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Old ID's... - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Old ID's... (/showthread.php?tid=121865) |
Old ID's... - The.Outlaw.Star - 10-17-2014 So why did we remove all the a great ID's we once had? Researcher ID (my favorite) Vigilante ID ect. i would name more but its late and my brain isnt working. RE: Old ID's... - Eonaros - 10-17-2014 Most of these ID's are incorporated in the Freelancer ID. RE: Old ID's... - Omicron - 10-17-2014 Mercenary and trader ID were redundant, I believe smuggler one was merged with pirate and vigilante/researcher were removed. Kinda sad. RE: Old ID's... - Connor - 10-17-2014 Was never around with these IDs (Or if I was, I never used them or knew about them) but they all seemed fun. 4.85 IDs - Vredes - 10-17-2014 Is there any chance that we get the Mercenary, Researcher, Slaver, Smuggler etc. I think they gave a big RP opportunity and the current Freelancer ID is too generic. Edit: I personally stopped playing my Scientist/Researcher and Slaver chars just because it doesnt feel the same with the Freelancer ID. RE: 4.85 IDs - Fluffyball - 10-17-2014 Smuggler, Slaver and Merc ID were incorporated into Freelancer ID. However, smuggler seems to be more into Freelancer than Pirate ID (because with the latter you can't land on every base). Trader ID would be needed, allowing to fly bigger than 3600 units, but would nerf trains, big transports, etc with 90% or 75% nerf. RE: Old ID's... - Echo 7-7 - 10-17-2014 Two threads on the same topic merged. RE: Old ID's... - Vredes - 10-17-2014 Slaver, Mercenary and Researcher IDs are mostly needed I think with some unique tech tables. RE: Old ID's... - Gypsie Skripto - 10-17-2014 Trader ID man ![]() RE: Old ID's... - MÃmir - 10-17-2014 None of them are needed. You can do most of the same things on a FL ID. While they did provide some flair, they were pretty much pointless clutter. Roleplay isn't defined by your guns, the color of your engines or the text on an ID (mostly). |