Discovery Gaming Community
Help needed - Printable Version

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+--- Thread: Help needed (/showthread.php?tid=1290)

Pages: 1 2


Help needed - Igiss - 07-17-2006

If you ever wished to do something good for next Discovery version development, you have a chance. No modding qualification required, just some patience and ability to write in normal English.

You may help in collecting information about what people suggested for next mod version. Number of suggestions increased so much that it's very difficult for me to track them. Wiki could be used for that, but I think it's better to do this directly on forums where all those suggestions were posted.

Basically, here's what required. You open a forum thread related to mod suggestions. Then you look through it and collect info (mostly copy-paste) into one text file. What needs to be collected?

- Feature requests
- Feature requests from other mods
- Balancing issues
- Improving older features
- Bug reports.

For example, a 14-paged thread would be converted into one post listing all suggestions and excluding flood, minor corrections and repeating suggestions. This would make my work alot easier.

Your suggestions and applications are most welcome, and if no one is going to apply.... well, then I'll have to do this myself :) thanks in advance anyway.


Help needed - Korrd - 07-17-2006

I will help collecting that data.

EDIT: Things have gone to hell here at office. I will help if i can but i wont be on forums too often, let alone the server.


Help needed - Teaboy - 07-17-2006

i shall help to, all i need is to be told something and i shall try and help


Help needed - Badger - 07-17-2006

If a whole bunch of different people are going to do this, then
post here what forum thread you're going to summarize before you start it,
so that nobody duplicates any posts or work.


Help needed - Igiss - 07-17-2006

Quote:post here what forum thread you're going to summarize before you start it
Yes, post thread. And not only name but also link, many names are similar.


Help needed - Nightfall - 07-17-2006

Just did the... wait 4 the link... Discovery 4.80 features, bugs & suggestions


Help needed - Fire_Tzunami - 07-17-2006

Ok a 14 page topic isn't something to read with pleasure so i'l summerize everything here:

BUGS:

Omega 47 Radiation problem & Sun avoiding problem (By The Damned)
Unballaced Turret slots at BattleStar (By Marauder)
Inverness Infocard problem (By Marauder)
Kiith somtaaw GB problem (By Marauder)
Starblazer CD mount (By Marauder)
Kulushan Bomber issue (By Marauder)
Cimaera & Templar cargo droping (By Marauder)
Edinbourg Asteroid miner problem (By Gwynzer)
Camara Freighter CD/T problem (By Raven)
Orange-Green Base in Connecticut (By Nightfall)
Battleship Spining issue (By Nightfall)
Taiidam bomber agility fixing (By Nightfall)
Kusari GB infocard (By Dab)
Missplaced Kusari GB turret (By Jamez)
(SP)NY-Alaska JG closed (By Deathstrike)
No Commodity dealer on BS Isis (By pPofile)
Issue with BS leaving Stuttgart (By Insanity)
Incorrect infocards for Toledo and Gammu (By msmith619)
Incorrect Werewolf infocard (By kiggles)
BH near Toledo in SP mission (By me)
Bretonia-Kusari Reputation problem (By me)


SUGESTIONS:

Increasing the battleship weapon range (By Korrd)
Inferno cannon for gunboats (By Jamez)
Locking GB FGuns on GBs (By Marauder)
Destroy Shipyard missions (By Marauder)
The mining mine (By JnD)
Proper Order faction (By Me)
Heavy Anubis (By Mantaray)
Halfing dmg for GB infernos (By Dab)
Halfing power consumption by GB infernos & BattleRazors (By dab)
Including Starlancer Ships (By Profile)
Including Colonial Viper (By Profile)
Increasing Cap Ship power regen by 25%-50% (By The Damned
Lower price for Nova & Supernova
Transports more agile (By The Laser)
Dockable Juneau Shipyard (By Nightfall)
Front CM for Bs (By Me)
Creating a Sistem Where Outcasts Battle Corsaires (By Me)
Liberty Cruiser Front Gun modifing (By The Damned):

+ would be a great damage - something like 180 000 hull 90 000 shield
+ would be a great range - 1500 meters
+ only Liberty cruser can equip it
+ You get this devastating gun for only 9 999 999 credits
Disadvantages:
- extremely low refire rate - 0.33
- extremely hight energy output - approximately 1 000 000 energy units
- stationary gun
- still te price - 9 999 999 credits

Torpedo status change(By Jamez)

Starkiller Torp - Homing Torpedo 5000dmg
Sunslayer Torp - Homing Torpedo 16000dmg
Nova Torp - Non-homing topedo 50000dmg

Shield fixing issue (By Doom)

BS:- mountable 4 shileds (level 10 with about 90000 capacity- that makes 360000)
Cruiser:- mountable 3 shileds (level 10 with about 90000 capacity- that makes 270000)
GB:- mountable 2 shileds (level 9 with about 70000 capacity- that makes 140000)
Liners:- mountable 2 shileds (level 8 with about 60000 capacity- that makes 120000)
Transports:- mountable 1 shileds (level 9 with about 90000 capacity- that makes 90000)

[Wow, took me 2 hours]


Help needed - Igiss - 07-18-2006

Thanks alot Tzunami, that one is most usable. Nice work!

I hope someone could pass through other (lesser) threads like that. Note that you don't need to go anywhere before 4.79 release.

If Tzunami missed something, add it right here.


Help needed - Nightfall - 07-18-2006

Well... seems you missed:

Agility of the Taiidan Bomber needs a huge reducing, it moves like a Light Fighter (by Nightfall)



I'll add here if I find any more. I'll look for the Huegenot issues too.


Help needed - kiggles - 07-18-2006

Not sure if it was mentioned anywere or not but I will say it here:

Liberty Cruiser has about 3 rear facing turrets and the ship is based of facing the target and blasting (Kiggles)

Kiggles :)