{MoR} Mercenaries of Rheinland - main page - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: {MoR} Mercenaries of Rheinland - main page (/showthread.php?tid=129584) |
{MoR} Mercenaries of Rheinland - main page - Mercenaries of Rheinland - 05-19-2015 Mercenaries of Rheinland - main page
Faction Name: Mercenaries of Rheinland Logo: Chaos star with Rheinland flag Tag: {MoR} Affiliation: Freelancer ID Leader (Forum Name): Loki 666 Class: Quasi-legal IFF: Freelancer Origin: Sirius Date of founding: 770 A.S. Founder(s): Loki Asentreu Current leader(s): Loki Asentreu Official languages: German, English Home System: System Munich Primary World: Planet Nuremberg Primary role Scouting the border worlds & defending allied corporations. Secondary role Earning influence & independence. Earning money as arms dealers. I. History Since the colonization of the Sirius system there where mercenaries who wanted to earn money and corporations who needed their service. After the defeat of the Reich and the start of the Republic mercenary business became more complicated. Every small or big faction, corporation, in Sirius has anger at some other and so on. Being real neutral was hard and often the only thing you get as payment was a bullet in the back. A lot of mercenaries died for corrupt corporation, others died in battle and some just quite. For a bunch of them none of these alternatives was acceptable. This was the start for mercenaries who bond there business and their honor to only one faction. This group of ex soldiers, rough traders, technicians, ex smugglers, miners and former criminals bond themselves to the republic of Rheinland. They agreed to the laws of Rheinland or better said to most of them. They don’t act as lawfuls as the normal military, they raid or attack every one who is in violation with Rheinland or works for a corporation which belongs to a hostile faction. They have good reputation with all naval forces due of the old fighting days and because everybody knows someone. The police of every faction is tolerating their fights against terrorists, but they don’t really like their methods or the little chaotic situations which can be created that way. The greatest threats to everyone in Sirius are the aliens as they believe as they who want to eliminate mankind. Right on second place there are the traitors, terrorist from Rheinland and then all Liberty forces. The so called Mercenaries of Rheinland, call sight MoR, are only using vessels from this faction, not only because they are proud of those masterpiece in ship construction and due of the economic aspect. When there is more work and money in Rheinland, wealth for all people of the republic is rising as well. Old rites, stories of old gods and cults are nearly everywhere in their dominion, which have given them little trouble with the church of the god emperor. Of course they stand behind the chancellor, but nearly nobody sees him as a god. But that is a long time ago and in times like that nearly nobody cares about religions. The pilots of the mercenaries are old hardened veterans, or young recruits who challenge their luck. Even the standard pilot has to accomplish full ground battle training and this costs time other pilots only infest in piloting their fighters or battleships. The traders are professional businessmen with the little sitenote that they sometimes prefer the cargo of another pilot... The miners are quite good, but not as good as the professional miners from Daumann. Year 820 A.S. At the moment they are under contract by the MND and very tied to the rules of this institution. For example they are not allowed to mine or to fly too big ships. Especially their behavior is very regulated. But this time will end too, and than they are fully free on their decisions again. Year 822 A.S. In the Year 822 A.S. the contract has end but on a unpleasant way. Rheinland can’t come up with his dept to fully grant them their ships and independence in their decisions. That was a harsh backslash for the mercenary corporation. But they haven’t given up or turned in anger against their government, they sold their not more authorize ships and changed their strategy. They want to regain strength even without Rheinland ships. They searched for a ship-line which fulfill their needs, and found one. Every ships engine, light and weapons have to be tuned to give it the special Rheinland touch. Year 823 A.S. A strange year has begun... the year in which the "endless war" with Liberty has ended. Politicians make contract, warriors make decisions. We will never forget! We will never forget the fallen, we will never forgive the aggressor. The hostilities everywhere made them understand one thing clearly, there will be no peace in Sirius. As logical step the business sector in the group specialized in arms dealing. They left the other commodities nearly completely and are now only selling guns & war machines. They try not to smuggle stuff and are in contact with the houses & corporations to get the licenses. II. Description: The Mercenaries