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Cloak disruptor satellites (recovered) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: Cloak disruptor satellites (recovered) (/showthread.php?tid=132850) |
Cloak disruptor satellites (recovered) - Hidamari - 11-10-2015 Jammi Wrote:Even in the single player campaign, the Nomads deployed a cloak disrupting satellite outside Zone 21 to prevent the Osiris from sneaking in. It'd be really cool if a similar thing could be done with PoB equipment now - the ability to place stationary disruptors that would indiscriminately knock out any cloaks within their active radius. Your Pretty Noob Wrote:It's fine and it would be nice to see it in game, BUT: jammi Wrote:Either of those two concessions would pretty much render the thing useless considering the cost and the fact that they can actually be destroyed, unlike mounted equipment. Also the fact that they can't move to make use of limited range, unlike mounted equipment. They really need to be able to deploy away from their base and have a fairly extensive range. Your Pretty Noob Wrote:Then maybe this technology should be limited to bigger PoBs? Like at least Core 3 or 4 ones. Due to it's costs and possibilities, as well as functions. It should help to avoid placing it in random locations, as well as will exist as a expensive toy for rich people. jammi Wrote:Standard cloak disruptor factory seems to be limited to larger PoBs anyway, so that might take care of itself? Dunno whether Core 2's are able to build them yet. Rebirth Wrote:I like your idea but I'd like to add the following; jammi Wrote:You know, one alternative that could be neat is using the small comm buoy model instead of the rotating satellite dish, and then making them unmappable so they don't appear on your HUD. This basically makes them stealthed, so the only way to deal with them is to spot it visually, fly right up to it and shoot it down. TheUnforgiven Wrote:I like a 'tachyon detection grid' angle better (star trek) which might leave a cloaked ship visible/targetable in a certain radius, but not actually knock out their cloak. They have the option to turn back out of the zone and withdraw before its too late, and I think a cloak CD should be the thing for frying a cloak. Personally I don't think there are any bases that need such a function all that much, most that could have one are already safe enough, spies don't usually hurt bases, caps do. Even to remove stalking traders or suppliers of bases...what more do you want? A POB in a mining field or along a busy trade route, and absolutely no risk? Gotta draw a line somewhere. SnakeLancerâ„¢ Wrote:Hey that actually would be realy interesting. Something like that Zoner Satelite in Delta which disrupts Cloaking Devices. Highland Laddie Wrote:A sattelite 20k away from its PoB would be in-game silly nonsense. No more than 2k away would be fine. jammi Wrote:The reason I'm not fond of the idea of limiting the range on these things is because they'd be most useful deployed around jump holes/gates and places like that where people are most likely to want to sneak through. Alley Wrote:So my initial reaction to this was how the hell could I wrap up something like this, as the cloak system and the pob system are handled separately. I got yet again in touch with FriendlyFire of Tides of War (poor guy I've been harassing with FLHook questions for months) and it turns out the solution might be simpler than I thought, and in fact open up new possibilities for the future. Thyrzul Wrote:ALL HAIL THE KITTY! LONG LIVE THE KITTY! Antonio Wrote:It's alright, but should be approached with extreme caution when balancing. Limiting only 1 per system would be okay, so it doesn't get abused completely in systems like New York. Also not making it too easy or too hard to blow up and making the range balanced, 20k seems a bit too much. It should be at most 15k which is the usual scanner range, but 10k sounds even better. Dr.Linston Wrote:What if you don't necessarily have to destroy the satelite. Like the Weapon platforms it could have a life bar and when it's empty cease to function. jammi Wrote:Antonio Wrote:It's alright, but should be approached with extreme caution when balancing. Limiting only 1 per system would be okay, so it doesn't get abused completely in systems like New York. Also not making it too easy or too hard to blow up and making the range balanced, 20k seems a bit too much. It should be at most 15k which is the usual scanner range, but 10k sounds even better. Zigeris Wrote:I like it les do et! Hidamari Wrote:this might be pretty cool RE: Cloak disruptor satellites (recovered) - Laz - 11-15-2015 Highland Laddie Wrote:A satellite 20k away from its PoB would be in-game silly nonsense. No more than 2k away would be fine. The problem is, there are enough bases that are next to Jump holes as it is. La Fortaleza and Puerto del Sol to name a couple. If Cloak Disrupter satellites are to become a thing, then bases within 15 K of a jump hole shouldn't be allowed them or they must be moved. As Cloaks seem to be the only thing past some bases that guard key systems. Worse when they are set to the guard reputation. RE: Cloak disruptor satellites (recovered) - Enkidu - 11-16-2015 Can they be something using the POB plugin which doesn't involve a bloody modular base? That plugin has so much potential for stuff beyond the already well-developed modular base dynamic. Make them free, independent structures rather than POB defense platforms for the accustomed modular station. RE: Cloak disruptor satellites (recovered) - Hidamari - 11-16-2015 (11-16-2015, 08:44 AM)Dunc- Wrote: Can they be something using the POB plugin which doesn't involve a bloody modular base? That plugin has so much potential for stuff beyond the already well-developed modular base dynamic. Make them free, independent structures rather than POB defense platforms for the accustomed modular station. RE: Cloak disruptor satellites (recovered) - Goldberg - 11-19-2015 Well, also i need to prove myself for the Dev Team, so let me try to create one of these satellites. I try it with a 5k range. Also I can try to improve the POB Plugin with modular stuff. Just give me a few days. RE: Cloak disruptor satellites (recovered) - Alley - 11-19-2015 (11-19-2015, 08:58 PM)Samuel Samuels Wrote: Well, also i need to prove myself for the Dev Team, so let me try to create one of these satellites. I try it with a 5k range. Don't toy too much with the inner workings of the POB plugin, disco runs on a pretty heavily modified version compared to what is available on the starport. It shouldn't be a problem to create the satellite system though. RE: Cloak disruptor satellites (recovered) - Laz - 11-19-2015 (11-19-2015, 08:58 PM)Samuel Samuels Wrote: Well, also i need to prove myself for the Dev Team, so let me try to create one of these satellites. I try it with a 5k range. Document your creation (no need for voice just cam cord) it will allow other people to learn a lot. |