Discovery Gaming Community
Online Navmap (v4.95.0 P4, thread updated 25.07.2021) - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183)
+--- Thread: Online Navmap (v4.95.0 P4, thread updated 25.07.2021) (/showthread.php?tid=132266)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37


RE: Online Navmap (v4.89.1 version 1, thread updated 05.07.2017) - Error - 09-06-2017

(09-05-2017, 03:17 AM)Coin Wrote: excellent work.

i know im late to the party on this, but...

for the next edit, instead of having colours to represent bretonia, liberty, nomnoms, could you use shapes? triangle, square, circle, (filled/non-filled) to give us colour-blind peeps a help?
Hey! No worries, and thanks for the feedback - you're not late to the party at all, I'm still working on this. I both considered and tested this during early development for exactly this reason. I unfortunately couldn't quite get it to look/work okay at the time, but I'll gladly take a fresh look at this again now. Will hopefully be able to do a better job of it now than I could then.


RE: Online Navmap (v4.89.1 version 1, thread updated 05.07.2017) - Sombra Hookier - 09-19-2017

Hey Error, could you add an option to turn off the background picture? No the wiki background theme (http://space.discoverygc.com/navmap/blue_space_with_planets_by_darkdissolution-updCont.jpg), but the sirian map background (http://space.discoverygc.com/navmap/SiriusMap.jpg). Would be very helpful in order to add your own backgrounds (for faction pages, for example) or in my case to make sketch maps. I've currently disabled it myself by adding SiriusMap.jpg to Adblock, which works nicely, but it would be a nice-to-have option to have. Smile


RE: Online Navmap (v4.89.1 version 1, thread updated 05.07.2017) - Error - 09-19-2017

Sure, that seems like a fairly quick and simple thing to do - added it to my to-do list right now.


RE: Online Navmap (v4.89.1 version 1, thread updated 05.07.2017) - Sombra Hookier - 09-19-2017

Another cool thing would be an option to choose what kind of connection shall be visible: None, jump holes only, jump gates only or both. Especially Bretonia looks funny without the gate network. Big Grin


RE: Online Navmap (v4.89.1 version 1, thread updated 05.07.2017) - Querious - 09-19-2017

Omicron Epsilon, Mu, Sigma, and Rho need to be labeled as Nomad Worlds. They are labeled as such in-game.


RE: Online Navmap (v4.89.1 version 1, thread updated 05.07.2017) - Shiki - 10-16-2017

Heeeey @Error, when update?~


RE: Online Navmap (v4.89.1 version 1, thread updated 05.07.2017) - casualty - 10-16-2017

I believe it would be delayed for couple of weeks, like it was with the last update.

New systems layout is funny, thanks for that.


RE: Online Navmap (v4.89.1 version 1, thread updated 05.07.2017) - Stolt. - 10-16-2017

If you need up-to-date map info, just get FL Companion as it has a universe map with relevant stations located on it. It's up-to-date because it takes the info directly from the game, so if you have recently updated Disco, it will give you the most up to date map information through the most recent update of Disco.


RE: Online Navmap (v4.89.1 version 1, thread updated 05.07.2017) - Shiki - 10-16-2017

(10-16-2017, 07:37 AM)Stolt. Wrote: If you need up-to-date map info, just get FL Companion as it has a universe map with relevant stations located on it. It's up-to-date because it takes the info directly from the game, so if you have recently updated Disco, it will give you the most up to date map information through the most recent update of Disco.

I know about the companion, but @Error's map is love.


RE: Online Navmap (v4.89.1 version 1, thread updated 05.07.2017) - Error - 10-16-2017

Will be updated this evening/night (UTC+1) if everything goes to plan. Might be delayed to tomorrow if I run into technical issues that need fixing while I update it - will keep this thread updated if anything comes up.