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Bounty hunting - why? - Printable Version

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Bounty hunting - why? - Pavel - 01-22-2015

Recently, bounty hunting is undergoing small renaissance. Hefty payments and some new, and reopened boards did attract players, who formed tiny but already noticeable community of bounty hunters, with influence sufficient to affect gameplay.

Now, few individuals keep PMing me to reopen DHC bboard, but to be honest I'm lost. Why pay some people to eliminate targets, when local factions can do that aswell, for free, and get some activity in the process? Of course bounty hunters bring activity too, but isn't it some sort of activity source transfer, paid one in addition?

On the other hand, sometimes not all "local" factions, chiefly police and navy ones, are active enough, and in result smugglers, pirates and other sorts of targets can get away, or some targets are active enough so bounty hunting doesn't "steal" activity sources from local lawfuls. Remember I'm talking here all the time about in-gameplay bountying, not from inRP perspective.


So yes, as I am lost, I'd like to listen to discozens' opinions on what they think about bounty hunting and it's influence on gameplay, is it worth the cash spent, is it loss of credits and activity, or maybe something even different?

Discuss.


RE: Bounty hunting - why? - t0l - 01-22-2015

Bountying is the quickest and easiest way to drive someone off of the server.


RE: Bounty hunting - why? - Lythrilux - 01-22-2015

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RE: Bounty hunting - why? - Zayne Carrick - 01-23-2015

Quote:Bountying is the quickest and easiest way to drive someone off of the server.
True! You know, I've bountied BHG on RHA BB and they all suddenly disappeared in few months. Сoincidence? I don't think so.


RE: Bounty hunting - why? - Vulkhard Muller - 01-23-2015

(01-22-2015, 11:22 PM)Tal Wrote: Bountying is the quickest and easiest way to drive someone off of the server.

I have to agree with Tal.

Bounty Hunting is a key and entertaining part of the game how ever. it is also a good way to run a faction/person off the game. Lets say for example I put a Individual on the Boards for say EFL because they have been bothering me. and I litterally have enough people hunting him so that there isn't a single time he logs that he isn't getting chased and shot down. Suddenly he has no wish to log and Boom gone for life.

However, on the same note. lets say a Bounty a group of people Lets say EFL bounties all BMM in the Taus. Then in response BMM bounties EFL in the Taus. Now, I can bounty Freelancers working for BMM as well as BMM and vice versa starting a massive Corporate war to begin. and that is always fun and fun brings activity inevitably.

There is my two cents


RE: Bounty hunting - why? - Fluffyball - 01-23-2015

(01-23-2015, 12:33 AM)Vulkhard Muller Wrote:
(01-22-2015, 11:22 PM)Tal Wrote: Bountying is the quickest and easiest way to drive someone off of the server.

I have to agree with Tal.

Bounty Hunting is a key and entertaining part of the game how ever. it is also a good way to run a faction/person off the game. Lets say for example I put a Individual on the Boards for say EFL because they have been bothering me. and I litterally have enough people hunting him so that there isn't a single time he logs that he isn't getting chased and shot down. Suddenly he has no wish to log and Boom gone for life.

However, on the same note. lets say a Bounty a group of people Lets say EFL bounties all BMM in the Taus. Then in response BMM bounties EFL in the Taus. Now, I can bounty Freelancers working for BMM as well as BMM and vice versa starting a massive Corporate war to begin. and that is always fun and fun brings activity inevitably.

There is my two cents

Aren't BMM and ELF/IDF/GMS by default able to engage each other, cause, you know, their nations are at war?


RE: Bounty hunting - why? - Vulkhard Muller - 01-23-2015

(01-23-2015, 01:44 AM)Toris James Gray Wrote:
(01-23-2015, 12:33 AM)Vulkhard Muller Wrote:
(01-22-2015, 11:22 PM)Tal Wrote: Bountying is the quickest and easiest way to drive someone off of the server.

I have to agree with Tal.

Bounty Hunting is a key and entertaining part of the game how ever. it is also a good way to run a faction/person off the game. Lets say for example I put a Individual on the Boards for say EFL because they have been bothering me. and I litterally have enough people hunting him so that there isn't a single time he logs that he isn't getting chased and shot down. Suddenly he has no wish to log and Boom gone for life.

