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Rewrite and rebalance the Pirate ID so that it's actually used for piracy - Printable Version

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+--- Thread: Rewrite and rebalance the Pirate ID so that it's actually used for piracy (/showthread.php?tid=123769)

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Rewrite and rebalance the Pirate ID so that it's actually used for piracy - Lythrilux - 12-17-2014

We've all been to NY or any other house capital system. We've all seen the Pirate ID'd ships that don't actually partake in piracy, and simply fly around as ships using an open terrorist ID. We've all been witness to Pirate ID'd ships completely forgetting that they're actually meant to make a demand before they fire upon a lawful ship, and simply fire away because they genuinely believe their ID allows them to get away with such behavior.

Lets face it. The undeniable fact, the irrefutable truth that the Pirate ID is rarely used for piracy. The truth is, it's just used as a terrorist ID. Lets be honest, if people really wanted to pirate they wouldn't be going "herp derp attack lawfuls 24/7" and would actually stick on the lanes. Seriously, when was the last time you saw a group if Pirate ID'd ships stick on the lanes rather than roll over a house capital system like a wave of fire, blowing up every lawful in sight. Why are non-generic pirate faction ID's in such low usage in comparison? The Pirate ID offers far too much freedom for what it is and therefore the faction IDs get completely overlooked. Thus we have the horrible amount of abuse that comes from the Pirate ID.

Therefore I suggest the following changes to the Pirate ID so that it actually becomes a Pirate ID instead of a terrorist ID.
Pirate ID Wrote:Can attack any ship in self-defense or to protect a ship of the same affiliation.
Can only demand cargo and credits from transports, and attack them if they do not comply.
Cannot use any transports with more than 3,600 cargo, except for the Pirate Train

For all those who are already up in arms and frantically starting to type on their keyboards in order to come up with counter arguments to this post let me ask you this: If you legitimately use the Pirate ID for piracy, then what issue do you have with this? Such a suggestion that makes the ID focus more on piracy by pursuing profitable targets instead of going after law enforcement ships where 99/100 times they are not going to pay will not get in the way of your piracy. Some of the demands that you could make with transports could land you in hot water with the staff if you try to make them against snubcraft or capital ships.

Furthermore I'd also suggest remove all faction cells from the Pirate ID and that it should be left with only generic and civilian cells. It's a generic ID - why does it have access to so much faction-based technology? If I'm a pirate (Pirate ID) and I want to fly a Rogue GB, I should damn well get a Liberty Rogue ID if I want access to nice toys. 75% isn't really that punishing for gunboats.


RE: Rewrite and rebalance the Pirate ID so that it's actually used for piracy - Jack_Henderson - 12-17-2014

Keep it as it is for now. Why?
After transports are nerfed and piratable again, pirates will have something else to do than raiding capitals.
It's only partially their fault at the moment.

In the last version, pirates were "piraty" enough.


RE: Rewrite and rebalance the Pirate ID so that it's actually used for piracy - Corile - 12-17-2014

Points for Lyth, I approve. The pirate ID is annoyingly enough used as a terrorist id and that's not cool.


RE: Rewrite and rebalance the Pirate ID so that it's actually used for piracy - pillow - 12-17-2014

Jack has a point. Transports are pretty tough to kill compared to 86. Dulzians.
But Lyth also has a point. That last line about the Pirate ID/Rogue Gunboat is pretty true. But hey, the Rogue's hate independents. No Rogue Gunboats with a Pirate ID! : DD
However, look at the Corsair one. Or the other ones. Rogue ID's can't use those. And Corsairs aren't going to Liberty pretty often.
Lyth's point made. But I'd like to have the Cell moved only for gunboats. Leave the snubs alone. :C
It's not like they can do any damage to transports. ))


RE: Rewrite and rebalance the Pirate ID so that it's actually used for piracy - Lythrilux - 12-17-2014

(12-17-2014, 06:24 PM)Freedom Phantom Wrote: But Lyth also has a point. That last line about the Pirate ID/Rogue Gunboat is pretty true. But hey, the Rogue's hate independents. No Rogue Gunboats with a Pirate ID! Big GrinD

Expanding upon this point, someone pointed out something quite interesting to me...
The Pirate ID has a no-dock rephack on Rogue/Molly bases and Lane Hacker bases. Why the heck can they still use their tech?


