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SHF Anti-fighter - Printable Version

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SHF Anti-fighter - Goks - 01-23-2015

I've seen people driving Junker SHF Recycler in anti fighter purposes mounted with full Imp.deb l and cannonball launcher followed with with 2x sunslayer/starkiller. My question is does DSC "Spatial" can be used in same way with diffrence that it has 2x mine slot and 1 cd/topedo. Anyone using it?


RE: SHF Anti-fighter - Shinju - 01-23-2015

Well I own one Spatial, though you can't use it same way like Recycler. I have 2 missiles, Full Flashpoint and 2x Nuclear Mine Dropper. And it's kinda okay against fighters.


RE: SHF Anti-fighter - Corile - 01-23-2015

Quote:I've seen people driving Junker SHF Recycler in anti fighter purposes mounted with full Imp.deb l and cannonball launcher followed with with 2x sunslayer/starkiller.
Which scrub uses a cannonball in this setup? :|

And to answer your question, not really. Spatial can be very potent at annoying the crap out of the enemy with homing missiles (firestalkers and sidewinders), but expect ooRP hate for using this.


RE: SHF Anti-fighter - nOmnomnOm - 01-23-2015

Spatial used to be able to mount like 6 missiles... Now it sucks in many ways. Rip


RE: SHF Anti-fighter - t0l - 01-23-2015

Spatials are alright. The Solaris/Heavy Flashpoint combo is pretty deadly on it because you basically permafire your entire loadout, and you reverse at 40.

Dual mines are good for killing LFs (Nuke/Nuke, Screamer/Nuke, Ripper/Ripper if you're a spammy bastard), and you can mount a missile or opt for a CD if you're into minetraps.

You're wide, but not really too big from the front. Nevertheless, you still suffer from SHF syndrome (fat and slow) so prepare to be bomberbait if you use one.

If you're average at the game like me, you'll be able to easily dunk bads without a sweat and do some damage to more skilled players.


RE: SHF Anti-fighter - Govedo13 - 01-26-2015

I suggest to start with VHFs instead. It would be more easy start for new player. SHFs are hard mode for new players.