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Getting Characters Ready for 4.85 - Printable Version

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Getting Characters Ready for 4.85 - SGTMatt - 10-20-2008

I have been working on a few of my characters, getting reps up and tagged correctly. I was wondering if there are going to be some guidlines and such so we can start to prepare for the new IDs and ship limitations. For instance, my trader uses a contrans with an Interspace ID and tag, is this going to be acceptable for 4.85? My BC is currently navy ID'd and tagged, do I need to make sure my guard rep is full. It isn't full because I had to remove its police tag it has had for a year and a half.

I would really like to make a nearly seemless transition to the new mod.

Matt


Getting Characters Ready for 4.85 - jammi - 10-20-2008

On capitals, max out the guard rep, then just switch out the ID. I suppose we'll be seeing a sudden boom in faction capships running missions to this end.


Getting Characters Ready for 4.85 - Nightmouse - 10-20-2008

Luckily for me, the biggest ship I have is a gunboat, so I can sit back, relax, and watch all the caps flying around like crazy:laugh:


Getting Characters Ready for 4.85 - SGTMatt - 10-20-2008

Yeah already doing Navy missions like mad to rebuild my rep. My internet is finally back up so I can finally sort it out.


Getting Characters Ready for 4.85 - beander2 - 10-20-2008

' Wrote:Luckily for me, the biggest ship I have is a gunboat, so I can sit back, relax, and watch all the caps flying around like crazy:laugh:

Gunboats are capships. I believe you'll find the guard ID's required for gunboats as well.


Getting Characters Ready for 4.85 - Boss - 10-20-2008

Grr, that's gonna be a pain. At least we'll all look reddish.


Getting Characters Ready for 4.85 - MB52 - 10-20-2008

Guard rep isn't "that hard" the only problem is forcing capships to do missions that send them into debreas fields almost every time.

Had I known of this I'd have used a gunboat to get the guard rep first before buying the dread.....

Either way, if anyone needs help getting Navy or LPI guard rep (LPI dont fly capships, but its a fun guard rep to have anyways!) give me a shout, I'm sure I could give some tips and hints.


Getting Characters Ready for 4.85 - MrCynical - 10-20-2008

' Wrote:Gunboats are capships. I believe you'll find the guard ID's required for gunboats as well.

That's pretty daft. I thought the whole idea of a separate Guard ID was to separate 'proper caps' - cruisers and above - from smaller vessels in terms of rules and effort required?


Getting Characters Ready for 4.85 - Nightmouse - 10-20-2008

' Wrote:That's pretty daft. I thought the whole idea of a separate Guard ID was to separate 'proper caps' - cruisers and above - from smaller vessels in terms of rules and effort required?
Yeah, I believe it was like that, but then I could be wrong


Getting Characters Ready for 4.85 - Lux - 10-20-2008

Damn... well, luckily I only have one "cap" ship, and I put quotation marks on that because it's a gunboat:mellow:. That'll help in the debris fields, and I'll only have one character to get guard rep for:D