of Rheinland is a quasi legal militant group of individuals who work and fight for Rheinland. The most people are born in Rheinland, but a lot are allies who want to take an active support role for the hail of the republic. Every one of them hates terrorists and aliens. Their tolerance to The Order is very important to them, as they believe in The Orders goals to protect mankind from the Nomad threat. They are not really motivated to fight against the Landwirtrechtbewegung, because a battle against them would support the liberty corporation Synth. Food. They protect all Rheinland corporations and support the police or the military with weapons & ships if asked, of course for some cash. During their spare time between their protection missions they fulfill strikes against liberty corporations, liberty military forces and of course on terrorists and friends of terrorists. Their main base is on the wild planet Nuremberg in the Munich system. The base is located far away from the industrial facilities. The weapon producing complexes give the mercenaries the chance to test a lot of ground and ship weapons, other people never even get to know of as their production would be to expensive for example. They have far reaching military training grounds for melee fights, jungle war and urban battles. There are no real leaders in this mercenary corporation, only the triumvirate. Three individuals who keep the horde in lane. Their called: the chosen of spirit, the chosen of battle and the chosen of business. The chosen of spirit is the person who is responsible for the relations to every faction and corporation. He guides his people with best conscience. He commits which faction or corporation is an ally or a foe. He commits the behavior of his men to the enemy and to neutral objectives. He is in command if assassinations are required, sabotage actions, pirating actions, for taking hostages, or to send a clear message to an aggressor, because this are not standard battle procedures. The chosen of battle is the person who is responsible for the big fleets and all soldiers. He is in charge for all battleships, carriers, and when starting massive attacks on systems. Too his job is to guard systems, bases, or some miners. The chosen of business is the person who is responsible for the trades and miners with their transports and mining ships. He has to take care that the workers are productive and he is also in charge when long trade flights through a lot of systems have to be done. Chances in the Description 822 A.S. The Mercenaries gave up a lot to escape politic and endless annoying laws. They will never betray Rheinland military or the Rheinland corporations, but they needed a little distance from the normal troublesome live and duty. The last last years made them more silent but not less dangerous. They never attack at first but always defend their friends and corporation partners. Their hate against aliens, terrorists and liberty is the same as before, and it is never good for one of those pilots to be far away from any station and out of radar range in an asteroid field with a mercenary. As last bastion of honor they swear never to give cargo or credits to a Hessian or Coalition terrorist, even it costs their ship or their live. The hierarchy has stayed the same, only the names of the titles have changed to subscribe better the new tasks everyone of the triumvirate has to deal with. The Ideological Leader is the person who has to do the diplomacy, creating the laws, and set a common curse for the group. The Defense Leader is the person who’s duty is to protect the group and even organize the protection of corporations which are friendly. He is often seen fighting side by side with his battle brothers. The Economic Leader’s work specially is the dealing with trade, the construction and organization of a base, and finding new resources and planets. The work all three leaders have common is to inspect the ships of their comrades, if the ship and the equipment is correct. Pilots who use unauthorized parts have to pay a fine. Chances in the Description 823 A.S. As result of the different factions actions the mercenaries changed their diplomacy status. The Core does a lot of good work in the Omicrons and even support Rheinland in their fight against aliens and terrorist. It's clearly visible that there is no future need for the Order, because the Core is now here. Additionally the Order is supporting Bundschuh terrorists and often attacks systems like Frankfurt. There is no good word for this actions. A splinter cell of Unioners and Landwirtrechtbewegung has been formed. Both are patriotic and are no friends of the socialist terrorists. The first want to create a monarchy again and the second want Liberty products out of Rheinland, both things the mercenaries can accept. First in command: Ideological Leader - Loki_Asentreu Second in command: Defense Leader - Stefan_Stahl Third in command: Economic Leader - Reiner_Stahlhagel Goals *secret- infos only for members* Step 1: Free Stuttgart *secret- infos