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Unreal Tales - FL UE4 - Printable Version

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RE: Unreal Tales - Alley - 06-04-2015

(06-04-2015, 07:59 PM)Lythrilux Wrote: are you making a game/project alley, or is this just for learning?

That's the fun and cool part. Considering I make heavy use of blueprints, I can work on shaping this into a game and as I grow more experienced rewrite the old code into better one without breaking anything else as it's all contained in separate classes. Blueprint is magic.


RE: Unreal Tales - Oldum - 06-04-2015

And what does this all mean in a language mortals can understand ? Big Grin


RE: Unreal Tales - Alley - 06-04-2015

(06-04-2015, 08:11 PM)Oldum Wrote: And what does this all mean in a language mortals can understand ? Big Grin

It means I can later rewrite small chunks of the code to be better without everything blowing up left and right as we currently have with flhook.


RE: Unreal Tales - Unlucky_Soul - 06-05-2015

Alley you use C++ ?


RE: Unreal Tales - Alley - 06-05-2015

(06-05-2015, 03:54 AM)Unlucky_Soul Wrote: Alley you use C++ ?

Yes, UE4 is C++.
If you want to make something blueprints can't give you or you want to make your own blueprint components, you have to program them in C++.


RE: Unreal Tales - Unlucky_Soul - 06-05-2015

learnt C ages ago when i was in school.C++ wasnt out that time. Wont be able to code anything, forget about blue prints Tongue


RE: Unreal Tales - Alley - 06-05-2015

[Image: kCd31h3l.jpg]

Finished some simple logic to handle UI stuff properly on each client. The statue is a dummy model to represent a ship terminal. When you press use, this small screen shows up.


RE: Unreal Tales - Coin - 06-06-2015

(06-04-2015, 08:21 PM)Alley Wrote:
(06-04-2015, 08:11 PM)Oldum Wrote: And what does this all mean in a language mortals can understand ? Big Grin

bla bla blah i'm going to replace flhook.


approved


RE: Unreal Tales - Alley - 06-07-2015

[Image: SunvftEl.jpg]

Next up is implementing a complete login system.


RE: Unreal Tales - Alley - 06-05-2017

two years later, doing stuff again (and starting over, again), ship courtery of Swallow
[Image: 7J0ao6wl.jpg]

Implemented a new concept for the basic fighter ship system with inertia. The ship has a child object of ShipEngine class which apply its forward force to the ship and also define what particle effect will be used by the ShipEngineEffect child components of the ship. All these sub components inherit the Hardpoint class which make it easy to find them when needed.