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The Solar Runners - Solar Runner Council Command - 11-11-2014

::::::|The Solar Runners|::::::

//Side note before reading, we will be updating this whole thing over the next month so if it looks rather badly or sloppy made right now, we apologize and will be fixing it. Also we do understand why the Commonwealth was denied before in the past yes however to us, we rather still take the chance of trying rather then just falling out.

Take money from: (SolarR[F]-VY.Canis.M

Quote:It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- Neil Armstrong

Quote:
Solar Runner Bio

This is the Universe. We are Humans. A funny race wouldn't you say? Always fighting each other because of greed. It all boils down to greed. We split into groups and take something and call it ‘ours’. But is it honestly yours? Or is it everyone’s. The world was not created to be split. It was made in one piece, and should only be one piece. People differ from each other from large things to small things. But does it matter? We are humans and we have the same capacity to think, it all just depends on if you decide to use it. Instead of splitting, why can’t we remain in one group? That is where we come in.

The Solar Runners was founded by Ashley Suzuki in 819 A.S. created to be a group of individuals from all the other groups and merging them into one. People who disagree with discrimination, people who disagree with greed. Discovery was our main goal. Discovering the things out there that nobody knew about it. Discovering the things that come to befall the rest of the humans. Sirius was not good enough for the people and explored in secret. The Zoners were people who fit us, we behaved like Zoners and our beliefs were just about the same. Well then why not expand what they thought?

Finally a major breakthrough happened as Jump Drives were created. Using the technology some of our scientists from all the houses worked together and created a system that was able to generate hyperspace coordinates from afar by only having the general area of a system. Using this ended in many failures but eventually we landed in one system. A system with many planets and nebula's. It was a sight to see, a world untouched by the nomads or any other human alike. We call this place Omicron Solar. We created cities over time, massive cities. In a way I suppose we became a house of our own. An unknown house.
We are still travelers in Sirius where we remain. We wish to learn everything we can. Learning is our only objective. War is unnecessary in our eyes, the destruction caused by it will only end in pain for both sides of the war. Of course we don’t interfere with these wars, due to us being mostly unknown still and even if we were... We still wouldn't. Wars are chosen by both sides and it is a mutual agreement for it to continue. If one side gave up, and it would end. It is as simple as that. Let the wars continue, letting the world continue around us untouched is always a sight to see.

Our numbers are few in Sirius, everyone important to our cause is back at Omicron Solar. That is fine though... we make do of with what we have and don’t complain.
Neutrality is the key we believe. This is something many people have tried over the years but have never been able to pull off. The reason that they haven’t been able to do this, is because they lack one thing. Honesty. In reality, the only thing you need to be neutral to someone is to be friendly and honest. Being friendly to whoever you meet always accomplishes something, that person usually takes a liking to you. And honesty. No matter where you are at, if you are pulled over by doing something illegal? Accept the punishment, for you have been in the wrong. Accept what happens to you. If you follow these things and then in reality there is no reason for people to hate you, unless you are just someone who hates everyone and in that case, god save you.

The Solar Runners follow these things, our intentions are pure. We follow the laws of all the houses as they are correct in their eyes and some of their politics are very truly correct. The reason we do such is because of the citizens. If you think about it, the houses are mostly made for protecting the citizens but people keep forgetting this. They only focus on themselves and on the power they can gain through having control of them. But as a flip-side if the citizens are happy with the government, then there is no reason to stop what they are doing.
The decisions made by the government is not to be chosen by another government but by the citizens alone. War is pointless, the increase of territory has been a problem since the dark ages of old earth, but in space all you have to do is turn in the other direction. Choose a star, there are thousands of them. But we have no say in what they decide and we respect that.

All of what I was just said wraps back to the point of neutrality. You follow what the houses wish, and respect them. As long as you do this and have honesty with it, then you have a reason to be trusted. Being trusted is important in learning about things. If you see any of us with the call sign that matches our group and see them being disrespectful or doing any illegal activities? Report them to me. I will deal with them personally. This is all I have to say, and to anyone listening to this, Safe Skies.



