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Salvager and Raba regen counts: too high? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Salvager and Raba regen counts: too high? (/showthread.php?tid=120885) |
Salvager and Raba regen counts: too high? - Lythrilux - 09-21-2014 So over the past few days I've had a crack at shooting the ships mentioned in the title. It's a nuisance if they're stocked on regens, because most likely they can reach a safe place to dock before they die. It's even more of a nusiance if they have armour, as that significantly increases their survivability (even an Au8 can achieve this). And it's bloody impossible if they have all of the above and can turret steer. Have you seen how many regens the Salvager and Raba have? Lets compare them to two other medium transports. Quote:Borderworlds Transport: Quote:Big Dragon And now the Salvager and the Raba. Quote:Salvager: Quote:Raba: Lets talk about the Salvager and Raba have nearly double the amount of regens as the other two medium transports, one of which (the BWT) has more cargo. Lets also talk about how the Salvager and Raba have significantly higher armour than other medium transports. Coupled with an armour upgrade this is chaotic. Lets ALSO talk about how both the Salvager and the Raba can mount gunboat turrets, further increasing their defensiveness considerably. Oh, and the Salvager is faster than the BWT, whilst the Raba is on par with the Big Dragon. On a Junker specific note, Junkers already have very good diplomacy. This means that if by chance they were stopped by a hostile target, they could easily crawl to a nearby base and dock. The Salvager and Raba need a sharp decrease in the amount of regens they have in order to make them balanced among other transports in terms of piracy (and similar encounters). The amount of armour they have is fine, it's just the regens. Why the heck do they have an amount of regens on the same level as capital ships anyway? RE: Salvager and Raba regen counts: too high? - Gondoros - 09-21-2014 Well apparently someone is upset that he cannot pirate salvagers. So lets change them up then, please, let him pirate them so he can be happy. P.S. Just because you cannot take on a salvager or raba and win, it doesn't mean that it cannot be done. P.P.S. Next time try not using a transport. Cheers RE: Salvager and Raba regen counts: too high? - Lythrilux - 09-21-2014 (09-21-2014, 11:43 AM)Gondoros Wrote: Well apparently someone is upset that he cannot pirate salvagers.Yep. There's your problem with the Salvagers balance. Even when I fly my own Salvager I have an extremely high rate of survivability. I just have too many regens. So lets change them up then, please, let him pirate them so he can be happy. (09-21-2014, 11:43 AM)Gondoros Wrote: P.S. Just because you cannot take on a salvager or raba and win, it doesn't mean that it cannot be done.Oh it can be done, under the basis that the pilot of the salvager is absolute moron. It still takes a considerably longer amount of time in comparison to other medium transports. Anyone with a brain can fly a Salvager and survive encounters easily though, due to the high amount of regens the vessel has. (09-21-2014, 11:43 AM)Gondoros Wrote: P.P.S. Next time try not using a transport.You get the same result if you use a bomber. Gunboats are easier, but if the Salvager shoots back you've got to turn, which will decrease your distance between you and your target (because Gunboats thrust at a slower speed than medium transports). A cruiser would probably struggle a lot more than with other transports, I wouldn't be suprised if Salvagers/Rabas could easily crawl away from such an encounter on the lanes though. (When are salvagers going to face off against cruisers though? lol) RE: Salvager and Raba regen counts: too high? - WesternPeregrine - 09-21-2014 Aren't Slavagers and Rabas armored transports, and not just medium ones? RE: Salvager and Raba regen counts: too high? - SnakeLancerHaven - 09-21-2014 (09-21-2014, 11:55 AM)WPeregrine Wrote: Aren't Slavagers and Rabas armored transports, and not just medium ones? Salvager even counts as a Frigate (Which should be actually stronger than just an Armed Transport) RE: Salvager and Raba regen counts: too high? - Lythrilux - 09-21-2014 (09-21-2014, 11:55 AM)WPeregrine Wrote: Aren't Slavagers and Rabas armored transports, and not just medium ones?Due to their cargo classification, they count as medium transports. RE: Salvager and Raba regen counts: too high? - pillow - 09-21-2014 I suppose it's a bit too high. The Salvager has about as many regens as a cruiser. Lyth's right. The ship can survive almost anything. Just strap a few Solaris on it and here you go, bomber killer. Also, missiles. They can also use missiles. As Lyth mentioned before, if the player behind the Salvager can use a mouse and a keyboard, then fighters/bombers/other transports don't stand much of a chance against it. Hell, it can even use Cerbeus instead of Charons. Add those and a missile and you're set to pirate transports and be defended from snubs. RE: Salvager and Raba regen counts: too high? - Gondoros - 09-21-2014 (09-21-2014, 12:05 PM)Freedom Phantom Wrote: I suppose it's a bit too high. The Salvager has about as many regens as a cruiser. Lyth's right. The ship can survive almost anything. Just strap a few Solaris on it and here you go, bomber killer. Also, missiles. They can also use missiles. As Lyth mentioned before, if the player behind the Salvager can use a mouse and a keyboard, then fighters/bombers/other transports don't stand much of a chance against it. Hell, it can even use Cerbeus instead of Charons. Add those and a missile and you're set to pirate transports and be defended from snubs. Kinda hard to pirate when you ahve no cd's wouldn't you say? As for handling off fighters and bombers tell that to the faze guys that shoot salvagers down with not so much trouble. RE: Salvager and Raba regen counts: too high? - Lythrilux - 09-21-2014 (09-21-2014, 12:17 PM)Gondoros Wrote: As for handling off fighters and bombers tell that to the faze guys that shoot salvagers down with not so much trouble.TZing against things with white IFFs is really tedious. A Salvager can generally take on two snubs if it can TZ and has solaris turrets. Any more than that becomes a struggle. 4 can mow it down. But this isn't about how many things are required to kill it. If a Salvager/Raba can trade on it's own, someone should be able to kill it on their own. RE: Salvager and Raba regen counts: too high? - Rebirth - 09-21-2014 // forget that |