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Librelancer 2019.08 - Printable Version

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RE: Librelancer 2017.10 - Ichiru - 10-05-2017

Version 2017.10 is now released (check first post)


RE: Librelancer 2017.10 - Ichiru - 10-29-2017

Here's some fun with me trying to get planet THNs to work. I myself think these are a bit more interesting than the vanilla engine gives you.






RE: Librelancer 2017.10 - Ichiru - 11-01-2017

Planet New Berlin - with some clicky buttons




RE: Librelancer 2017.10 - Ichiru - 11-04-2017

Docking to Planet Manhattan!




RE: Librelancer 2017.10 - Ichiru - 12-06-2017

Moved the website to https://librelancer.github.io
Edit requests are welcome to https://github.com/Librelancer/librelancer.github.io


RE: Librelancer 2017.10 - Ichiru - 01-08-2018

[Image: 5go232Vl.png]


Full Size (720p)


Working on the addition of a Forward+ rendering pipeline to the engine. This will allow for a lot more lights to be present at one time in a scene, point lights attached to the light sprites here as an example.

This feature requires an OpenGL 4.3 implementation, which limits it to Windows and Linux on modern graphics cards only (someone @apple fix your crap honestly). For now it's not enabled 100% of the time due to some culling regressions which should soon be fixed.

Extensions to the data will be in the form of light parameters for light equipment, and light particles in ALE.

For those with iGPUs don't fear this is toggleable and the traditional renderer is still available regardless (and runs at 60fps 1080p on my HD 515 - but on an intel 945m you get 4 lol).


RE: Librelancer 2017.10 - Ichiru - 05-11-2018

Website moved to its own domain/VPS https://librelancer.net


RE: Librelancer 2018.12 - Ichiru - 12-14-2018

2018.12 is now released, featuring the new toolkit.

https://librelancer.net/downloads.html


RE: Librelancer 2018.12 - LaWey - 12-24-2018

Hm, i set on my potato all proper sausage: NET 4.7, required VC redistributables, ensured it have 3.3 OpenGl drivers, but still cant eat it.

Code:
Value cannot be null.
Parameter name: ptr
   at System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(IntPtr ptr, Type t)
   at LibreLancer.GL.Load(Func`3 getprocaddress)
   at LibreLancer.Game.Run()
   at LancerEdit.Program.Main(String[] args)

Same for any exe, with respectively different bin name in last line. Have i any chances gain freedom from milkshape?

UPD: Solved, that was caused by usage of glMemoryBarrier (which appear only from OpenGL 4.2, and of course doesnt exist on my 3.3 potato) in SystemRenderer. (also funny it have comments about no needed, its indeed Big Grin).


RE: Librelancer 2019.01 - Ichiru - 01-13-2019

2019.01 is now released fixing some bugs and improving performance.

https://librelancer.net/downloads.html

@"Anton Okunev" Will file a github issue for the next update. Didn't actually have anything that didn't support GL 3.2 and not 4.2 so didn't realise that entry point was not handling the null case Smile