1.1 Back Story
Formed by Ashley Suzuki, self-employed freelancer, the Solar Runners are a small group of Zoner’s out in Sirius and Gallia exploring every inch of space. Most think “oh god, another Zoner research group” however where we split apart from others like us is our attempt of peace. We are ones for peace, and being researchers like we are, we try to find new ways for peace in the houses and deep space. One of the unique side things are we travel all of Sirius and Gallia, trying to “Help others” so to speak, including those in a blood boiling war with each other or just a simple child argument. Of course being as friendly as we are, we do of course have a few enemies out in space however we have more allies and neutral groups then we do enemies.
The story behind the runners is that everyone is tired of war but can’t do much about it. Ashley banded together with a small amount of people to fix this problem. War is everywhere, that’s a fact, it’s in humans nature to fight, however if there is just a single push or guidance from another, then wars and fighting can be less horrific then they are now. That’s we’re we come in; we try to search for ways in the past others resolved their conflicts peacefully instead of a full blown invasion or war. When we find a place where we can step in and mediate then we do, however the fact remains that war cannot be stopped, it’s going to happen one way or another unless there’s a middle ground for possible peace.

Quote:2.1 ZOI
Open space: Okinawa, Omicrons, Omegas, Taus, Sigmas
Other: All other systems

2.2 Base(s) of operations
Main base: Furyoku Station, Okinawa
Secondary base: Isehara Refinery, Okinawa
Third base: Livadia Shipyard, Omicron 74

Quote:3.1 Ranking System
Star Runner - Leader of the Solar Runners
Senior Councilmen - Mid-ranking high command Solar Runner
Councilmen - Lower-ranking high command Solar Runner
Eclipse Commander - Highest ranking Eclipse Solar Runner
Eclipse Major - Normal mid-ranking Solar Runner
Eclipse Minor - Lower-ranking mid-Solar Runner
Solstice Officer - Highest ranking Runner in the lower ranks
Solstice Watcher - Mid-low ranking Runner
Solstice Seeker - Newest Solar Runner pilot
Dawn Sleeper - Inactive/Punishment branch


3.2 Ships of Use
Councilmen Wing
All vessels available which are suitable for the purpose including: Zoner Corvo, Zoner Fearless, Zoner Gunship, Kusari Explorer Gunship, Osprey Fighter, Civilian Fighter and Bomber Ship Lines, Transports, Liners, Freighters, Boarder Worlds Ship Line and Authorized ships

Eclipse Wing
Zoner Corvo, Zoner Fearless, Zoner Gunship, Kusari Explorer Gunship, Osprey Fighter, Civilian Fighter and Bomber Ship Lines, Transports Liners and Freighters and Boarder Worlds Ship Lines and Authorized ships

Solstice Wing
Zoner Gunship, Kusari Explorer Gunship, Osprey Fighter, Civilian Fighter and Bomber Ship Lines, Transports, Freighters and Boarder Worlds Ship Lines

Dawn Wing
Osprey Fighter, Civilian Fighter and Bomber Ship Lines, Transports, Freighters and Boarder Worlds Ship Lines.

3.3 Current Members
Leadership
Star Runner James Harper - Moveit56
Senior Councilmen Ashley Harper - Shizune
Senior Councilmen Joseph Wolf - AlphaWolf215
Councilmen Max Wolf - AlphaWolf215
Councilmen Leam Smith - Explorer487


Mid-Command
Eclipse Commander Alan Dubbo - Arbi1_2_3
Eclipse Commander Gaberal - Szpaku (Partly active)
Eclipse Major Tobias Cromwell - Big_B
Eclipse Major Ambassador Wolf - Alphablood1
Eclipse Major (Unknown) - Vulkhard Muller
Eclipse Major Sam McCoy - Danial.Blake (Inactive)
Eclipse Senior Officer Stewie - Friendly-Freelancer


Lower Officers
Solstice Officer Hawk Winterfield - Trevor.Hunter
Solstice Officer Kelly Crow - anbublackops657 naruto657
Solstice Watcher Jonny McMayne - Snoopyman (Ex-member still recorded)
Solstice Watcher Jake Chesmor - RHC-Geheimnis (Inactive)

Quote:4.1 - Projects, Research, Operations
Exploration:
Rheinland Run (Complete)
Scouting of Rheinland Systems
100% Complete - No major reports

Liberty Hike (Complete)
Scouting of Liberty Systems
100% Complete - Minor problems with the Liberty Lawfuls, has been resolved