only for members* Step 2: Free New Berlin *secret- infos only for members* Step 3: Safety *secret- infos only for members* Financial Goal *secret- infos only for members* Diplomatic Goal *secret- infos only for members* III. Ships allowed for this Group: Light Fighter: Scimitar, Tiger Shark. Heavy Fighter: Switchblade, Marauder. Very Heavy Fighter: Sabre, Sunrider. Super Heavy Fighter: Spatial Light Bomber: Cutlass Heavy Bomber: Waran Gunship: Montante Gunboat: Condor Light Cruiser-Gunboat-Hybrid: Corvo Light Carrier-Liner-Hybrid: Bustard Small Transport: Dromedary, Ragnar. Medium Transport: DL Border Worlds Transport, Behemoth. Big Transport: Pirate Train [only on special allowance] IV. Diplomacy Start IFF friendly (green): Rheinland & Kusari authorities & corporations are threaten from our side as allies. Groups who can’t pirate Rheinland ships, or supporting Rheinland, are treated with friendship, except liberty ones. Start IFF neutral (white): All groups which don't act against Rheinland in some way, except liberty ones, are treated friendly, real neutral, or unfriendly. All Corporations which are allowed to pirate Rheinland ships can get hostile, others can get friendly. Start IFF unfriendly (red): Most unlawful and all liberty vessels are hostile. Enemies of liberty can get neutral, like the Hellfire Legion. We try not to fight against: LWB, Farmers Alliance, Corsairs, Gaians, for some reason, but we defend our friends no matter what. V. Ship regulation: loadout, tuning, sanctions Part 1: loadout Guns/Turrets: if possible you should use a Rheinland one, like Flammenwerfer, Rheinland transport turret, etc. Amor: high as useful. Countermeasures: Fortress CM Dropper, Heavy Countermeasure Dropper. Cruise Disruptors: Mosquito, Train, Reinforced. Mines: Ripper, Nuclear. Scanners: Advanced Deep Scanner, Battleship Scanner. Shields: strongest shield useful. Thrusters: Enhanced Thruster, Cheetah Thruster. Engines: VP-E5 Engine MKI, VP-E9 Engine MKI, VP-F2 Engine MKI, VP-G3 Engine MKI, VP-T2 Engine MKI, VP-T2 Engine MKII. Lights: small green 50, medium green 53, large green 56. Docking Lights: normal (do not change). Part 2: Tuning Scimitar pimpship manual Buying location: System Omega 3, Freeport 1. Tiger Shark pimpship manual Buying location: System New Berlin, Bonn Station. Switchblade pimpship manual Buying location: System Frankfurt, Bruchsal Base. Marauder pimpship manual Buying location: System Sigma-13, Newport Station. Sabre pimpship manual Buying location: System Omega 3, Freeport 1. Sunrider pimpship manual Buying location: System Sigma-13, Newport Station. Spatial pimpship manual Buying location: System Omicron Theta, Freeport 9. Cutlass pimpship manual Buying location: System Omega 3, Freeport 1. Waran pimpship manual Buying location: System New London, Battleship York. Montante pimpship manual Buying location: System Coronado, Barrier Gate Station. Condor pimpship manual Buying location: System Stuttgart, Planet Stuttgart. Corvo pimpship manual Buying location: System Omicron Theta, Corfu Base. Bustard pimpship manual Buying location: System Omicron Theta, Corfu Base. Dromedary pimpship manual Buying location: System Munich, Eltmann Moor. DL Border Worlds Transport pimpship manual Buying location: System Coronado, Barrier Gate Station. Pirate Train pimpship manual Buying location: System Inverness, Invergorden Space Port. Our preferred shipyard for ship tuning is in system New Berlin and is called Oder Shipyard. Part 3: Sanctions A person who uses a ship which is not on the list have to pay 10 Million to the staff, if it happens the first time. If caught a second time the person have to pay 50 Million. Special weapons only on permission of the staff. VI. Help & Infos Starting location: /restart freelancerrh Laws for Arms Dealers: http://discoverygc.com/forums/showthread.php?tid=8584&pid=549981#pid549981 Arms dealing Rheinland: http://discoverygc.com/forums/showthread.php?tid=133904 Arms dealing Bretonia: http://discoverygc.com/forums/showthread.php?tid=19206 Arms dealing Gallia: http://discoverygc.com/forums/showthread.php?tid=81177 (registry only for exports of weapons) DHC Transmission bump: http://discoverygc.com/forums/showthread.php?tid=130223 Communication Channel: http://discoverygc.com/forums/forumdisplay.php?fid=59 Compatibility calculator: http://lh.discoverygc.com/software/compatibility Old Data: http://discoverygc.com/wiki/Main_Page Naming example: {MoR}Max_Mustermann_I, {MoR}Max_Mustermann_II, etc. Bounty Bord's: http://discoverygc.com/forums/forumdisplay.php?fid=63 Hudson Borderline: http://discoverygc.com/forums/showthread.php?tid=137045 //oorp Info’s If your faction or group isn’t clearly marked in my list, please write me a private message with your group name and a link to you side, and I will study your group as fast as possible and put it in my list. It’s in my personal interest to put every active group in my friend & foe list. Licensed Trade Active Members Independence through work – freedom through battle
***This is not a Feedback Thread***
|