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Credit Flood, Taxation and Fee's Discussion. - Printable Version

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Credit Flood, Taxation and Fee's Discussion. - Croft - 04-28-2015

Diverted from Spazzy's original thread to discuss a way of draining excess credits from the economy.

Small overview of what has been said:

TL;DR Version: Too much money stored, not enough traders, miners or smugglers. Looking for ways to put a few holes in the money-bucket.


RE: Credit Flood, Taxation and Fee's Discussion. - Tarator - 04-28-2015

(04-28-2015, 02:05 PM)Croft Wrote: the economy.

What economy?


RE: Credit Flood, Taxation and Fee's Discussion. - evanz - 04-28-2015

Docking fees - A set amount charged to dock at a base, pretty straight forward, with rings and moors each having a set tax.

Could work

Upkeep - A once per server day tax deducted from everyone.

cant see how this would owrk out, is this per char or by account, account would be the logical option, but only by a % of what that account total has

Maintanence - Tax per ship, could be hull, weapon slot or cargo based.

possible, but doubt itll work, constant tax on a ship not used daily, wouldnt work, this would reduce the amount of ships that people have, as they would be losing too much, on 1 hand itll be good for people having to many ships, but on 2nd hand, having less ships reduces the amount of interaction

Travel Tolls - Each use of the jumpgate or tradelane networks costs a small amount of credits.

defo nope - so not only taxed by pirates but now jumpgate/tradelanes


RE: Credit Flood, Taxation and Fee's Discussion. - zslayern - 04-28-2015

1.Docking fees - A set amount charged to dock at a base, pretty straight forward, with rings and moors each having a set tax.

Sounds viable if only taxation is managed by the official faction.

2.Upkeep - A once per server day tax deducted from everyone.
and 3.Maintanence - Tax per ship, could be hull, weapon slot or cargo based.

This could replace the 30 days inactivity wipe, where if the player runs out of money the ship would be deleted

4.Travel Tolls - Each use of the jumpgate or tradelane networks costs a small amount of credits.

Noplsno


RE: Credit Flood, Taxation and Fee's Discussion. - Omicron - 04-28-2015

No.

Because 3 characters are apparently not enough:

You will take away the fun out of the game if you turn it into a chore/grind.


RE: Credit Flood, Taxation and Fee's Discussion. - Laura C. - 04-28-2015

Quick thought: Basic question which wasn´t answered so far regarding this issue - is it really bad that players have money stored?

Just think about it. Players generated some money by doing stuff ingame (trading, bounty hunting, pirating etc.). They created ingame activity already.

Now they have savings. Does it mean they will stop playing the game? Or does it mean they can now play the game the way they want? I mean if I have money stored and some new ship came out or I want to try some new faction and it´s ships, I will simply go, buy it and play. Am I creating ingame activity? Yes, I am.

Now imagine I don´t have savings thus I first need to get some cash. Question is - how many players will rather say "screw it, it´s not worth the effort"? Or they will just have to spend less time in playing how they want. Because how much of them will spend more time ingame just because they have to grind the cash? It will for lot of them only mean that instead of playing what they want with new ship, they will have to sacrifice some time to grind cash so they will just spend less time playing with their new toy. Why is that better?


The "(veteran) players have too much money stored on their chars and we need to decrease the amount by any means" theory somehow assumes that people who has billions on their accounts are not creating activity because they are not forced to trade/bounty hunt/pirate. Or that they would dedicate more of their time to FL playing if we evaporate some of their money. But is it really that? Aren´t they just creating ingame activity by way they enjoy the most? Why is player which is forced to do cash making activity (what some people finds boring/annoying and they act according to that while trading for example) better than player which plays the way he enjoy?

To put myself as an example - I´m here long enough to have wealth of several billion credits in ingame assets. I play when I have the mood and I play what I want. If you start sucking my credits out, will I play more? No, I won´t. My time is limited. So if you force me to go making cash, only result will be that instead of playing my RP chars I will be spending time on my trader, nothing more. I will not create a single second of ingame activity more. Simple as that.

Just a note - I´m not generally against some types of money sinks like some types of expensive equipment or expensive ammo (for example cloak batteries are incredibly cheap in my opinion). But let´s be reasonable. We should keep this as a game - something you do in your free time to have fun. I have enough of grinding cash and paying taxes in my real life Wink


RE: Credit Flood, Taxation and Fee's Discussion. - Vulkhard Muller - 04-28-2015

I agree with the Tolls/Taxes Idea, simply because Inrp IC|/[IND} Does this already. Through the Tradelane network see here:

Quote:In a joint venture, IC and Agiera Technologies recently developed a new real-time scanner system, called Universal Ship Identification (USI), that can be installed in jump gates and trade lanes. It allows IC to track shipments and levy tariffs appropriately. Some houses suspect that IC is using this data to gain a competitive advantage, but so far, nothing can be proven.



RE: Credit Flood, Taxation and Fee's Discussion. - t0l - 04-28-2015

upkeep would make me leave the server

i didnt grind credits only for it to all be taken away because m-muh "economy"


RE: Credit Flood, Taxation and Fee's Discussion. - Corile - 04-28-2015

There were people that once tried to do such thing.
It was called socialism.
It didn't work.

Massive oversimplification, but w/e


RE: Credit Flood, Taxation and Fee's Discussion. - Stoner_Steve - 04-28-2015

I like money sinks, but its stupid to charge to use gates, bases, or lanes; and upkeep charges on ships I'm not using, that's even worse.