Kusari Sprint (Complete)
Scouting of Kusarian Systems
100% Complete - No major reports

Bretoina Match (Complete)
Scouting of Bretonian Systems
100% Complete - No major reports

French Looking Glass (Complete)
Scouting of Gallic Systems
100% Complete - Good runins with a few Union Corse

Operation N.D.a.R (Nomad Discovery and Research) (Complete)
Massive Nomad Research Project
100% Complete - Transferred to Phoenix

Operation Lock and Key (Complete)
Upgrading the Runner ships to work for heavy exploration missions
100% Complete - All capital ships upgraded for deep space usage

Omicron Tracker (Complete)
Scouting of the Omicron's & Omega's
100% Complete - No major reports



Research:
Operation Black Gate (Complete)
Construction of the Dawn Light
100% Complete - Colony Vessel Dawn Light came online with no major problems

Operation Neptune (Complete)
Construction of the Ares
100% Complete - Colony Vessel Ares came online with no major problems

Operation Homestead (Complete)
Construction of the Golden-Hind
100% Complete - Carrier vessel Golden-Hind came online with no major problems

Operation N.D.a.R (Nomad Discovery and Research) (Complete)
Massive nomad research project
100% Complete - Transferred to Phoenix

Operation Lock and Key (Complete)
Upgrading the Runner ships to work for heavy exploration missions
100% Complete - All capital ships upgraded for deep space usage

Operation Ares (Unknown)
Classified Research for now
Still Underway



Projects:
Project Matrix (Unfinished)
Construction of the Solaris Wolfis Base
Failure - Base was destroyed by several Outcast capital vessels

Project Dawn (Complete)
Insuring stable alliances with other factions outside the Runners
100% Complete - Several alliances have stablized with the Runners including with the AI's, the Order and several other parties

Project Revolver (Complete)
Completion of the Solar Runner Battlecruisers Supernova & Vanguard
100% Complete - Both the Supernova & Vanguard had become operational without problems

Project Sanda (Removed)
Completion of a proto-type cruiser
Denied - Removed due to problems with the project

Operation Lock and Key (Complete)
Upgrading the Runner ships to work for heavy exploration missions
100% Complete - All capital ships upgraded for deep space usage

Reactivation of the "Aurora" Project (Complete)
Bringing the Aurora capital Ship back online
100% - Aurora was brought back online with no major problems

Project Hades (Unfinished)
Repairing of a Hel cruiser then using it as a mobile research lab
On hold until the Councilmen decide otherwise

Operation Ares
Classified Research for now
Still Underway



Not Assigned:
N.O.V.A.S (Started)
Test running of the new Solar Runner mineral detection system

H.O.M.E (Started)
Test running of the new Solar Runner scanner system

R.E.L.A.Y (Underway)
Test running of a proto-type Solar Runner jump drive

F.R.E.E.D.O.M (Half-way complete)
Finishing of the RELAY, HOME & NOVAS projects and installing them onto a Solar Runner colony vessel

Quote:5.1 Permitted Ships/Equipment

Sub-crafts
One 015A "Nephthys" The Order Very Heavy Fighter Permitted to second in command officers and leader
One B50P "Katana" Blood Dragon Very Heavy Fighter Permitted to Ashley Only
One "Hathor" Order Gunboat Permitted to leader only
One "Hachiman" Blood Dragon Gunboat Permitted to Friendly-Freelancer only
One "Hydra" Colonial Gunboat Permitted to Gab only
Three "Shukensha" Renzu Luxury Liner Permitted to all (3 In use)

Capital Ships
Two "Corvo" Zoner Deep Space Explorer Permitted to those OK'ed with the use of a capital ship
Two Zoner "Fearless" Destroyer Permitted to those OK'ed with the use of a capital ship
Two IMGC-104D "Sagarmatha" Battlecruiser Permitted to Joseph Wolf and Gab only
One "Nephilim" Zoner Dreadnought Only one permitted as a flagship
One "Aquillion' Zoner Carrier Only one permitted as a mobile base

Equipment
Full access to G19 "Death's Hand" Order Laser Cannon Mk V Permitted to those OK'ed for their use
Full access to Order Cruiser Turret Mk.I Permitted to those OK'ed for their use
Full access to CODENAME weapons Open to all unless told otherwise

