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Expanding on the arms trade market. - Printable Version

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Expanding on the arms trade market. - WesternPeregrine - 04-01-2016

With the implementation of new arms/munitions commodities coming from the Omicrons, and the Coalition hoping to jump on the bandwagon, I wondered if it wasn't better to steer such efforts to diversifying other areas of the military industry, for example military vehicles.

Instead of SCRA Kalashnikov being traded far an wide, and with the recent talk about docking rings and planetary landings, I pondered if they couldn't be a leading developer in planetary assault crafts, such as dropships and space to land strike craft.

(I mean, they did very well in the Solar system)

Here are some commodities (of the vehicle kind), that I think could be interesting to have in the game economy, for profit or rp purposes. ( I might edit the descriptions later on with improvements)



(Before the coalition one, a civilian vehicle proposal)
Planetary exploration shuttles



Coalition "Shavrov" Assault Transport




Liberty "Patriot" Interceptor (Air Variant). (//temporary name)




Bretonia "Squire"/"Little John" Fast Reconnaissance Vehicle. (//temporary name)




[To be devised:
(stereotypical) Rheinland Heavy Armour Units - perhaps replacing Munich Military Vehicles completely
Kusari: ???? (a surprise?)]





Feel free to discuss the suggested commodities, the suggested details for each, the need (or lack of) more war goods, and any similar ideas you might have.


RE: Expanding on the arms trade market. - WesternPeregrine - 04-01-2016

(Non-April Fools related bump).


RE: Expanding on the arms trade market. - SnakThree - 04-01-2016

Is it so urgent that requires to be bumped on the same day?

And is it so urgent to spam different commodities that do nothing but "specialize" the vague Military Vehicle term, that you can already choose to roleplay the way you want it?

Imagine if Ageira added all the different weapon lines on Detroits. Would that be any different from having one "Light Arms" commodity and being able to create some story on the spot?

I find this specializing and putting new constraints on the boundaries of possible roleplay to be absolutely without benefits.


RE: Expanding on the arms trade market. - Lythrilux - 04-01-2016

I think commodities like this would be a neat addition. Although some would have to be made fairly generic and grouped into a single commodity, otherwise we'll just get a lot of what is mostly the same thing going to the same sell points.

As my contribution, I've been considering requesting some sort of AP-AUGS commodity that is simply just cybernatic augumentations and implants in commodity form.