wilde Needs MatterShips** (/showthread.php?tid=12051)

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**Das Wilde Needs MatterShips** - Das Wilde Wesen - 09-13-2008

"We are running low on Matterships to use from when we controlled -Human Rheinland-. Spare parts are even lower. Community has raided several stations and captured -humans- who are considered proficent in the creation of matterships. We joined them to those minds among community who are adapt at making lightships. Community's goal is to have good fighters to replace the Wrath and a good heavy damage fighter to combat the many largevessels of -Order- and -Bounty Hunters Guild-.

We hope to create a marrage of Matterships and Lightbodies."

//ok, it's been 16 years at least since the Nomads controled Rheinland and since that time they've been constaintly losing fighters. Humans are fairly easy to come by but there are no real shipyards, so at best they could make small spare parts in their stations. I think they would have come up with a small fighter and bomber.

They should probably look organic with lots of soft curves. I'm thinking a darker purple/blue then the Nomad ships but still in that same color range. I cannot draw otherwise i'd post some concepts that are in my head. alas they do not go onto paper prettily. A mix of Nomad/Rheinland design would be best, but I'm open to other options.

Also, I would prefer if they were kept around the same size as the Rheinland VHF/Bomber so they could get nearly the same stats.

Thoughts from any of the talented ship makers out there? I realize that this won't be for 4.85, but mabye next mod build. Wraths are cool for now.

Thanks!


**Das Wilde Needs MatterShips** - Jazz - 09-16-2008

I drew a sketch of one. The people I showed t to really liked it too. So tell ya what.... I have some "connections" and I think I can get you these, matterships. But, I want something out of the deal.

But since you Wilde are simple folk and probly aint got much in the way of fundings. I would just like some help on my wilde story.

Wadda yah say, eh?

Edit: here is the sketch... http://discoverygc.com/forums/index.php?sh...=Wilde&st=0


**Das Wilde Needs MatterShips** - ferongr - 09-16-2008

Well, the above is good as a concept an all but... I would expect Wild ships to be of Rheinland design with Nomad elements incorporated, rathen than a radical new Nomad-ish design. The Wild still have a human form afterall, they need a cockpit and a viewscreen, but I don't know to what extent their Nomad-ness goes.


**Das Wilde Needs MatterShips** - Jazz - 09-17-2008

they technically still are human. arms legs, all that stuff. The Nomads are a totally seperate being, a parasite living inside them.


**Das Wilde Needs MatterShips** - Xing - 09-17-2008

Um. maybe after I finish the unioner sig, my kit of 3 rheinland flaggschiff, my kusari transformer, then yeah I might work on this. I have a slight idea.


**Das Wilde Needs MatterShips** - Cellulanus - 09-17-2008

What about Rheinland ships with Nomad grown parts on them? After all the nomads can infest technology as well.


**Das Wilde Needs MatterShips** - ferongr - 09-17-2008

I mean Nomad-ness as actually being Nomads in a mental state, possesing their knowledge, having the same... psychological traits... so to speak... That's what would define how far off Rheinland design the ships venture...


**Das Wilde Needs MatterShips** - Das Wilde Wesen - 10-14-2008

Jazz that is a cool ship but I can't help but feel that it's not human enough. Yes they are Nomads, yes they are Humans, but the nomads have been living human lives for years and their ships were designed in conjunction with humans.


**Das Wilde Needs MatterShips** - Etaphreven - 10-14-2008

Oookay. That was a slighty old post. O_o


**Das Wilde Needs MatterShips** - Monk - 10-14-2008

Old, yes...but I think Das Wilde might be good to have one ship. Not asking for a whole line...just one VHF or HF that looks 'infested'