Permissions still open
One Battleship/Carrier/Dreadnought or larger class Any kind, including Zoner ships
Four Battlecruiser/Light carrier or equal ship Any kind, including naval or not ships
Twelve Cruiser/Destroyer/Heavy Destroyer/Heavy Assault Transport class Any kind, including naval or not
Twenty Four Heavy Transport Any kind
Forty Transport Any kind
Twenty Special Snub-crafts Any kind
Ten Special Gunships/Gunboats Any kind

Quote:6.1 - Solar Runner Home System
//Note before reading this, this system does not exist outside of the Solar Runner RP and as such all information about it is null. More over it does not exist within the server and is only used as a background platform, RP platform and/or Story RP\\


|-Discoveries-|
S1|632 '€“ star system found on the out skirts of the Sirius sector (Red Giant)
S2|632 '€“ second star found in the system (Green Medium)
GG1|632 '€“ gas giant orbiting the discovered stars (Drake)
GGP1|632 '€“ Drakes first moon (size of a small planet) (Wyvern)
GGP2|632 '€“ Drakes second moon (size of a small planet) (Katana)
GGR1|632 '€“ Drakes first large ring (Defeat)
GGR2|632 '€“ Drakes second and last ring (Blood)
GGP3|632 '€“ Drakes smallest and youngest moon (Life)
LP1|632 '€“ a lava covered planet orbiting the suns (Cross Roads)
LPM1|632 '€“ Cross Roads only moon, a small, storm covered rocky moon (Highlands)
LPR1|632- Cross Roads only ring (Fire)
RP1/3|632 '€“ one of the three small planetoids on the out skirts of the system (Warrior)
RP2/3|632 '€“ one of the three small planetoids on the out skirts of the system (Assassin)
RP3/3|632 '€“ one of the three small planetoids on the out skirts of the system (Horse)
GCA1|632 '€“ a large gas and rock field around the planetoids (Advancing Army)  
IF1|632 '€“ a huge ice field on the farthest outskirts of the system (Retreating Storm)
R1|632 '€“ a rock planet in the Retreating Storm ice field (Suzuki)
TP1|632 '€“ a living planet in the middle of the system with its sister planet Rori (Yori)
TP2|632 '€“ a living planet in the middle of the system with its sister planet Yori (Rori)
GG2|632 '€“ a rare red gas giant far out of the pull of the suns (Lily)
GGR1|632 '€“ Lily'€™s only ring, extending farther than any other ring from the other planets (Silk Road)


^ Yori & Rori ^
These two planets are similar as yet unique as possible. Covered in deserts, forests, jungles, oceans, and open grass lands. The sister planets orbit each other, getting no closer or farther from the planets. Due to this lock in pull, their seasons change normally as one is pulls away and the other one brought closer to the suns. Detectable resources have been found on their surface, but something rare is that the two are inhabited but the two do not have the same life forms, as one might have a large black meat eating bird, where the other never has. A shuttle team surveyed the planet of Yori and found it to be still in the early stages of life, where Rori on the other hand is a few hundred years older. It might be possible that one was once a large planet till a planetoid stuck it and broke its crust off, thus taking the material and using it to for the other planet. Another might be that the two just formed this way.

[Image: 1.jpg]
(Holopic of Yori when facing one of the suns)

^ Suzuki * & Retreating Storm Ice Field ^
This planet is just a lone rock in the retreating storm ice field. A few scans have show little resources on the planet besides a small amount of ice on the planet. The small icy rock was once thought to have been larger and a huge ocean that is now the Retreating Storm. However due to the planets very low gravitational pull, the ocean left the planet and formed what is now the Retreating Storm ice field. What supports this idea is that most of the ice in the field has the minerals as those found on the planet.

[Image: i-236-7d9-8-4.jpg]
(Holopic of Suzuki before its orbit of entering the ice field, Lily sits in the back ground)

^ Warrior & Assassin & Horse * & the Advancing Army cloud ^
These three planets are locked in a gravitational well that has put them both in destructive paths with each other. Though to be once gas giants, the three seemed to have their atmosphere ripped away from them from their paths of orbit. The Advancing Army cloud hides the three planets within its self. This cloud contains the planets remaining atmosphere that was torn away and now forms the cloud that the planets rest in. strangely the cloud contains small traces of Oxygen and Water as well as small traces of CO2, hydrogen, and nitrogen. The planets might have once been minable at one point but the dive for the planet would be too risky to do it, but after the gravitation shift of all three planets, the minable material was thrown out of their risky orbits.

