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Which ID grants more freedom? - Printable Version

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Which ID grants more freedom? - Carlos De La Cruz - 12-08-2014

Hi Guys.

I'm quite new and have some questions. I'm going to buy cruiser and wondering which ID grants me more freedom. Now I'm thinking about 3: BIS, LSF and IMG.. Most of all BIS, but both LSF and IMG have battlecruisers, which is for me better idea.. And there are some questions: Do I get it right, that BIS and LSF can fly everywhere and attack every unlawfull they'd met? If yes: could they fly capships everywhere? Can they ally with any lawfull (ofc not at war with their house) against any unlawfull? All these answers appeared after reading theirs ID's..
If all answers are yes, it seems for me that they are better than IMG (if I'm wrong, please correct). So which one grants more freedom: BIS or LSF? And which one would you choose (and ofc why): Bretonian Cruiser or Liberty Battlecruiser?
*Edited* After reconsideration one more option: Rheinland cruiser with Marinenachrichtendienst (MND) ID.

Thanks in advance for answers.


*To Admins: If it's posted in wrong place, please move it to the proper one..


RE: Which ID grants more freedom? - Laura C. - 12-08-2014

Hi, there is not much "freedom" regarding house space with capital ships. Basically laws of all houses don´t allow foreign capital ships, even from houses with neutral relations. Unless you get permission what is usually not easy.

So as IMG, expect to be treated as law violator in every house if you bring cruiser. LSF - maybe you will be tolerated in Bretonia under some circumstances, and with BIS maybe you will be tolerated in Liberty (but depends on who you met). However I´m not sure what conditions these two houses have about allied capital ships, I think Libertonians are allowed only in some Bretonian systems (Leeds probably), Bretonians...don´t know, maybe even not in Liberty house space.

So that´s where it ends. Two houses at best and very restricted in the other than your own house.


RE: Which ID grants more freedom? - Carlos De La Cruz - 12-08-2014

Ok. But do I get it right that I can fly Bret capships into Gallia as they are still at war? And what do you mean "doesn't allow"? I've read that only BS's are forbidden..Cruisers mainly can fly everywhere..(except of Kusari)


RE: Which ID grants more freedom? - St.Denis - 12-08-2014

(12-08-2014, 01:43 AM)Carlos De La Cruz Wrote: Ok. But do I get it right that I can fly Bret capships into Gallia as they are still at war? And what do you mean "doesn't allow"? I've read that only BS's are forbidden..Cruisers mainly can fly everywhere..(except of Kusari)

Just to give you an idea. This is Bretonian Laws:
Quote:4.7 - Foreign Warships
Foreign warships are banned from Bretonian borders, without prior permission of the Bretonian Government or War Cabinet. Capital ships may also be escorted through Bretonian-claimed space by a ranking officer of the BPA) or BAF|.
Vessels acting in contravention of this order will face a minimum fine of 5,000,000 credits and immediate expulsion from Bretonian borders. Warships are classified as cruisers/destroyers and larger.
Exceptions: viewable by those excepted and Bretonian lawful forces only
Capital vessels part of the Liberty Navy Expeditionary Force - [LN] in New London, Newcastle, Manchester, Magellan, Cortez or in pursuit of Gallic forces.
CR| and =VG= capital ships within Magellan, Cortez or in pursuit of Gallic Forces.
[101st], CL} and other approved MNS capital ships in Newcastle or pursuit of Gallic or Corsair forces.
Council capital ships in Newcastle, Manchester, Magellan or in pursuit of Gallic forces.
Kusari Exiles capital ships in Dundee, Newcastle or in pursuit of Gallic forces.
[RHA] and [RF] capital ships in Omega-3 or in pursuit of Corsair forces.
Officially registered Zoner capital ships proceeding directly between their holdings around Bretonia.

This Liberty's Laws:
Quote:IV. Foreign Warships.

No warships except those in service within the ranks of the Liberty forces are permitted within the house of Liberty. Warships are classed as any ship of destroyer, cruiser, or larger. This includes the Corvo Cruiser, a ship famous for its research and reconnaissance capabilities.

However, permission can be obtained from the ranking officer on duty present for warships of these classes to enter Liberty space. Where possible, these ships will be given an armed escort during their trip through Liberty space. Some reasons for this permission being given may be:

Diplomatic talks with the government of Liberty or a corporation based within Liberty.
The warship in question needing urgent repairs or resupply.
Flight through Liberty to avoid a warzone.

If a ranking officer is not present, entrance into the house of Liberty is denied. Warships found within the house of Liberty without prior permission will be, depending on the conditions, escorted out of the house of Liberty or boarded and diverted to moor on Norfolk shipyard in New York. Any resistance will result in the warship being destroyed.

Permission can only be granted by a member of the Primary Fleets.

Permanent clearance for foreign warships to operate in the house of Liberty is not available.



