Getting Characters Ready for 4.85 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Getting Characters Ready for 4.85 (/showthread.php?tid=13171) |
Getting Characters Ready for 4.85 - SGTMatt - 10-20-2008 I have been working on a few of my characters, getting reps up and tagged correctly. I was wondering if there are going to be some guidlines and such so we can start to prepare for the new IDs and ship limitations. For instance, my trader uses a contrans with an Interspace ID and tag, is this going to be acceptable for 4.85? My BC is currently navy ID'd and tagged, do I need to make sure my guard rep is full. It isn't full because I had to remove its police tag it has had for a year and a half. I would really like to make a nearly seemless transition to the new mod. Matt Getting Characters Ready for 4.85 - jammi - 10-20-2008 On capitals, max out the guard rep, then just switch out the ID. I suppose we'll be seeing a sudden boom in faction capships running missions to this end. Getting Characters Ready for 4.85 - Nightmouse - 10-20-2008 Luckily for me, the biggest ship I have is a gunboat, so I can sit back, relax, and watch all the caps flying around like crazy:laugh: Getting Characters Ready for 4.85 - SGTMatt - 10-20-2008 Yeah already doing Navy missions like mad to rebuild my rep. My internet is finally back up so I can finally sort it out. Getting Characters Ready for 4.85 - beander2 - 10-20-2008 ' Wrote:Luckily for me, the biggest ship I have is a gunboat, so I can sit back, relax, and watch all the caps flying around like crazy:laugh: Gunboats are capships. I believe you'll find the guard ID's required for gunboats as well. Getting Characters Ready for 4.85 - Boss - 10-20-2008 Grr, that's gonna be a pain. At least we'll all look reddish. Getting Characters Ready for 4.85 - MB52 - 10-20-2008 Guard rep isn't "that hard" the only problem is forcing capships to do missions that send them into debreas fields almost every time. Had I known of this I'd have used a gunboat to get the guard rep first before buying the dread..... Either way, if anyone needs help getting Navy or LPI guard rep (LPI dont fly capships, but its a fun guard rep to have anyways!) give me a shout, I'm sure I could give some tips and hints. Getting Characters Ready for 4.85 - MrCynical - 10-20-2008 ' Wrote:Gunboats are capships. I believe you'll find the guard ID's required for gunboats as well. That's pretty daft. I thought the whole idea of a separate Guard ID was to separate 'proper caps' - cruisers and above - from smaller vessels in terms of rules and effort required? Getting Characters Ready for 4.85 - Nightmouse - 10-20-2008 ' Wrote:That's pretty daft. I thought the whole idea of a separate Guard ID was to separate 'proper caps' - cruisers and above - from smaller vessels in terms of rules and effort required?Yeah, I believe it was like that, but then I could be wrong Getting Characters Ready for 4.85 - Lux - 10-20-2008 Damn... well, luckily I only have one "cap" ship, and I put quotation marks on that because it's a gunboat:mellow:. That'll help in the debris fields, and I'll only have one character to get guard rep for:D |