[Image: 05.jpg]
(a view of the Advancing Army cloud)

^ Drake & moons * & its rings ^
one of the few remaining gas giant in the system, its orbit and path keeps it at all times away from the other planets and far enough to ignore the clouds and fields. It is the only planet found in the system with moons besides Cross Roads. The moons Katana and Wyvern orbit at a safe distance. Katana is a small dense ice planet that is solid enough to keep its self safe. Wyvern on the other hand is bigger and highly active, making its surface covered in volcanic activity all or most the time. The two moons are former planets that were pulled into Drakes orbit when they got to close. Katana orbits the lower half of the planet and Wyvern orbits the upper half. When the two do get close enough, the planet is forced into a reverse spin. The two rings of Defeat and Blood are the remains of two planets that entered Drakes orbit and ended colliding with each other. The resulting impact of both planets destroyed them both and left Drake with its new rings. About after a hundred years, the remains of the two planets have started to form a new moon for Drake. Its youngest and very young planet, Life, orbits the planet at a safe distance that Katana and Wyvern won'€™t get close enough to harm it.

^ Cross Roads & its moon * & its ring ^
Cross roads is a large planet that is in close orbit with the suns. Its orbit is in a 8 form as it goes around half of one sun then orbits the other for a bit before returning to its normal orbit. Its closeness to the suns makes the planet into a massive lava ball. Its only moon Highlands is slightly similar to its parent planet but has many storms on it due to its magnetic pull with the planet and the suns. Highlands'€™s storms are a constant thing and make the moon look to be in a black haze most the time. The moons crust is also melted. Fire, Cross Roads only ring, it'€™s a large melted ring around the planet. Fire was once a lone, huge comet pulled into the planets orbit and was melted by the intense heat.

[Image: NASA-Kepler.jpg]
(a close view of Cross roads)

^ Lily * & and its ring ^
A lone blue gas giant on the out skirts of the system. Scans show old civilizations on its surface, but how anyone can live under this planets intense heat and gravity is a mystery. The planets heavy gravity of the planet is almost impossible to climb out of. Intense heat levels leave the planet looking a bright blue or sometimes a dark blue. Lily'€™s only ring, Silk Road, a massive ring made of rocks, ice and the remains of Lily'€™s moons and planes. The ring seems to be made of parts of Retreating Storm ice cloud, broken down planets and moons and stray rocks. The moons/planets that made the rings were planet Hope, planet Overseer and its lone moon Worker, and planet June.

------------------------------------------------------------------------------------------------------
City: Forever Light City
Population: 19,810,700
Class: Civilian City
Size: 150 mile radius

The first city ever made for the Solar Runners, Forever Light is the home of all Runners in Omicron Solar. This home was put together by the Runners from the thing they had on the city before the main supply lines were made. The main Relay, Command center, and docking platforms are on this city and the area around it. The planet houses its own unique made planetary shield built by the Runners to avoid any problems of the Advancing Army Nebula. The planet houses the Runners families, workers, soldiers and others that operate in different parts of Sirius.

[Image: blogger-image--605887356.jpg]

Quote:7.1 Reputation Page

Allies
The Order (The largest allies of the Solar Runner's, the Order has helped the Runner's numbers times in the past and we have helped the Order. Do not fire upon Order vessels under any reason.)
Phoenix (Allies due to the Zoner war and good research friends of the Runner's; Phoenix is a strong Zoner ally of the Runner's and a strong research partner)
OSI (Supported during the Zoner war; however are kinda repped unfriendly and friendly at the same time; this will be updated later)
Artificial Intelligence's (First allies of the Zoner war and good friends of the Solar Runner's, the AI's are and will remain the first allies of the Runner's; we supply them, work with them, and when needed, defend them)
Zoners based factions/groups (Normal rep)
Neutral Freelancers (Due to reasons of Freelancer support in the past)
Gas Miners Guild (Due in part that they let us stay in their home system as long as we help them defend it when needed)
Interspace Commerce (The largest trade partner of the Runner's to date)