RE: Rewrite and rebalance the Pirate ID so that it's actually used for piracy - TheSauron - 12-17-2014

I agree with Lyth and Phantom on the last line. Independent pirates having 75% core on ships like Hellhound or Claymore (which are heavily restricted and/or simply too rare for an independent pirate to have one) is simply ridicilous. It's especially nonsensical in case of Corsair or Gaian tech.

I can't honestly say anything about reducing the piracy line to transports only as I didn't had any contact with this ID's abuse so far.



RE: Rewrite and rebalance the Pirate ID so that it's actually used for piracy - pillow - 12-17-2014

(12-17-2014, 06:31 PM)TheSauron Wrote: I agree with Lyth and Phantom on the last line. Independent pirates having 75% core on ships like Hellhound or Claymore (which are heavily restricted and/or simply too rare for an independent pirate to have one) is simply ridicilous. It's especially nonsensical in case of Corsair or Gaian tech.

I can't honestly say anything about reducing the piracy line to transports only as I didn't had any contact with this ID's abuse so far.

Whenever you see a massive gankforce in New York, or when a specific Corsair boat is logged (lol), then that's the abuse.
Actually, as far as I know, Rogues shouldn't do anything but shoot the Pirate ID's. Along with the Hackers. Because they don't like the independent pirates.

Of course, unless the Pirate ID'ed person has some sort of inRP relation with the Rogues/Hackers etc etc.


RE: Rewrite and rebalance the Pirate ID so that it's actually used for piracy - TheSauron - 12-17-2014

Well, I've left that hellhole in the middle of Liberty long ago, but I see your point.

And yeah, they don't like those that steal their profit or annoy them. But those that pay the "tax" (I recall there was such indie pirate registry or something) or are useful to them are tolerated.



RE: Rewrite and rebalance the Pirate ID so that it's actually used for piracy - Deeceem - 12-17-2014

Interesting. I don't disagree with the general thought. However if you suggest such changes, specifically the piracy line on the ID, then I have to wonder why this should only apply to indie pirates?

Why not to junkers as well? After all, they don't fight any house military or law enforcement actively in their rp anyways. Why not change it on the Rogue ID as well? I rarely see a group of thugs willingly walk into a police station and ask for the money out of the register.

Basically I find you are very -selective- in your proposal and opinion here. If you want the piracy line to change you have to revise every other ID with a piracy line and redefine it properly according to what each of the factions does and doesn't as well. Otherwise you'll end up with the next best ID being abused just the same.

Again, I'm totally for it, if it means that every IDs piracy line will properly worded to reflect the factions lore as well as to prevent abuse.

Other than that, I don't care about the tech. Take it or leave it. Civilian tech is sufficient enough for me personally and already offers quite a variety of ships and weaponry to be satisfying enough.


RE: Rewrite and rebalance the Pirate ID so that it's actually used for piracy - Lythrilux - 12-17-2014

(12-17-2014, 07:02 PM)Deeceem Wrote: Why not to junkers as well? After all, they don't fight any house military or law enforcement actively in their rp anyways.
The Junker ID doesn't have the same amount of freedom that can be abused. They can only pirate in systems that aren't house space. To be honest I do see the logic in having the line changed to that, however there's a couple of holes with the ID (Junker ID can't shoot Xeno/Hogosha transports without making a demand. It's weird). In comparison the Pirate ID doesn't actually have any enemies described in their ID lines.

(12-17-2014, 07:02 PM)Deeceem Wrote: Why not change it on the Rogue ID as well? I rarely see a group of thugs willingly walk into a police station and ask for the money out of the register.
As part of the perk of being a faction-ID they should be allowed to shoot up lawfuls. Generally they're more organized and have better access to equipment as compared to independent pirates. I guess if we'd make real life comparisons (although we never really should since disco is sci-fi...) you get Bloods/Crips killing police officers.

(12-17-2014, 07:02 PM)Deeceem Wrote: Basically I find you are very -selective- in your proposal and opinion here. If you want the piracy line to change you have to revise every other ID with a piracy line and redefine it properly according to what each of the factions does and doesn't as well. Otherwise you'll end up with the next best ID being abused just the same.
The Pirate ID is meant to be a gateway into faction IDs, however it's got too much freedom and therefore house-based Pirate ID's are overlooked and are seen as worse.

(12-17-2014, 07:02 PM)Deeceem Wrote: Again, I'm totally for it, if it means that every IDs piracy line will properly worded to reflect the factions lore as well as to prevent abuse.
To be fair such an issue if any is for another thread, since at a glance that seems like messy waters considering there's a lot to change.