However, on the same note. lets say a Bounty a group of people Lets say EFL bounties all BMM in the Taus. Then in response BMM bounties EFL in the Taus. Now, I can bounty Freelancers working for BMM as well as BMM and vice versa starting a massive Corporate war to begin. and that is always fun and fun brings activity inevitably.

There is my two cents

Aren't BMM and ELF/IDF/GMS by default able to engage each other, cause, you know, their nations are at war?

It was an example


RE: Bounty hunting - why? - Mímir - 01-23-2015

(01-22-2015, 11:22 PM)Tal Wrote: Bountying is the quickest and easiest way to drive someone off of the server.

Has this ever actually happened or is it one of those things that could happen?

I've never heard of anyone leaving because he was bountied, and I haven't seen anyone getting claimed over and over again on the bounty boards, but that doesn't mean it doesn't happen (different characters getting claimed etc.).

Bounties are good for a faction when it is low on activity. It can help you against a very active enemy, as the LR-/Reavers vs. LNS was a pretty good example of. I guess the best would be if you could make people join the faction instead, but not everyone feel up to that.

I like bounty hunting because some light RP are guaranteed, and your character is acknowledged much in the same way as a faction character is acknowledged. Bounties and bounty hunters can be used to bring balance into conflicts. It also forces you to learn some extra PVP tricks if you are a lone hunter, as you'll find yourself outnumbered most of the time.

That being said, there used to be a little more 'class' in the realm of bounty hunting in the past (sorta, kinda), but now with missiles/torps and the range of targets, specifically transports, as well as opening the boards up to Faction ID's, it's been diluted a bit. If you look at some of the trash that is claimed, it's maybe not entirely fair. LNS-New.Player in his full hellfire/dual nova cupholder or a fresh Junker player in his AU8 BWT maybe aren't entirely fair to target. I also find it a little off to see mercs assist navies against other navies.


RE: Bounty hunting - why? - Jack_Henderson - 01-23-2015

My thoughts on the topic:

In the following, BH = bounty hunting

Positive aspects:

1. Hunting bounties is fun. It is an easy way to get pvp.
2. Bounty hunting improves your snub pvp skills (as you will very likely be outnumbered)

Negative aspects:

1. BH adds nothing to the game. It would be better if factions did their fighting themselves.

2. BH does not result in much noteowrthy rp (U bounty! I collect!). It's a one sided engagement message.

3. BH is used as an oorp tool to get rid of hated players/factions (fly solo, tagged, with 50+ million on you. You will stop, change ID and fly indies. This is happening at the very moment)

4. BH only affects new/inexperienced players badly. They are easy claims (and atm the only claims that can be made, as we have descended to gunboat-lancing while BH is still a snub business)

5. BH opens the ability to attack where it hurts most, without a way out: transports. In piracy, you can meet the demand and survive. When bountied, you cannot. A transport gets an /l1, /l2 and goes down. Again, this mainly affects indies and new players the most. The weakest are targetted and they are the easiest claims. Targetting them especially (e.g. bounty x2 when filled with expensive cargo) is used by many, and serves just to grieve.

6. Money doesn't mean anything any more in Disco. 3 years ago, 2 million / kill was quite something. Some chars are up to 200 million / kill, some factions' indies more than 50.

7. The comfortable "siriuswide" bounties are hugely unrealistic. Even though Disco seems rather small, the universe is actually huge! Bountying a faction's ships on the other side of the map and far our of your ZoI makes zero sense. There should be some link between ZoI and Bounty Zones. However, this would make BH difficult (as you might have to check zones before engagement).

8. Posting claims can be annoying for the hunter.


RE: Bounty hunting - why? - Thunderer - 01-23-2015

I don't see the need of bounties either, if there are House military players around. It can swap the balance in a fight between lawfuls and unlawfuls, but hunters would engage anyways because of pew. Without a promised payment.
The problem here is that in the real world people don't like to kill or are afraid of getting killed, and you must pay professional mercs a lot so they do it. That is why there are bounty hunters in the real world. In Disco though, we play to kill and aren't afraid of getting killed.

I don't think bountying can drive someone off the server. On the contrary, it would give that one something to shoot at.

About mercs assisting navies against other navies, it is entirely realistic. It has happened throughout history. It doesn't happen now because no navy is crazy enough to give mercs their advanced and expensive ships, and mercs can't buy or make their own as they could before the age of cannons, but in Disco they can.