Friendlies
Corsairs (Due to trade and help against Outcast forces in the past)
Liberty Navy (Helped us in the past, so Liberty is a friend of the Runner's)
Liberty Security Force (Helped us in the past, so Liberty is a friend of the Runner's)
Liberty Police Incorporated (Helped us in the past, so Liberty is a friend of the Runner's)



Neutral
Outcast's (Due to shooting that had happened between our two factions; they were enemies. Other wise, they are neutral until they attack us again)
House Military's (Neutral Rep - standard for those we don't fully know of yet)
House Police (Neutral Rep - standard for those we don't fully know of yet)
House Corporations (Neutral Rep - standard for those we don't fully know of yet)
All Unknown Unlawful's (Neutral Rep - standard for those we don't fully know of yet)



Unfriendlies
Zoner Alliance (Due to the the Zoner war's, no longer war enemies as they have fixed their problems so far, however are still at a un-trusted stance)


Enemies/Hostiles
Nomadic forces; including infected (Normal disco-rep to the nomad's and their force's, may be altered depending on future RP)

Quote:8.1 - Links/Threads
Main Threads for the Solar Runners
Original Solar Runner Information Page (Acts as a recuritment page and information page)

Solar Runner Discovery Wiki Page (Needs to be updated)

Solar Runner Shipyard (Ship Requesting/Ship Approval Thread)

Solar Runner D.A.T.A-R.E.L.A.Y (Message Dump)

Comm's Including Solar Runner's
Solar Runner Joseph Wolf handing out missions to Solar Runner's and getting replys in return

Solar Runner Joseph Wolf requesting a small meeting with Doctor John Henry Holiday

Solar Runner's being shown as the main Freeport 11 guard's

Solar Runner Councilmen Command being invited to the Order War meeting in Omicron Mu

Again Solar Runner 'Guardian's being shown as Freeport 11 guardsmen

Solar Runner Councilmen Ashley Harper & Solar Runner Eclipse Commander Johnathan Hogkinson delivering supplies to Freeport 11

Large Zoner debate commucations thread (Included the Solar Runner's as diplomadic people)

TAZ calling Zoner's to the large meeting in Baffin (Solar Runner's did attend)

Solar Runner Joseph Wolf requesting a meeting with Finn McCool

Order warning message to the Solar Runner's about the AI Consensus (While they were called the Consensus)

Order notifying the Solar Runners and Phoenix about the removal of the Zoner Alliance stations in Omicron 74

AI Consensus notifying the Solar Runner trade team of their base (Base supply and trade agreement thread mostly)

Solar Runner Crow qouting how good of a trader Solar Runner Rose Harper is (Odd comm thread)

The Virulian Enclave sending a message to all Zoners (Solar Runner's did reply)

One of the post's show the Solar Runner ships supporting Order and IMG ships in the Omcirons (We did not post here)

Solar Runner Tobias Cromwell sending a message to all people in the Omicrons, warning about a virus in Omicron Kappa; as requested by the AI Consensus

Short personal transfer thread between Solar Runner's

Solar Runner Joseph Wolf sending a message to the Bounty Hunter Guild Core about requesting a capital ship permisson to use as a Solar Runner vessel (We did get denied)

Sirius & Gallia wide Solar Runner message (Recruitment attempt)

Another message to all Zoner's (Solar Runner's did reply)

A message from Finn McCool to Solar Runner Councilmen Joseph Wolf (part of a large project)

Solar Runner Joseph Wolf telling the owners of Freeport 11 that the Solar Runner's would defend Freeport 11 whenever needed

Another message to all Zoner's (Solar Runner's did reply)

A message to family and friends of Tony Wolf (I would count this seeing as the people there were Solar Runner's at the time)

A Phoenix message to Joseph Wolf & Gabriel Willson (Part of a large project)

Solar Runner's being mentioned in the Order war law's

Slight mention of the Solar Runner's here (nothing major I guess)

Solar Runner's requesting equipment and two ships from the Order Overwatch (Approved)

Solar Runner's sending a message to the =LSF= about their agent's locked up and being sold on a Zoner Alliance station

Solar Runner's offering to help the Order with the damaged battleship in Omicron Mu

