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Remove the number of ships limit on docking modules? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Remove the number of ships limit on docking modules? (/showthread.php?tid=135983) Pages:
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Remove the number of ships limit on docking modules? - Lythrilux - 02-11-2016 Just a small thought. Might help with them being a bit more useful. What harm would there be in removing the limit? RE: Remove the number of ships limit on docking modules? - Chuba - 02-11-2016 have 20 snubs undock from single cap RE: Remove the number of ships limit on docking modules? - Alley - 02-11-2016 (02-11-2016, 08:01 PM)Chuba Wrote: have 20 snubs undock from single cap p much RE: Remove the number of ships limit on docking modules? - Doria - 02-11-2016 Some ships have normal and big slots for docking modules. I suppose the bigger dms were to carry more ships, or bigger ones. Dunno about no limits, but perhaps 2 or 4 ships for each module could be doable. RE: Remove the number of ships limit on docking modules? - Stoner_Steve - 02-11-2016 All of this of course barring the whole "it doesn't work right now" issue RE: Remove the number of ships limit on docking modules? - Epo - 02-11-2016 +1 for this. But... They need to be working again ![]() RE: Remove the number of ships limit on docking modules? - jammi - 02-11-2016 Bad idea. Carriers and Shires would be equally useful as motherships, which would be... Wot. Better solution is to give them additional functionality that scales - so the more you have, the more effective that functionality becomes. RE: Remove the number of ships limit on docking modules? - Skorak - 02-11-2016 Maybe leave the normal modules to one per ship. Change the modules for BS class so they can mount heavies. Allow heavies to carry 2-3 ships. Give battleships 2 heavy slots and carriers 3-5. RE: Remove the number of ships limit on docking modules? - Thunderer - 02-11-2016 (02-11-2016, 08:41 PM)jammi Wrote: Bad idea. Carriers and Shires would be equally useful as motherships, which would be... Wot. Better solution is to give them additional functionality that scales - so the more you have, the more effective that functionality becomes. You need neither motherships not strike craft when you have Shires. Jokes aside, I like Skorak's idea. RE: Remove the number of ships limit on docking modules? - Alley - 02-11-2016 heavy slots were intended to be able to have snubs and gunboats in them |