RE: Which ID grants more freedom? - Laura C. - 12-08-2014

(12-08-2014, 01:43 AM)Carlos De La Cruz Wrote: Ok. But do I get it right that I can fly Bret capships into Gallia as they are still at war? And what do you mean "doesn't allow"? I've read that only BS's are forbidden..Cruisers mainly can fly everywhere..(except of Kusari)

Anything bigger than gunboat (so cruisers, battlecruisers, carriers, battleships...) is considered capital ship by house laws and thus not allowed if it belongs to foreign military. We are speaking here about inRP house laws (these), not server rules or ID limitations.

So not only Kusari, but you will be very unwelcomed and kicked out when spotted also in Rheinland very likely even in Liberty.

And flying into Gallia (if you mean into Gallia house space) is kinda problem. It doesn´t make much sense inRP to be able to get deep inside. But mainly, you can´t engange anyone here, only in self-defence, because your ZOI where you can open fire first with cruiser is "Bretonia, systems directly bordering Bretonia" for BIS and "Liberty, systems directly bordering Liberty" for LSF.

If you want to be able to attack outside your ZOI with these IDs, you must use gunboat or snub.


RE: Which ID grants more freedom? - Carlos De La Cruz - 12-08-2014

OK. I get it now.. But what about independent systems and borderworlds.. I know that some of them are "governed" by unlawfulls, whom generally don't like lawfulls..So it seems it doesn't matter if they don't like me 'normally' or because I've broken their law..they're breaking my house laws everyday..
And going back to IMG (and BHG): where they can fly thier capships? ie. how can they get from one part of theirs ZOI to another? Can they fly their Capships in theirs ZOI even if it's inside a house space? Where can IMG or BHG attack (offensively, not defending anyone) other ships with their capships? What about ID note"Can hunt pirates and terrorists within their Zone of Influence? Does it means only in GB and smaller ships?

Thanks for any help..


RE: Which ID grants more freedom? - ispanol777 - 12-08-2014

I think that you can buy "Orca" Bounty Hunters Guild Gunboat. And fly through all Sirius, do bounty contracts, protect the traders in their long roots.


RE: Which ID grants more freedom? - Fluffyball - 12-08-2014

It depends.
If you want to fly around, technically you can do that with ANY ID, the problem is that you can get shot down by NPCs or other players who are hostile to you OR your ship/tech breaks the law over there.

If you want to fly around without problems, you can pick Freelancer ID - however, you'd like to do /KuCivilian restart, because they have the most neutral rep of all restarts - if you want to visit Gallia. Of course, you are not still allowed to fly around restricted areas (like Alaska, Zone 21, Hiroshima, etc.

Bounty Hunters Guild and Core ID are the second choice, if you are interested into dealing with criminals - note that you still have to register onto bounty boards around, as any other normal freelancer - plus note that Core ID will be probably rewritten - ask Lyth about Core ID after all. Note that neither BHG nor Core can hunt in certain systems in Kusari. They are also kind of not liked by Gallia. Additionally, the Core is also the mortal enemy to The Order, as well.

Junkers and Zoners are specific IDs, because they are allowed to fly everywhere and land everywhere - except for Kusari and Gallia, if you are Junker and except for Zoners, if you have ship bigger that 3600 or you possess cap bigger than Gunboat.

Pirate ID is your last choice, because you can pirate who you want BUT you can't just land anywhere (no lawful place wants you, even some unlawful places would want you.)


RE: Which ID grants more freedom? - Laura C. - 12-08-2014

(12-08-2014, 03:21 AM)Carlos De La Cruz Wrote: OK. I get it now.. But what about independent systems and borderworlds.. I know that some of them are "governed" by unlawfulls, whom generally don't like lawfulls..So it seems it doesn't matter if they don't like me 'normally' or because I've broken their law..they're breaking my house laws everyday..
And going back to IMG (and BHG): where they can fly thier capships? ie. how can they get from one part of theirs ZOI to another? Can they fly their Capships in theirs ZOI even if it's inside a house space? Where can IMG or BHG attack (offensively, not defending anyone) other ships with their capships? What about ID note"Can hunt pirates and terrorists within their Zone of Influence? Does it means only in GB and smaller ships?

Thanks for any help..

IMG or BHG travelling through house space is solved either by asking to be "escorted through" politely by local military/police, or by sneaking through as much unseen as possible.

They can fly capships in any house space but you should expect to be treated as law violator if local law enforcers find you there.

You can attack (open fire first) only in your ZOI with capital ships (I´m not sure about BHG ID now, but I think only Core allows capital ships and it can´t attack in systems with jumpgates... Don´t know current Core ID restrictions).

To sum it up, if you want to avoid problems in house space and fly quite freely, use gunboat or snubs. However if you use BIS or LSF ID, it is still problem because houses also don´t like foreign military ships within their borders, so the best one is probably BHG for your purpose of hunting criminals.


RE: Which ID grants more freedom? - Mímir - 12-08-2014

If you want a cruiser, few restrictions, a large zone of influence and the ability to not give 2 cents about house laws, the Outcast ID is excellent.