Librelancer 2019.08 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: Librelancer 2019.08 (/showthread.php?tid=133791) |
RE: Librelancer (Updated July '16) - thisDerius - 11-19-2016 Quote:You're not running a proper install of vanilla freelancer (Repacks seem to use some strange format for colors etc.). Its this one then. Thanks. RE: Librelancer (Updated July '16) - Ichiru - 01-12-2017 So I thought I'd have a go at rendering some of the HUD (Click for full size) The low FPS is due to running under a debugger. When running the binary by itself it maintains 60fps easily. For reference the specs this is running on is:
Collision models are working, and the ship can move around and bump into things. There's also a ton of background improvements, including a DX9 backend for old systems (which is terribly slow), and native support for MSAA, which once there's a proper GUI can be exposed in the graphics options. I'm getting rather out of my depth in the area of physics and such though, so any help with that would be appreciated. Furthermore, I haven't figured out how to do the sun lens flare or almost anything related to the AI. If someone has documentation based on that, you'd be my new favs. Gameplay demo should be out once the HUD is functional and the defender engine fx is working properly. RE: Librelancer (Updated July '16) - Durandal - 01-12-2017 (01-12-2017, 05:20 AM)Ichiru Wrote: Collision models are working, and the ship can move around and bump into things. Out of interest, does this include missiles, mines, etc? As I recall, FL handles collisions with munitions differently and it was one of the major hurdles of the FLOS project. RE: Librelancer (Updated July '16) - Ichiru - 01-12-2017 (01-12-2017, 05:33 PM)Durandal Wrote:(01-12-2017, 05:20 AM)Ichiru Wrote: Collision models are working, and the ship can move around and bump into things. I haven't implemented any sort of munitions (including guns) yet because as of current I can't figure out how to get the ship to turn and move properly. Though with Jitter physics (actually the same library used by FLOS) there is an option to register a callback upon a detected collision. I'm also maintaining a fork with changes to even get sur working, so I'm sure it can all be altered. RE: Librelancer (Updated July '16) - Hubjump - 01-12-2017 Microsoft doesnt really care about this game anymore i say go for it, would be amazing to see this game with some more graphical potential not to mention fixed cap ship masses ;D But over all if you can do it and are motivated, do it! you would please hundreds maybe even thousands if done right I saw something like this once: https://www.youtube.com/watch?v=GSof6JFxpOw https://www.youtube.com/watch?v=MT7wJq50n1Q RE: Librelancer (Updated July '16) - Ichiru - 01-14-2017 boop RE: Librelancer (Updated July '16) - Corile - 01-15-2017 Someone probably asked this (might have even been me, lol) but why not go with an existing engine such as Unreal or Unity? RE: Librelancer (Updated July '16) - Ichiru - 01-15-2017 (01-15-2017, 04:05 PM)Corile Wrote: Someone probably asked this (might have even been me, lol) but why not go with an existing engine such as Unreal or Unity? A few reasons:
TL;DR: Unity and Unreal don't fit the needs of the project. Also, new screenshot! RE: Librelancer (Updated July '16) - Riess - 01-15-2017 (01-15-2017, 04:17 PM)Ichiru Wrote: I can't speak for Unity, but Unreal Engine gives you full source and lets you pick the version you are working with, all the way back to 4.0, so situation you are describing is impossible. But as guy getting asked once a week "why X and not Y" in my projects, I'll do no convincing to either. Writing your own engine for lulz is reason valid enough. RE: Librelancer (Updated July '16) - Corile - 01-15-2017 Quote:I can't speak for Unity, but Unreal Engine gives you full source and lets you pick the version you are working with, all the way back to 4.0, so situation you are describing is impossible.but muh libREEEEEEEEEEEEEEEEEEEEEEEEEEEEEE (( |