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Need modelling help! - Oldum - 02-03-2016

Hello everyone!

I've recently ran into a problem, which exceeds my abilities and would like to as help from anyone who has the knowledge and would be so kind to share it.

So the thing is the following:
After texturing (in Blender) my model, the .obj file didn't want to load properly to Milkshape. Then after a few attempts, I managed to convert it to cmp with 3Ds Max 2008. Here comes the tricky part, I made the mat for it with Milkshape, and the outcome was this:
http://imgur.com/a/GWnwH

To see my problem, here is the same model, with the same mapping, uploaded as .obj to P3D http://p3d.in/By1XG , and from .blend to Sketchfab https://sketchfab.com/models/edd9a42b91af492fbee93365c45ba082 .

@Swallow suggested I might have to flip faces.. but I find it ridiculous if every second face on the engines are flipped, when I made it from a cylinder via extruding ... but I might be wrong. Opinions please, or ideas on how can I solve this?

Thanks in advance.

PS: I've flipped some of the faces and exported again, still not showing up on the cmp .. or on the obj in 3Ds Max.


RE: Modellers assemble (need help) - Oldum - 02-04-2016

Anyone ?


RE: Modellers assemble (need help) - Unlucky_Soul - 02-04-2016

Could you open your mtl file (open with notepad or something similar) and list the contents? The mtl file gets created every time you make an obj file


RE: Modellers assemble (need help) - Oldum - 02-04-2016

(02-04-2016, 04:31 PM)Unlucky_Soul Wrote: Could you open your mtl file (open with notepad or something similar) and list the contents? The mtl file gets created every time you make an obj file

Sure, here you go. Also, as a side note, I'm experiencing the same problem ( missing things and wonky textures) when I render it in 3Ds Max , but not in Blender.

Code:
# Blender MTL File: 'Armored Shuttle - final.blend'
# Material Count: 15

newmtl OSC_Decor
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.045966 0.053213 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_Decor.dds

newmtl OSC_Door
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.000000 0.800000 0.324169
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_Door.dds

newmtl OSC_Engines
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.156791 0.002302 0.000000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_Engines.dds

newmtl OSC_Grill
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.000000 0.800000 0.003177
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_Grill.dds

newmtl OSC_HullB
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.088551 0.088551 0.088551
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_HullB.dds

newmtl OSC_HullW
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_HullW.dds

newmtl OSC_Interior
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.000000 0.530991 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_Interior.dds

newmtl OSC_Panel1
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.146974 0.008846
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_Panel1.dds

newmtl OSC_Panel2
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.001047 0.492338
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_Panel2.dds

newmtl OSC_Panel3
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.800000 0.000000 0.630440
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_Panel3.dds

newmtl OSC_Pitconsole
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.003814 0.000000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_Pitconsole.dds

newmtl OSC_Screen
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.000000 0.385789
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_Screen.dds

newmtl OSC_Screen2
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.221876 0.000000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_Screen2.dds

newmtl OSC_Trimline
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.692182 0.800000 0.000000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd OSC_Trimline.dds

newmtl OSC_Window
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.113920 0.113920 0.113920
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 0.610526
illum 2



RE: Modellers assemble (need help) - Unlucky_Soul - 02-04-2016

hmmm Replace the values in "Kd" lines to 1.

Eg.
Kd 1.000000 1.000000 1.000000

save and try to load it in milkshape and export to cmp/mat.

//if that doesnt work, there should be a mat exporter for milkshape in the net.try using that


RE: Modellers assemble (need help) - Oldum - 02-04-2016

Nope, that doesn't seem to work :/ , but the problem isn't realy in the textures as far as I could figure, cause entire faces are not visible . I've tried fipping them, mbut then the texture turned black :/


RE: Modellers assemble (need help) - Unlucky_Soul - 02-04-2016

if i could get the obj file i could have a look at it if you want


RE: Modellers assemble (need help) - Oldum - 02-08-2016

so , even with the help of @Unlucky_Soul , I'm facing the problem still, cause after he did a few things with the model, all the material groups got messed up so I'd have to start texturing from scratch .. which tbh isn't that apealing :/

so any ideas are welcome on how I can fix this either in Blender or in 3Ds Max