On the subject of updates - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: On the subject of updates (/showthread.php?tid=139361) |
On the subject of updates - Corile - 05-15-2016 Protégé's #ShowerThoughts, episode i. (You're going to have to excuse me if this post is slightly incoherent, I've been awake for 20 hours without coffee and I'm heading to sleep in a moment.) Now currently it seems that once an update package hits, iRP it looks like this: > rp stuff rp pvp rp blues mad salt stuff, normal disco life. > UPDATE HITS NEW STUFF WOMG OMG NEW SYSTEMS BOOM > everyone assumes everything either a) appeared out of thin air b) was brought to life by a questionable ion storm which is basically a c) was there all the time what are you talking about d) ignores it This is a problematic approach. First of all because the infocards are sometimes in contrast with what a faction has been roleplaying, secondly because it happens very suddenly and there's no way for anyone to adapt beforehand and perhaps discuss stuff oorply (GMG and their claim to S-15) and thirdly because sometimes this stuff just seems so rushed that there are bugs, problems and an overall mess (mislabeled jumpholes for instance). Now hold that thought, slight personal tangent. When I first installed discovery, what greeted me was a small .txt document called Readme.txt. What a shock. But the section I decided to read through the most thoroughly was (despite the fact that it was written in Courier) was 1. THE STORYLINE. Let me bring this up for you. As it looks originally: This is what first gripped me and what explained to me the universe of Discovery the best. It was fun, relatively short and more importantly informative. Second slight tangent. I play a card game. It's called Android Netrunner. It has one of the most gripping universes in the history of sci-fi in general. And a thing that they do is each time there is an expansion release, they insert a small leaflet inside the pack with a short story relating to the matter at hand. Those can be VERY different, from simple location descriptions (for instance in the every datapack of the SanSan cycle, one of the districts is described as an article from a fictional website) to long stories that stretch through multiple expansions (a six part story of Nasir Meidan searching for mystical Net Protocols in the Lunar cycle) and overall they provide a very solid foundation of the Android universe lore. Now. To solve the problem, I think we can adapt this philosophy of releasing a lore piece of every update BEFORE the update (or even a lore piece for every section - for instance the Sigmas, the Omegas, the Omicrons, Kusari for the last one) that would either be added to the game folder or a piece of brochureware on the webserver. The people involved in the update (leaders of the factions affected maybe?) would be asked to write a short lorepiece in this style that's about 6-10 paragraphs long and can be put on a single page. That lorepiece would a) direct the rp that would later follow from the players regarding the region b) give some context to what's going on c) not make everyone make up their own explanation of this new system with new bases magically appearing there. Of course I understand that with the current approach to system design sometimes stuff is getting retconned - assets are moved around and it might be hard to explain why suddenly RFP stuff moved from Halle to Sigma-15 but I believe it's still better than what we have currently. Now excuse me while I go to sleep and read your flame when I'm done. RE: On the subject of updates - Jansen - 05-19-2016 If I remember correctly storyline changes for each system were inRPly explained in previous updates, I liked that a lot back then because you could prepare for what was coming. I agree that it might be pretty cool to have these again. RE: On the subject of updates - Durandal - 05-19-2016 I'm all for doing this, it's the way things were done before the release of .85 and .86. Igiss wrote out big official story posts detailing what was happening in (pretty much) every corner of Sirius, and that's one of the few things I would like to go back to in terms of development. RE: On the subject of updates - Lythrilux - 05-19-2016 I've noticed that our 'Welcome to Discovery' and 'Sirius Timeline' commodities are also horribly outdated and only have information reaching back to 820 A.S. I think generally though the news articles on bases (especially Omicron and Omega ones) could do with some updating. RE: On the subject of updates - Jeremy Hunter - 05-19-2016 Personally it'd be nice to have an idea of how big each change is, thus we can RP and plan accordingly. The massive change to Omicron 100 (or Epsilon) has me unsure of how to do react at the current time, beyond "We moved these stations and welded them together." That's my biggest problem: The really big changes. Major and Iota can be easily explained by Nomads hid everything behind the comet shield. |