Short but funny comm message between two Runner's

Solar Runner's giving the AI Consensus access to the R.E.L.A.Y system (closed after alliance was nullifed)

Solar Runner Gabriel Willson sending a message to the Phoenix Research team

Solar Runner's sending a message to the Bounty Hunter Core about several ship destruction's by a Zoner Alliance warship

A message from Timothy Hawk to Solar Runner Ashley Harper (Mostly a personal message but still something counted with a Runner)

Only a slight mention of the Solar Runner's in this message (Nothing major)

Slight problems between Solar Runner Councilmen and the AI Consensus (resolved)

Phoenix sending a message to OSI, TAZ and the Runner's about the Zoner Alliance causing problems in Rheinland

Solar Runner Gab requesting the usage of a Order Carrier from the Order Overwatch (Still pending actually from what we know)

Solar Runner's telling other Zoner's of moving their fleet into Omicron 74

Solar Runner's requesting the usage of IMG battleship secondaries and primaries on two of their Colony Ships (Approved)

TAZ sending a message to the Zoner Alliance, Solar Runners and AI Consensus for a meeting and for peace

Solar Runner's sending a message to the Order Overwatch about finding nomadic remains on the Zoner Alliance station's

Zoner Alliance attempt for peace with the Solar Runners (More of a apology)

Solar Runner Leam Smith proposing an alliance between the Order fleet, AI Consensus and the Solar Runner's so we could deal with the Zoner Alliance

Zoner Alliance attempting to scare the Phoenix Zoner's, soon this message was sent to all Zoner groups (Including the Solar Runner's)



RE: The Solar Runners - Tunicle - 11-11-2014

Cash Removed.


RE: The Solar Runners - Alley - 11-12-2014

Interesting,

I've witnessed the beginnings of the SolarR and due to the nature of the faction I never expected you to ask for officialdom. It's something I'm definitely okay with though, our encounters have always been positive and the provided roleplay is usually great.

Although, one quick note about the "//Note before reading this, this system does not exist outside of the Solar Runner RP and as such all information about it is null.". I understand the reason however making your faction based on something you consider real among yourselves but yet at the same consider it as non-existant will most likely cause problems in the future. I hope you know what you're doing with this.


RE: The Solar Runners - Remnant - 11-12-2014

That last line was there during the initial writeup of the concept. We do want it to be an actual thing, which is partially why this run for officialdom was made. As an unofficial faction, we are still borderline unsure if its 'correct' to make a call on something big like this existing in the universe, when there is no official and physical basis to see it.

As we go on, if feedback is high enough, that will be fully inducted as a real thing. I do agree with it being a little messy to have it split like that.

We'll get information gathered and made public within a few weeks most likely to complete the concept.


RE: The Solar Runners - Gulryz - 11-12-2014

Interesting , Good luck guys
~Devil


RE: The Solar Runners - Mímir - 11-12-2014

Good luck! You've been around for quite some time. I'd only wish you'd change your tag / ship naming convention, as it looks bad.


RE: The Solar Runners - Shizune - 11-12-2014

(11-12-2014, 04:46 PM)Mímir Wrote: Good luck! You've been around for quite some time. I'd only wish you'd change your tag / ship naming convention, as it looks bad.

I've been thinking about this actually, I'll talk about it with the Councilmen (leadership of the Runners)

I've been thinking of changing it to either

A: Solar[x]-
or
B: (SSR[x]-

Personally before we decide upon that, I'd like to see what the community thinks of what a better possible faction tag might look that fits the Runners, however I personally want to keep the [x] part as that shows the ship/personal rank and class


RE: The Solar Runners - SnakThree - 11-12-2014

Something as simple and elegant as SR) , SR| , SR- or SR~ can work.


RE: The Solar Runners - Lythrilux - 11-12-2014

Even though you guys are a good zoner faction, I only have one fear: You'll suffer the same fate as CW, and get denied simply because "regardless of how good you are, there are too many zoner factions".


RE: The Solar Runners - Alley - 11-12-2014

(11-12-2014, 05:35 PM)Snak3 Wrote: Something as simple and elegant as SR) , SR| , SR- or SR~ can work.

Might want to avoid SR as it used to stand for Samarran Raiders.