Discussion - RP player death regulation - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Discussion - RP player death regulation (/showthread.php?tid=124139) |
Discussion - RP player death regulation - HassLHoFF™ - 12-30-2014 For the introduction. Currently the player death or PvP regulation is just regulated by rules 3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game. First problem about this, nearly all "New-Players" don't read the rules. Second problem about this, a lot players aren't really aware of his RP life...means most are headless rushing into confrontations and pews, cause the consequences to loose are easy. Third problem about, this completely destroys RP immersion. I think this require improvement. An idea would be having temporary "bans" for ships after death. I currently have some more ideas, but at first lets discussed a bit. what do you think? RE: Discussion - RP player death regulation - Sylvie557 - 12-30-2014 Meh biggest issue with this idea is that what happens when a troll or someone who doesn't know how to really RP ooRPly shoots you down. RE: Discussion - RP player death regulation - St.Denis - 12-30-2014 I don't play any other on-line Games, but I would assume that most, if not all, have a set of Rules. Therefore it should be up to the New Players to acquaint themselves with them. It might be useful when Players log in to the Game if there is a reminder, along with the already announcement of who the Admins are, where the Rules can be found. This could possible in the form of a link (I am not sure if this is possible). The problem with this idea of a Temporary Ban is that people who train, whether it be in Conn or elsewhere on the Server would be penalised. Another problem is what happens to those who do missions and are killed? Then they have to sit and wait for the time to expire before they can carry on. What I am trying to say is that all 'Deaths' are not attributable to proper PvP Deaths. RE: Discussion - RP player death regulation - HassLHoFF™ - 12-30-2014 (12-30-2014, 11:12 AM)Loki557 Wrote: Meh biggest issue with this idea is that what happens when a troll or someone who doesn't know how to really RP ooRPly shoots you down. That should still be regulated by the rules, if it counts as PvP death or not. I also think that the most new people would experience such a penalty before they would have a "bigger" ship. So they would know the consequences. (12-30-2014, 11:25 AM)St.Denis Wrote: I don't play any other on-line Games, but I would assume that most, if not all, have a set of Rules. Therefore it should be up to the New Players to acquaint themselves with them. I think exceptions can be made with FLHook for conn. RE: Discussion - RP player death regulation - Curios - 12-30-2014 (12-30-2014, 11:09 AM)HassLHoFF Wrote: Second problem about this, a lot players aren't really aware of his RP life...means most are headless rushing into confrontations and pews, cause the consequences to loose are easy. This is not a problem but a factor that drives the action and activity, lol. RE: Discussion - RP player death regulation - Jack_Henderson - 12-30-2014 (12-30-2014, 11:09 AM)HassLHoFF Wrote: First problem about this, nearly all "New-Players" don't read the rules. This rule is even posted whenever you log on. Nothing can be done. People learn while playing, and that's fine. Let's be happy about everybody who plays this game. Quote:Second problem about this, a lot players aren't really aware of his RP life...means most are headless rushing into confrontations and pews, cause the consequences to loose are easy. It may be just my impression, but for a space shooter, there is little combat in Disco. So... ofc it would be nice if everybody thought about "Ohhh... I might die!", but the reality is: pews = fun. The game would be really bad without it. So - on a gameplay basis - it's not bad if many jump into combat and few retreat because 'I could die!' considerations. Quote:An idea would be having temporary "bans" for ships after death. This would hit newcomers hard. I have like... 200 ships in all regions of Disco I can log to. Kill one... k. Kill the one ship a newcomer has... and you banned him from playing. And we all know that new guys died fast, a lot, without a chance. So, no. I understand where the wish comes from, though. The solution is inside you, however: after victorious combat, move out. You won. If you want to be nice, even log off for a moment, so that the other guy is "alive" again and can continue playing as he wants. By you moving on, you guarantee that you do not bump into the "dead" guy again soon. If I do, I greenmessage him friendly, tell him how I see the situation and avoid interaction. If he pushes for it, sanction for reengaging and move on. RE: Discussion - RP player death regulation - Haste - 12-30-2014 (12-30-2014, 11:27 AM)HassLHoFF Wrote:(12-30-2014, 11:12 AM)Loki557 Wrote: Meh biggest issue with this idea is that what happens when a troll or someone who doesn't know how to really RP ooRPly shoots you down. Automated systems would obviously be exceptionally good at judging situations on the server and interpreting text messages ("Was there sufficient roleplay for this blue message?") to ensure that it would only ever 'ban' players who died under all the right conditions. Oh wait. This sort of automated banning system would, at most, check the system (Conn, for example) the player died in, and ignore any and all other factors when considering whether or not someone is considered PvP dead. Not the best of ideas. Plus, I'd rather if we had an FLHooker (that sounds awkward) they'd spend their time on more pressing issues. RE: Discussion - RP player death regulation - Curios - 12-30-2014 (12-30-2014, 01:19 PM)Haste Wrote: LHooker OKAAAAAAAAAAAAAAAAAY Now we,re got the name off the Dev team. (that term made my day, in fact) On topic: Hm, RP is RP and gameplay is gameplay. If we're saying that gameplay is a cornerstone of the game - then RP is just an enhancement for that gameplay, nothing more - nothing less. I hope it is so because if it's RP that is the cornerstone of the game then we're in real ass as a space shooting arcade is not a best place for full scale RP in the middle of everything. RE: Discussion - RP player death regulation - HassLHoFF™ - 12-30-2014 (12-30-2014, 01:19 PM)Haste Wrote:(12-30-2014, 11:27 AM)HassLHoFF Wrote:(12-30-2014, 11:12 AM)Loki557 Wrote: Meh biggest issue with this idea is that what happens when a troll or someone who doesn't know how to really RP ooRPly shoots you down. RE: Discussion - RP player death regulation - Corile - 12-30-2014 Quote:if not all, have a set of Rules. Therefore it should be up to the New Players to acquaint themselves with them.The problem with RP environments forced into games that don't really support it is that it's up to the players to behave and the admin team to punish the players who don't, instead of having the game mechanics prohibit the players from misbehaving in the first place. |